38 Responses

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  1. Call Me..... Lucifer
    Call Me..... Lucifer July 1, 2016 at 12:11 pm |

    Holy crap, how does that thing even MOVE?!? Also, ETA on beta invites? I’m REALLY hoping I get selected.

    1. Ilya
      Ilya July 2, 2016 at 10:08 pm |

      Jebediah Kerman gets out and pushes it with his EVA thrusters

      1. Paul
        Paul August 12, 2016 at 9:01 pm |

        ermergerd yes

  2. Kharnellius
    Kharnellius July 1, 2016 at 12:21 pm |

    Looks sweet. I hope it is balanced well so you don’t have ships with a million guns with no penalty.

    1. Blue Dwarf
      Blue Dwarf July 1, 2016 at 1:18 pm |

      I would think the energy required to fire all those weapons would be quite immense. A million guns does little good if you only have 30 bullets.

      1. Rer24
        Rer24 July 1, 2016 at 6:32 pm |

        Yeah, and the build cost is also gonna be huge. And, if I remember correctly, custom ships get a separate scoreboard.

  3. Peter
    Peter July 1, 2016 at 12:58 pm |

    Nice, can’t wait!
    Any info on release date and price?

  4. Qwerty Quazo
    Qwerty Quazo July 1, 2016 at 2:24 pm |

    I don’t think that we will ever need energy sources with so many reactors…

    Also, what is this gun behind the MK7’s?

  5. Luiz
    Luiz July 1, 2016 at 4:43 pm |

    Awesome!

    Also, “Beta” tester given the last update. 😉

  6. Adam
    Adam July 1, 2016 at 5:56 pm |

    Woah.
    Who needs a fleet, just build a star destroyer xD

  7. Rer24
    Rer24 July 1, 2016 at 6:33 pm |

    Wait… who are your Alpha testers? Did you pick them, or are they people you know? Just out of curiosity.

    1. Michionlion
      Michionlion July 1, 2016 at 8:41 pm |

      In the past, it has generally been people active in the forms, and when the map modding group was still active for cw2 (there was an application for that group), there was an invite to the beta for cw3 in the private forum. Probably similar for PF, community engagement and all.

    2. Joe VanFain
      Joe VanFain July 1, 2016 at 10:57 pm |

      I am a devote of the Creeper series. Would love to Beta test the latest (or Alpha, etc.) Will still buy the final version + 10 for friends. I have been a VG dev for 20 years. I’ve also supported many indies. Creeperworld, DROD/Caravel, Spiderweb/Avernum + many many more.
      Let me know what you’re looking for as far as investment goes. If you don’t need $ I’ll test and report back as needed.

      [Email Redacted]

  8. Riluna
    Riluna July 1, 2016 at 9:55 pm |

    Custom Ships look sweet 😀 No doubt I’ll go power-mad every few games with a custom loadout. Some days there’s nothing quite as satisfying as ripping through your enemy with the force of a Supernova.
    At any rate, while custom ships are gonna be great, what I really want to see are the custom ship PIECES. The ones made by players in PRPL. I plan to take a crack at that myself. After beating the Campaign, of course. Gotta understand the existing features before I start adding in new ones. Incidentally, if I made my very own PRPL ship piece, would I be able to create a custom ship with it and then use that in existing levels? Particularly the campaign? Or would that be a stretch too far? Such a feature, if possible, would skyrocket replayability of the campaign immensely.
    Either way, I look forward to the day we can play this amazing-looking game. Keep up the excellent work, Virgil!

    1. Adam
      Adam July 4, 2016 at 11:00 am |

      Custom parts would imbalance the scoreboards though…
      Although I vaguely remember V saying he’d have separate scoreboards for stock ships and custom ships… or something like that.

      1. Riluna
        Riluna July 4, 2016 at 5:09 pm |

        Correct, there is a dedicated scoreboard for customized fleets. Apparently there are three, but I’m not sure what the difference would be between, as I believe they’re called, “Customize Fleet” and “Sandbox Fleet”. Naturally there is one for the fleet the story mission or other stage has by default, so no need to worry about people muscling in on your times with overpowered stuff.

  9. bluebolt
    bluebolt July 2, 2016 at 12:38 pm |

    Never fear the particles again with that ship xD

    1. hoodwink
      hoodwink July 2, 2016 at 1:40 pm |

      Oh, I’m sure there’ll be plenty of reasons to fear particles in the future, don’t you worry.
      I don’t know what monstrosities Virgil is cooking up, but some missions might just require this kind of firepower.

    2. Rer24
      Rer24 July 2, 2016 at 6:50 pm |

      Yeah, there could very well be PRPL creations, if not by virgilw, then by the community. Also, don’t forget the enemy can build your ships.

  10. Eeep
    Eeep July 2, 2016 at 2:29 pm |

    Will it be possible to make maps with only ships and without mines etc?

  11. Cristian
    Cristian July 2, 2016 at 3:21 pm |

    This is fukcing Awesome ! :)) I want to play it so harddd 😀 But when you are going to post new gameplays , you know I want to see stuf about this game and you post videos very very slowly .. maybe you let me play the game .. just saying :3 your’re awesome !

  12. Matt
    Matt July 3, 2016 at 5:31 am |

    I am totally making a map where the enemy gets ships like THIS that you gotta fight.

  13. RanDumSocks
    RanDumSocks July 3, 2016 at 6:13 pm |

    Really liking how the game is turning out! Following its progress and watching it grow froM nowhere is so satisfying 🙂

    Keep up the grade A work Virgil!

  14. Jawn
    Jawn July 3, 2016 at 10:23 pm |

    Oh LAWD.

    This game looks fantastic. Hope the release is soon!

  15. 4xC
    4xC July 4, 2016 at 4:12 am |

    Ok, looks like I have another reason to consider getting a 3-or-more GB computer before my first car.

  16. Nathaniel D Wolf
    Nathaniel D Wolf July 4, 2016 at 6:27 pm |

    still want to see an armor module for the hammer so edge part of the haul can take extensive damage before being destroyed. Mainly I see myself using it cut through the enemy struc on maps like the nest

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