Pict of the Week – Beam Me Up
Followers of the CW series are more than a little familiar with Spores and Phantoms. These were flying/ethereal enemies that required specialized defenses. In the case of CW1, you build SAM sites. In CW2 you build Phantom Coils. In Game 3, Particle Beams are your salvation. Spores in Game 3 also originate on the map […]
Creeper World: User Space on Newgrounds
What? CW:US on Newgrounds? Drop everything! Joking aside, I never put any CW games on Newgrounds. I’ve decided to rectify that since they deserve the fun as well. Plus, their API’s for scores and medals interested me… I figure it never hurts to polish my AS3 skills and keep them in the ready. As always, […]
Pict of the Week – The Good Stuff
One of the most popular aspects of CW2 was the AntiCreeper. So it naturally makes a strong return in Game 3. But, there needs to be some interesting way to make it… hence what I call the ‘AC Economy’. In Game 3 you need to build Ore Mines on Ore Deposits. Similar to CW2…. but, […]
Pict of the Week – Persistence
This week’s (OK, I’m a day late… I’ve been working hard…) screen shot comes in the early stages of fight. I’m zoomed in and playing at 1080 vertical resolution. While this particular mission (thanks MadMag!) is very fun, the most interesting addition this week is something you can’t see… it’s what happened before I took […]
Pict of the Week – Raise Shields!
A long time ago, in a University not so far away, yours truly was a physics undergraduate sitting in a third year class on electromagnetism. It was taught by a professor Lado: http://www.physics.ncsu.edu/people/faculty_lado.html . Now, nearly everything I know about Maxwell’s equations and electromagnetism in general, I owe to this man. He was a great teacher […]
Pict of the Week – An Old Friend
For the last six months I’ve been developing game 3 while using a slightly modified version of the CW1 Creeper algorithm. This was the easiest thing to do in the beginning since it was a top down game just like game 3 is. But, that algorithm used floating point math and also didn’t have support […]
Pict of the Week – Zoom
This week’s images shows off the zoom capabilities of the game 3 engine. Currently, there are three zoom levels and you can access them with a flip of the mouse wheel or from the keyboard. I’m also showing a ‘tiny‘ map this week. These small worlds may only take a few minutes to secure… or […]
Pict of the Week – Air Power Continued
After last week’s image, I got a number of questions and suggestions about beating the level. So, this week’s images are the remainder of that mission. As you can see, I held the hill. The Creeper may one day take that hill… but not today.
Pict of the Week – Air Power (+ CW1/2 Sale!)
First up, through June 1, 2012 CW1 and CW2 are both available for only $4.99 each! It’s a good time to convince any hold-out friends to join the fight… Now, for this week’s picture from game 3. Air Power… no good Commander ignores it. To the contrary, it can save your butt when used effectively. […]
Pict of the Week – Because I Could
I’ve been playing with different fractal functions, among other things for the past few days. All to help spice up procedural maps in game 3. This weeks screen shot comes from one of these worlds. Massive waves of Creeper were forming as I dropped three Command Nodes from orbit to the south east corner of […]