Whoa. The level of scripting support is impressive, with custom units et al. . I am impressed.
Most of the custom units felt a tad unbalanced (as expected), but I would be happy to see the inverter in the base game. It’s clever, with potentially interesting uses.
If I could throw a feature request in the hat. I love the community work but sometimes there are missions I don’t like. Would it be possible to put a “remove label” or some such thing?
Ooh boy. I am loving the way this game is starting to shape up. The community has made some amazing maps in your other games, and these look like some awesome tools that they can put to use. Maybe even I will give it a try playing with it.
What if the spores didn’t show their travel line, only a little fading trail behind them, so you wouldn’t know precisely where it was going to hit? Just a bit more Fog of War.
Custom units. A staple to every KC installment ever since CW3.
The more content and the more progress, the merrier I always say.
nice! i think i will get in on making custom units in CW4 now
could we get an hour long video that consists of nothing but the end of maps when the creeping is rapidly fading?
Whoa. The level of scripting support is impressive, with custom units et al. . I am impressed.
Most of the custom units felt a tad unbalanced (as expected), but I would be happy to see the inverter in the base game. It’s clever, with potentially interesting uses.
Thanks for this video, and for the CW+PF series.
Cannot wait!
Looks awesome!
Make the mortar rounds spin like in CW3.
Also, rocket launcher would look cooler with 3 or 4 rockets on top instead of 2. 😉
So…?
😀
I find it interesting that you didn’t use any custom enemies. I assume that it’s possible, but is there a graphics tool that can imitate their “look”?
Are there dedicated map makers for the campaign, or are you doing all the campaign maps yourself?
he usually makes the campaign himself as i understand
As always, I love it and can’t wait.
Keep up the good work!
If I could throw a feature request in the hat. I love the community work but sometimes there are missions I don’t like. Would it be possible to put a “remove label” or some such thing?
Ooh boy. I am loving the way this game is starting to shape up. The community has made some amazing maps in your other games, and these look like some awesome tools that they can put to use. Maybe even I will give it a try playing with it.
Getting properly excited for this one.
I’m SUPER excited for CW 4 keep up the good work!
time for another fix for us poor creeper world junkies…. moar blog post (please!)
What if the spores didn’t show their travel line, only a little fading trail behind them, so you wouldn’t know precisely where it was going to hit? Just a bit more Fog of War.
Would you consider enabling the Unity Tilt-Shift shader, at least optionally for screen shots?
https://docs.unity3d.com/550/Documentation/Manual/script-TiltShiftHdr.html
I think the colors and simplicity of shapes in CW would look really good with that effect.
Take my money and give me game!!! Played it all from the first Kongregate days, bought every installment! Can’t wait for this! Your games are the best
Any possibility of doing a open beta release on Steam? It’s hard to wait for the full release