knucracker

UI Addendum

I said I was going to post more…  so as they say, “watch what you wish for….”

ParticleTest75

 

23 Responses

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  1. Kurt Werle
    Kurt Werle June 7, 2016 at 12:32 pm |

    Nice tweaks! Thanks.

  2. Adam
    Adam June 7, 2016 at 1:01 pm |

    I can see the higher sensitivity in the exchange being useful for skimming.

  3. SpeedKore
    SpeedKore June 7, 2016 at 1:07 pm |

    no, stop post, eat, sleep, keep work my friends !!!!!!

    i have no game currently, i need yours !!!!!!!!!

  4. JP-sama
    JP-sama June 7, 2016 at 1:18 pm |

    What? 5 days between videos? What is this madness?!

    1. Legato
      Legato June 8, 2016 at 8:36 am |

      Madness? THIS. IS. KNUCKLECRACKER.

  5. Qwerty Quazo
    Qwerty Quazo June 7, 2016 at 1:37 pm |

    Cool update, nice that you can choose to see simulacrum maps or custom in the exchange.

    My eyes still need to see some action, though! 😛

  6. Kittychow
    Kittychow June 7, 2016 at 2:04 pm |

    Sexy!

  7. 4xC
    4xC June 7, 2016 at 5:19 pm |

    If the mouse wheel is going to rotate the menu like that, why not have the screen rotate vertically instead of horizontally?

    Otherwise, I can see it get confusing fast.

  8. SuperTerminator
    SuperTerminator June 7, 2016 at 5:20 pm |

    “watch what you wish for….”
    I don’t think anyone is unhappy for more frequent updates xD. Just don’t focus your time on videos. I’d rather have an awesome game than a series of videos. I think everyone would be happier if you posted short videos somewhat frequently (and I mean this extremely loosely, meaning maybe, MAYBE, once every 10 days if you have anything worth showing.)

    On topic, them GUI updates are crisp to da maximum. You said that you read everything, so what did you think of the double scrolling menu suggestion? Did you actually try a version of it? Or did you just decide that making the normal scrolling menu better to see was a better solution?

    As for the new grid option, I think it looks a lot more polished than in CW3, so I really like that. One thing I didn’t particularly like about the CW3 sorting options was that in order to sort by author, you had to type a tag into the normal search bar, which was a bit ugly in my mind. Have you thought about adding a new dialogue box specifically for sorting by authors? You could add the input box where the search button is, and move the search and clear buttons to below the GUI options on the left, or next to the page number text. You have some very specific search and sort options, some of which would be less used than a specific author search option.

    Anyway, just my two cents. Thanks for the effort, keep it up! Take your time and make an awesome game!

  9. Kharnellius
    Kharnellius June 7, 2016 at 6:11 pm |

    Love the adjustments!

    One last thing. The status bar with energy production and storage needs to be shortened vertically. Move the amp gems, emergent, and particles up and to the left, then do the same for the viewing fields, etc so that it its one wide row instead of three rows stacked on top of each other.

    Currently, it makes your view of the battlefield odd since you see much more on the vertical of only 2/3rds of the screen.

    1. Kharnellius
      Kharnellius June 7, 2016 at 6:19 pm |

      Those should have up and to the right…not left.

  10. rer24
    rer24 June 9, 2016 at 6:36 pm |

    I have realized that this reminds me of how fnaf is going, with several similar games, and then a jump to a new story/gameplay. Perhaps you could even make a trailer along the line of the Sister Location trailer?

    1. Adam
      Adam June 13, 2016 at 11:52 am |

      I don’t think I remember ever seeing an actual “cutscene” in one of V’s games. Not saying there won’t be one but I don’t believe (and don’t take this the wrong way V, you do great work!) that’s he’s skilled in the field of video creation. At best it would likely be similar to the prelude where instead of fabricating the scene itself he simulates it in a videogame environment. (which again is great and a really cool way to portray the story)

      1. Rer24
        Rer24 June 13, 2016 at 3:56 pm |

        Yeah, well, it can be similar to CW 1/2/ maybe 3? (haven’t seen it) trailers, with in game footage and words on screen, not too hard.

  11. Blue Dwarf
    Blue Dwarf June 12, 2016 at 4:32 pm |

    Between this and the new DLC for Infested Planet, I foresee much great content in my future (I’m exceedingly more excited for Particle Fleet though)

    I also feel the pain of waiting for news and updates twofold. Glad to see you’ve been posting more frequently though. Keeps the hype train chugging along.

    1. Rer24
      Rer24 June 12, 2016 at 5:53 pm |

      Well, the pain is three-fold for me, if not more, for also I am waiting for Civ 6 and someone to play Sister Location, so I feel you. : )

      1. Blue Dwarf
        Blue Dwarf June 12, 2016 at 9:00 pm |

        Ah, I didn’t even know Civ 6 was coming too.
        I’m also looking forward to Mount&Blade: Bannerlord. Haven’t been following that development too closely, but I really loved the other M&B games.

        So much good stuff to look forward to, and all of them are sure to just be huge timesinks.
        I can hardly wait. I suppose one nice thing is, once the first one comes out I’ll have no trouble filling the time between the others’ releases… But once they’re all out, then things will get difficult.

  12. Me_me_me
    Me_me_me June 17, 2016 at 11:31 pm |

    Pretty minor thing but with the simulacrum it would be nice to see a ‘map of the day’ option. Just something that generated a map based on the current date. Otherwise everything looks great and if I’m not mistaken did I see the maps in exchange color coded based on sim/custom?

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