Pict of the Week – Walloping
As in gigantic, huge, massive…. I’ve spent a great deal of time over the last week improving performance, tweaking path finding, nit picking memory usage… All to support super scale missions. The Creeper World games have always insisted on showing you ‘everything’ and keeping things like path finding both extremely accurate and responsive. These things […]
The March
It has been a couple weeks since the last video, so not to disappoint the video fiends any longer you get a full 24 minute video this week. Those with keen eyes will catch a number of important differences and additions to the game. My internal list of changes is pages long, so I’ll leave […]
Pict of the Week – My New Empire
I have brought peace, freedom, justice, and security to my new Empire! Or so I tell myself. This week we get a screen shot of something really simple… just a sector of space in a universe filled with Creeper covered worlds. Well, lets just say it won’t be filled with Creeper for long… For game 3, […]
Roma Victor
Last week showed a screen shot…. this week we’re back to a video. This mission focuses on some new additions to the game, the operation of the Terps, and a good old fashioned ground assault… just like Grand Pappy used to command!
Pict of the Week – The Grid
The Knuckle Cracker studios have operating beyond capacity the last week and a half…. Surrounded by Creeper, I thought we would barely hold out. Then the Spores came. The airborne assault nearly took us down. But in the end the KC Digits Flag continued to fly. Battered but still flying and never defeated. The battle’s casualty was […]
Mule
Air transport… what’s not to love? If you have liked what you’ve seen in previous videos you should love this. I’ve updated the Guppy Air Transport to support all four of the fundamental resources in the game. That would be Packets / Energy and AntiCreeper / Ore. With this you can readily handle any crazy map you […]
Bits and Pieces
What would happen if something really really large hit a world? It wouldn’t be pretty, but those emitters are so tough they would remain on some of the planetary pieces that were left. And that just won’t do. Not on our watch… This week you’ll get to watch me take on a couple emitters who […]
Game 3 Alpha Video
It’s very common that I get messages each week asking for more screen shots, more details, etc. So this week, I decided to post over 27000 screen shots all at once… Over 15 minutes of me playing the middle of a mission in an Alpha build. This video was something I did for private review, […]
Pict of the Week – Beam Me Up
Followers of the CW series are more than a little familiar with Spores and Phantoms. These were flying/ethereal enemies that required specialized defenses. In the case of CW1, you build SAM sites. In CW2 you build Phantom Coils. In Game 3, Particle Beams are your salvation. Spores in Game 3 also originate on the map […]