Pict of the Week – Zoom
This week’s images shows off the zoom capabilities of the game 3 engine. Currently, there are three zoom levels and you can access them with a flip of the mouse wheel or from the keyboard. I’m also showing a ‘tiny‘ map this week. These small worlds may only take a few minutes to secure… or […]
Pict of the Week – Air Power Continued
After last week’s image, I got a number of questions and suggestions about beating the level. So, this week’s images are the remainder of that mission. As you can see, I held the hill. The Creeper may one day take that hill… but not today.
Pict of the Week – Air Power (+ CW1/2 Sale!)
First up, through June 1, 2012 CW1 and CW2 are both available for only $4.99 each! It’s a good time to convince any hold-out friends to join the fight… Now, for this week’s picture from game 3. Air Power… no good Commander ignores it. To the contrary, it can save your butt when used effectively. […]
Pict of the Week – Because I Could
I’ve been playing with different fractal functions, among other things for the past few days. All to help spice up procedural maps in game 3. This weeks screen shot comes from one of these worlds. Massive waves of Creeper were forming as I dropped three Command Nodes from orbit to the south east corner of […]
Pict of the Week
Check out this action shot of a pretty large map. Here you can see three Command Nodes, all working from three very different locations. There is a serious Creeper problem in the valley… but check out that big gun on the east side of Alcatraz island…. Think that might have any relationship to that massive […]
Game 3 Update – Infrastructure and Terraforming
Development on Game 3 has been moving right along. Below is a new screen shot that shows some new cool features. First, you’ll notice three ‘Command Nodes’. Command Nodes are like the city in CW1. They get dropped down from orbit at the beginning of a mission at locations of your choosing. You can drop […]