Dial Map Device
One of the most common requests I get is to provide lots of control over the fractal map generator. So I said, “why not?” It always bugged me that some games would have fantastic engines, yet come with only dozens or hundreds of maps. Why not billions? This week’s video goes over some of the […]
A Message from the CEO: Video Games are Dead! (April fools!!!)
Recently, the crack staff at Knuckle Cracker has been doing some research into the next big thing. We always strive to find that next innovation, that next breakthrough before anyone else can. And, I dare say we’ve found it. Announcing today, April 1, 2013, Knuckle Cracker is out of the primitive video game business and […]
The Bulk
Finishing a game takes lots and lots of work. I often get asked by aspiring game developers what they need to do to get started… My answer is usually that ‘getting started’ isn’t the right question. It’s figuring out how to finish that should be of primary concern. So I’ve been intensely working for the past… […]
Inhibitions
Game development is a fickle beast. One day you are the hero of Maxia, the next you are on the bridge of the Stargazer under the control of a big glowing ball. Hard work, smart thinking, and most of all consistency are the keys to success. In that regard I’ve been busy adding in all […]
A Gaming Odyssey 2001+N
So, another year has come to a close. It’s been a great year for the Creeper Nation. But if you thought everything up till now was cool, just wait for what will happen in 2013. I have high hopes, so here’s to making it all happen as early next year as possible… To close out […]
CRPL
Introducing the KC-48 Creepulator with Creeper Reverse Polish Language support. Need enemies to have that extra little bit of A.I. you’ve been dreaming of? Then come on in, and try out the latest in Creeper Processing Units! Been wondering how events, waves, or custom maps might work in game 3? Then this video is for you… […]
Dungeon Novice
Having finally recovered from overeating on Thanksgiving, I set about over the last couple of weeks to add a few more features to the game and give them a whirl. What better way to test new features than with a new test map? Feeling particularly inspired, I put a little theme into this test map […]
Radiator
This week we have a straight forward test map… straight forward, that is, if you don’t use any typical strategies….
The Island of Dr. Wall
He went mad sometime around game 4… or so they say, then he disappeared. Twenty years later a radio beacon was activated on a remote island. All it transmitted was “Success!” for 3 days, then it went silent.
NACDAR
You know… some days when you are in a big old hurry, things just laughably get in the way. This week, I sat down to make a nice little video about Digitalis, Runners, and a new mission. Part way through my hard drive started thrashing as it was filling up and was running behind keeping […]