47 Responses

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  1. SemMaxim
    SemMaxim July 29, 2016 at 10:25 am |

    Localization support?

  2. hoodwink
    hoodwink July 29, 2016 at 10:44 am |

    Awesome work, carry on slogging it to victory, sir!

  3. Blue Dwarf
    Blue Dwarf July 29, 2016 at 11:59 am |

    I wonder if perhaps the notifications could be more customizable than in Creeper World 3?

    With user made maps especially, I often find myself needing to disable the notifications because there’s too much of one thing happening that it becomes a real annoyance to have it spammed across corner of the screen constantly (spores, siphons depleting, things being blown up (and instantly rebuilt just to blow up again)).

    A way to tick on and off which notifications show would be great.

    1. kaiden331
      kaiden331 August 17, 2016 at 5:53 pm |

      ugh i want one too but not ready for Knuckle Cracker

      1. kaiden331
        kaiden331 August 17, 2016 at 5:54 pm |

        its still on comeing soon

  4. SuperTerminator
    SuperTerminator July 29, 2016 at 12:07 pm |

    Looking good as anyways Virgil! On a side note, interesting structure on the bottom right there. Is it just a placeholder texture from cw3 until you make something more original or is it actually a proper thing? Either way, throwback object is throwback.

  5. Rer24
    Rer24 July 29, 2016 at 12:56 pm |

    Looking good! Interesting to see land… “emitters”. By the way, what are the particle things called? They can’t be emitters because they are deconstructed, not nullified. Also, hoping that you can post some gameplay videos by the beta testers. Good luck!

  6. Zoura
    Zoura July 29, 2016 at 2:45 pm |

    Is there a way to “recharge” the nebula? Lathes, particle beams, particles?

    1. Zoura
      Zoura July 29, 2016 at 3:01 pm |

      Something special?

      1. rer24
        rer24 July 29, 2016 at 10:21 pm |

        The particle beams repair it.

    2. The_Mell
      The_Mell July 30, 2016 at 3:26 am |

      The blue particle beams can rebuild blue nebulas which turned grey after stopping red particles.
      Check out some videos in older blog posts to see it in action.

  7. James
    James July 29, 2016 at 3:17 pm |

    I wishlisted on steam, but I don’t want to buy this on steam. Creeper world 3 is my go-to game when steam is down. I want PF to be the same way 🙂

    1. SuperTerminator
      SuperTerminator July 30, 2016 at 9:00 am |

      You know you can use steam offline, right? Not to mention steam is almost never down anyway.

  8. Adam
    Adam July 29, 2016 at 3:29 pm |

    I can’t wait to play that mission just to work out wth those things are!

  9. bluebolt
    bluebolt July 29, 2016 at 5:28 pm |

    All the hints at Creeper World are awesome xD. I see that one of those “placeholder” sprites has been broken apart… is it an actual unit now? And land Particle emitters look like creeper emitters… possible connection? 😀

    1. SuperTerminator
      SuperTerminator July 30, 2016 at 9:02 am |

      It’s been said multiple times that the particle fleet and creeper world games take place in the same universe. I’m really interested in finding out how closely the two are linked though

  10. Gronx
    Gronx July 29, 2016 at 6:45 pm |

    Can I buy early access?
    Shut up and take my money!!

  11. 4xC
    4xC July 30, 2016 at 10:08 am |

    How about a release of 3 levels, either custom or the first few story levels, soft-released as a demo to assist in the bubbling anticipation for the big release?

    Starcraft 2 Legacy of the Void did this with 3 prequal levels that were not even part of the main story. Just food for thought.

  12. Lucian Wischik
    Lucian Wischik July 30, 2016 at 11:52 am |

    How do you go about designing story and missions? I know it sounds silly, but it’s always the story that sucks me in, and I did get sucked into the grand tragic narrative of Creeper Worlds.

    And for each individual mission — do you sort of sketch out on paper what you want the dynamic tensions and balance to be? or what new technologies and techniques you want? Or do you dive into coding first and then tinker it into shape?

    I ask because it’s such a complete mystery to me how you managed to pull off something so engaging with Creeper World.

  13. Jacobkolstad
    Jacobkolstad July 30, 2016 at 9:47 pm |

    Here’s an idea I’d like to see for these notifications: Several pointers to one notification. Like, if several buildings are destroyed at once, give *one* notification that says something like “buildings destroyed” that points to *several* locations. In CW3 I remember getting dozens of notifications at once because the Creeper managed to break into a collector field. But maybe, since there aren’t collectors or relays in this game, this won’t be needed, because there aren’t so many buildings that can be destroyed.
    But anyway, please consider this.

  14. 19chickens
    19chickens July 31, 2016 at 5:38 am |

    Is it definitely scheduled for the 30th September? Is it likely to come out any sooner?

    1. Riluna
      Riluna August 1, 2016 at 7:40 am |

      Virgil has said in a previous video’s comment that the release date he posted was kind of an arbitrary one, as Steam required a release date in order to post his game there. He didn’t realize that Steam would then broadcast that date on the front page. He has said that he will try his best to uphold the date he gave, but cannot promise anything. After all, there are tons of ways the project can be delayed, from pesky glitches or crashes, to ideas you learn don’t work the way you needed them to, all the way over to stuff like getting ill or having some other home emergency.

      The short answer to this is, he’ll be trying to release the game on that date, but it’s not guaranteed. And please don’t lynch him if he misses the date 😛 If you do, we’ll never get the game, and that would be far too tragic.

  15. Luiz
    Luiz July 31, 2016 at 9:00 am |

    How about a video to show the new features? A new video to watch 10 times would make the wait easier… 😉

  16. Qwerty Quazo
    Qwerty Quazo July 31, 2016 at 10:16 am |

    Cool feature, I still need to see some action though.

  17. Rer24
    Rer24 August 4, 2016 at 9:55 am |

    2 questions about the ships:
    1. Will the enemy AI use different ships differently? (Grabber, Tanker, Relay) If so, will custom ships be affected as well? Say, by what modules they have?
    2. Are you going to stick with the Creeper World template of a new ship a mission? Or do you have some other plan?
    Still not sure why you can’t simply post gameplay of the Beta testers.
    Good Luck!

  18. Ben Fordrin
    Ben Fordrin August 6, 2016 at 3:35 pm |

    Hey virgilw,

    if you want to, i would do the german Localisation/Translation. (Maybe for a free key? But i would do it for free, too.)

    Just a fan-based offer 🙂

    Reply to this if you’re interested in.

    Ben

  19. Zoura
    Zoura August 7, 2016 at 1:37 pm |

    Probably a bizarre question/request but is/can there be blue doppels? That seems like it would be a cool mechanic.

    1. Rer24
      Rer24 August 8, 2016 at 2:18 pm |

      Yeah! And blue ships! I’d love to stage giant battles with little micro management!

  20. Lucian
    Lucian August 14, 2016 at 12:13 pm |

    Virgil, if you have time, I’d love an August update!

  21. Rer24
    Rer24 August 19, 2016 at 4:47 pm |

    Virgil, I feel thoroughly ashamed at been the first one to say this, and I know that the more you focus on the game, the faster you’ll finish. But there is only so many times I can re-watch the trailer. Please, you promised us 3 more videos before launch. It has been over half a month after the last update, which wasn’t even a video, and only a month and a half left until the “semi, sort-of, probably, maybe, will-try” launch date. Please, anything! A beta-tester playing simulacrum map must be so easy to make!

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