80 Responses

Page 1 of 1
  1. JP
    JP November 23, 2015 at 7:04 pm |

    Damn telemarketers…

    One question virgil, how do the weapon upgrades work currently? Do they increase damage so that a triangle would only take a shot for example? Or do they make the shots require fewer resources? Or is it something else entirely?

    1. JP
      JP November 23, 2015 at 7:11 pm |

      To be clear you do say they do more damage, but I was wondering exactly how that works, plus you also suggested that it may have other effects as well.

  2. KicksBrickster
    KicksBrickster November 23, 2015 at 7:30 pm |

    I have to say, this game is looking better and better. I do wish there was more land-based combat as well, but I am very much looking forward to seeing more videos on it.

    1. KicksBrickster
      KicksBrickster November 23, 2015 at 7:32 pm |

      I forgot to mention this, but for the upgrades, a tech-tree system might be more interesting. For instance, needing to unlock the power upgrades before the phasic upgrades are available.

  3. Nicant
    Nicant November 23, 2015 at 7:41 pm |

    Yay! i got the date right!

    1. Nicant
      Nicant November 23, 2015 at 8:19 pm |

      Do harvesters still give you upgrade points?

  4. belgianfan
    belgianfan November 23, 2015 at 7:53 pm |

    It took a few months and I lost a bit of hype but it is back and better than ever! I really LOVE the new additions to the game and I’m looking forward to new videos, certainly when you said you’d do it more regularly (no pressure :p )
    You keep impressing me time and time again with your work, can’t wait till the next video let alone the release πŸ™‚

  5. 4xC
    4xC November 24, 2015 at 1:22 am |

    How about making the missiles turn more sharply with further upgrades? Their current pattern of looping around desired targets looks both 3rd-person-perspective hilarious and 1st-person-perspective annoying.

    Maybe also an upgrade for the velocity of each weapon payload? (Missile, shell, explosive; not so much fire rate as opposed to fire speed so to speak)

    So far, it’s looking like an overall smooth transition for veteran KC followers like me who are reminiscient of the good ol’ times. Absolutely lovely.

  6. ChaosOverlord
    ChaosOverlord November 24, 2015 at 4:56 am |

    Very nice game πŸ™‚

    but one thing that i don’t get at the point:

    Energy is used to build ships, load up ammo etc
    phasic is needet for upgrades?
    Mire? i thought in the last vid mire was for upgrades? and now?

    but the vids look very nice, good job Virgil πŸ™‚
    i’m looking forward ^^
    greetings

  7. Kodi4444
    Kodi4444 November 24, 2015 at 5:07 am |

    Can I play yet?

  8. Adam
    Adam November 24, 2015 at 6:11 am |

    I have rehyped!
    All the new things look so cool!

  9. rer24
    rer24 November 24, 2015 at 7:30 am |

    Honestly, the game looks more and more like CW3, with spore-runners, land, digitalis-struct, and mire. Not to say that that’s bad, I’m good with it! Oh, and also Aether-totems. Excited to see more missions!

  10. Twi
    Twi November 24, 2015 at 10:22 am |

    So, Harvesters, what do they do now? If I’m reading right, they get you extra energy storage, sort of like having one of the energy pods in CW3. Does that mean the Mire no longer provides energy bonus, or is that a situational sort of thing?

  11. Matthew
    Matthew November 24, 2015 at 11:58 am |

    Love it! Can’t wait!

    One quick question: It appears that “red blobs” bounce off the edge of the screen but “blue blobs” fall off the edge of the screen. This seams unbalanced. Shouldn’t both sides react the same way? And can you find a better name than “red blobs” and “blue blobs”???? (Just kidding!)

    Matthew

  12. bluebolt
    bluebolt November 24, 2015 at 7:39 pm |

    Do the particles change shapes when damaged, or is it something else?( i saw some blue triangles and started looking for when that would happen)

  13. Steven
    Steven November 24, 2015 at 8:10 pm |

    I would like to comment about the clumping that some of the creeper particles do. In this mission there seems to be a large group of them that just hang around on the top island. While this slows down a players attempt to take the island there doesn’t seem to be any real time restriction which would make this an issue. It might be nice (and i don’t know the capabilities and how difficult this might be) for them to fall off in large sections towards the player. That way there would be a mid-game factor that the player may have to deal with sudden increases to the amount of particles headed towards some of the more remote parts of their base. Say in this game you had a chunk of particles with a total ‘health’ of 40-50 which would definitely put a lot of pressure on one or both of the ships which you left.

    Just some of my ideas of a game play mechanic which would be interesting to include though by no means needs to be.

  14. Kodi4444
    Kodi4444 November 24, 2015 at 9:38 pm |

    Still no rough release date for us?

  15. Joseph
    Joseph November 25, 2015 at 3:00 am |

    Will this become a Windows Universal App?
    Or on Android and iOS?

  16. Qwerty Quazo
    Qwerty Quazo November 25, 2015 at 2:34 pm |

    One question:

    When a round particle hits the land, one pixel of land is mired.

    The same happens with a square and a triangle, only one.

    Is this a problem? Or you know it happens?

    I will reply with sugs later (of course)!

  17. Annonymus
    Annonymus November 25, 2015 at 3:56 pm |

    Why do, in the end-game screen, both you and the enemy have “0 ships destroyed, 0 doppels destroyed”?
    You have destroyed at least one doppel (plus countless unformed) and you lost a lathe.

    The game screen seems a bit owerwhelmed right now, there is an enormous amount of little things flying around between emergent, particles, enemy particles, missiles, cannon balls etc.
    You may already be aware of it and/or have plans to change it in the future, just putting it out there in case you don’t.

  18. bluebolt
    bluebolt November 25, 2015 at 4:47 pm |

    Will there be waves, like in the beginning of this video? Like a bunch of particles get spawned in and group up, and when a time or amount is reached they all attack. Would be pretty cool, as your ships have a much bigger problem than doppels to worry about for a few minutes.

  19. invaderhive
    invaderhive November 27, 2015 at 12:29 am |

    I really do not like upgrades that allow you to get more upgrades faster. It feels redundant to me and can lead to boring levels IMO. The fastest way to beat this mission seems to be to upgrade my upgrade rate so I can have a lot more upgrades to finish this grind of a map. You are a great game designer Virgil but a map where that upgrade is the best choice seems to be a map where it is a long grind.

    1. Adam
      Adam November 27, 2015 at 12:42 pm |

      Doesn’t it do the opposite?
      Where an upgrade would be required to perform a major push, you can have it faster, should you make this investment.
      You even say yourself, this map would be a grind to complete without it. Taking into account it’s only two upgrade which probably give you what, 15% boost?
      If it were up to me, I’d give upgrade points a secondary functionality (like the gravity well in CW3) thus farming them has an offensive boost should everything go wrong.

      1. invaderhive
        invaderhive November 27, 2015 at 3:56 pm |

        What I should of said is that an upgrade that gives you more upgrades faster is good on a map that is designed to be a grind. I do agree though that if the research points had a secondary function, then that type of upgrade would be interesting for gameplay.

  20. 4xC
    4xC November 27, 2015 at 11:29 am |

    Upon impact, do the missiles do any splash damage? Seems that would help missiles make more sense over constant cannon usage in order to not have to worry about the constant looping of the missiles around targets.

    1. belgianfan
      belgianfan November 29, 2015 at 4:27 pm |

      i believe that missiles not only destroy a particle, but also create a ‘shockwave’ that pushes back particles in its near vicinity at the same moment

  21. DaMetaEX
    DaMetaEX November 28, 2015 at 6:31 pm |

    I like these changes for 2 reasons.

    Unique micromanagement of resources has more than just 1 use. And this is moving further and further away from Creeper world’s original concept. Which you were going for when you were making particle fleet. atleast thats the asumption i got when you announced a new game and said something along the lines of. “No its not going to be similar to my previous titles.”

  22. Qwerty Quazo
    Qwerty Quazo November 29, 2015 at 3:56 am |

    For emergents:

    What if they had a little laser to detroy particles?

    It will become much more useful.

  23. Rer24
    Rer24 November 29, 2015 at 5:48 pm |

    A couple of things that should be mentioned:
    1. Land units to take down stunners
    2. Can land units land on metallic terrain?
    3. One of your phasic generators that was on land had some struc marked for construction, but was unable to build it
    I might post more later.

  24. bluebolt
    bluebolt November 30, 2015 at 4:54 pm |

    Will the structured particles, for lack of better words, always be like, well, separated versions of the “particle organisms”?(like the 4 square box) It would be cool if the lines could be destroyed, sending particles off in different directions.

  25. Billy987Bob
    Billy987Bob December 2, 2015 at 3:29 pm |

    Hmmmmm. Seems like the updates are getting really spaced out compared to the updates for the CW series. Virgilw, if you don’t mind me asking and answering, Are you working full time on this or do you have another job? I want to do game development once i’m out of HS and was wondering how much time you are spending on this and whether or not you feel you are working very efficiently or not and possibly a few reason why or why not.

  26. bluebolt
    bluebolt December 3, 2015 at 4:49 pm |

    Just before I forget, will the spawners and Doppel cores get new skins? It would present some new oppurtunities if the skins were updated to look more like the other particles(do you have a name for them?). That could add harder game modes where spawners could be repaired by other things. I can’t stop thinking about this game D:

  27. Adam
    Adam December 13, 2015 at 5:07 pm |

    Just going to put this in here. It’d be nice if there was a way to find unread comments.
    A while ago it was 71, now it’s 72, but I can’t find the new comment.

    1. NRJP
      NRJP December 14, 2015 at 12:37 pm |

      Command F then search for the dates in between now and when you last visited.

    2. Kodi4444
      Kodi4444 December 14, 2015 at 6:17 pm |

      I agree

  28. Qwerty Quazo
    Qwerty Quazo December 21, 2015 at 12:43 pm |

    Waiting for the new update…

    Anytime now…

    1. Rer24
      Rer24 December 21, 2015 at 3:52 pm |

      Me too… check back every day…

      1. Kodi4444
        Kodi4444 December 23, 2015 at 4:11 pm |

        same here

  29. gaga51
    gaga51 December 29, 2015 at 7:09 pm |

    when is the relase date (or alpha)

  30. duble d
    duble d January 14, 2016 at 9:44 am |

    please v let us know when game is ready to play in campage or multi

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