Vitreous and Resinous Electrical Fluid
Here’s something I bet you didn’t see coming… and neither did I. This week I have a guest video done by ‘J’ one of the alpha/beta testers. This video shows a map he made where CRPL controls terrain, creates message boxes, creates units, and monitors the existence of units. The purpose? Well, old Ben Franklin […]
Artifacts of Odin
Many civilizations across the vastness of time fought the Creeper. Many of them developed ever more desperate measures to hold back the inevitable… One, many eons ago, developed the technology to mask technology from the Creeper. It was very expensive and would only work over a small area, but it could be used to conceal […]
Dial Map Device
One of the most common requests I get is to provide lots of control over the fractal map generator. So I said, “why not?” It always bugged me that some games would have fantastic engines, yet come with only dozens or hundreds of maps. Why not billions? This week’s video goes over some of the […]
A Message from the CEO: Video Games are Dead! (April fools!!!)
Recently, the crack staff at Knuckle Cracker has been doing some research into the next big thing. We always strive to find that next innovation, that next breakthrough before anyone else can. And, I dare say we’ve found it. Announcing today, April 1, 2013, Knuckle Cracker is out of the primitive video game business and […]
The Bulk
Finishing a game takes lots and lots of work. I often get asked by aspiring game developers what they need to do to get started… My answer is usually that ‘getting started’ isn’t the right question. It’s figuring out how to finish that should be of primary concern. So I’ve been intensely working for the past… […]
Inhibitions
Game development is a fickle beast. One day you are the hero of Maxia, the next you are on the bridge of the Stargazer under the control of a big glowing ball. Hard work, smart thinking, and most of all consistency are the keys to success. In that regard I’ve been busy adding in all […]
Aether
We recovered the coordinates of “world of interest” and investigated. The following mission log documents the results. Let’s just say, Mission Command will be pleased… (Btw, at 12:10 there was a recording glitch in the audio that ended up sounding hilarious when I heard it… I left it for your amusement.)
Chimera
What would happen if towers from ChopRaider made their way onto a Creeper World map? Insanity! Well, it sounded insane enough that I just had to give it a try. What better way to try out CRPL scripting and some of the new features in this week’s build?
A Gaming Odyssey 2001+N
So, another year has come to a close. It’s been a great year for the Creeper Nation. But if you thought everything up till now was cool, just wait for what will happen in 2013. I have high hopes, so here’s to making it all happen as early next year as possible… To close out […]
CRPL
Introducing the KC-48 Creepulator with Creeper Reverse Polish Language support. Need enemies to have that extra little bit of A.I. you’ve been dreaming of? Then come on in, and try out the latest in Creeper Processing Units! Been wondering how events, waves, or custom maps might work in game 3? Then this video is for you… […]