118 Responses

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  1. Ninjadude501
    Ninjadude501 July 20, 2015 at 3:43 pm |

    Thanks for the video, V!

    Although I really wish you’d have showed us the C. Class ship, Carrier, you know, the big ones.

    Also, I’m glad to see that at such an early stage in development you’re already taking suggestions from the community! (the modules thing)
    Could you tell us what stage you consider the development to be in right now? Pre-Alpha, Alpha, Beta, Gamma, etc.?

    1. Ninjadude501
      Ninjadude501 July 20, 2015 at 3:49 pm |

      Oh, and I forgot to mention one thing.

      Shut up and take my money, V.

      lol

  2. Zeroster
    Zeroster July 20, 2015 at 3:46 pm |

    Amazing……

    just played the video for the 5th time and i want to play this game more and more :'(

    can’t wait man you are doing amazing already.

  3. MissingInAction
    MissingInAction July 20, 2015 at 3:55 pm |

    You never cease to impress Virgil. Designing your own ships…. cant wait to try it out.

  4. Devin St. Clair
    Devin St. Clair July 20, 2015 at 4:40 pm |

    PLEASE! PLEASE! PLEASE! Hurry, we MUST have this game!!! ๐Ÿ™‚ Now I’m going to dream about this.

  5. Call Me..... Lucifer
    Call Me..... Lucifer July 20, 2015 at 4:46 pm |

    Now I REALLY *REALLY* want in to the beta group. Hell, I’d pay full price to play it NOW. (And NO, I’m not kidding.) I have always had the most fun playing a game as it evolves, but I feel that most early access releases on Steam are just money sinks. How the heck are you going to make a GTA/Halo level game with a dev team of three people? /rantmodeoff

    Aaaanyway. If you were to do some sort of early access thing, you’d get my money.

    1. Ninjadude501
      Ninjadude501 July 20, 2015 at 6:31 pm |

      And mine. He’d get mine. Quite a bit of mine.

      Unless I need to save it for iMax 3D tickets to see the new Star Wars movie. Then he wouldn’t get my money.

  6. KicksBrickster
    KicksBrickster July 20, 2015 at 7:22 pm |

    The customizable ships are very interesting, but I can really see a chance to make something interesting: A weapon ‘crafting system’.

    I recommended something similar for ships, but if you could instead collect various resources throughout the map, and craft modules, hull plates, etc… you could have an extremely customizable fleet that allows you to complete a mission in your own way.

    For example: You have 100 Resources. You can craft 10 hull plates for 5 resources, a laser for 15, and a missile launcher for 30. You could create more hull plates, and have a larger ship with less weaponry, or craft less hull plates and create a small but powerful ship.

    There would obviously need to be some kind of negative for creating massive ships with lots of weapons. Maybe larger ships with more ‘mass’ move slower than a smaller ship. Certain modules could be heavier or lighter based on their power, size, and resource cost.

    I feel like being able to have that option to craft modules and hull plates would make for some very interesting gameplay. One player might go about a mission in a way that’s completely different from another player. It would take some balancing and clever code, not to mention a resource collection system, but it could be really neat.

  7. 4xC
    4xC July 20, 2015 at 8:02 pm |

    In spite of my lack of activity over the past year or 2, come volunteer testing by KC users, if you ever need someone to sniff out bugs and glitches that not many others have noticed like in game 3, you can count on me.

  8. DaMetaEX
    DaMetaEX July 21, 2015 at 1:38 am |

    Great idea for Custimizable ships. that make the games easier. being stuck with the same type of unit makes people prefer one to the other. (cannons out the wazoo with Bertha Cleanup crew behind them) which leaves the otheres as useless. this custizable army now can tweek your fleet for the task at hand and not Generalized.

    that big gun looks like it would only allowed 1 of on anyship. unless we get another command ship frame. OH HO! cant tell right away what its size is but im sure 2 or 3 of the super cannons would make it the most powerful ship in your army (INSTA THOR!) BOYA CW I refrence drop.

    LOL keep up the good work virglw. if you ever need more testing remember We the comunity would gladly help an Indy game Developer out.

  9. Madara Uchiha
    Madara Uchiha July 21, 2015 at 3:23 am |

    You should totally be going for crowdfunding, your game concepts look just so awesome!

  10. Vanguard
    Vanguard July 21, 2015 at 3:26 am |

    Honestly, i would have been happy with just the regular ships.

    But being able to customize? I like it, I really do.

    Thanks for the update.

  11. Kirk
    Kirk July 21, 2015 at 1:37 pm |

    Arrrrrghh…. can’t wait…. must… replay…. CW…. again…..

  12. Ninjadude501
    Ninjadude501 July 21, 2015 at 10:34 pm |

    Hey V, could you recommend a resource for learning C#? I decided I’m tired of waiting for this, so I’m going to try and make my own game. ๐Ÿ˜›

  13. Blue Dwarf
    Blue Dwarf July 22, 2015 at 3:15 am |

    I don’t know what made me think of this, but it seemed interesting enough for me to want to post, though not terribly relevant to the video.

    Something got me thinking about Blast Corps, an old N64 game. The premise of the game (as best I remember) is that there’s a truck that’s on its way to deliver two nuclear missiles to a site designated for them to be safely detonated. The truck begins leaking nuclear materials, so its autopilot engages and sets the fastest possible route to the site: A straight line ignoring all obstacles. Unfortunately, even the slightest jostling could cause the nukes to explode, so running into an obstacle would be catastrophic. Thus the Blast Corps are called in, to demolish any buildings in the way as well as bridge any rivers or holes in the ground so the truck can safely pass through (and as an aside, evacuate civilians and activate devices meant to soak up rads from the leaking missiles).
    Not the most unique idea, lots of games feature escort type missions, it’s just what was on my mind.

    With that, I got to thinking it might be cool to have missions of a similar nature be implemented. Your goal isn’t to wipe out the pixels necessarily, but rather to mount a mobile defense/offense around a slowly (but constantly) moving Capital Ship that must be defended to the last. Different sorts of obstacles and fortifications could be set that must be destroyed, like those enemy lasers which were constructing walls in this video. Though I know people are not generally fans of having forced time limits and such (the few maps with forced time limits in CW3 seem to have caused quite some outrage… Then again, maybe you’ve just got a bunch of bellyachers from the Steam Community to thank for that.)
    Perhaps the idea could be to navigate a highly destructive and fragile weapon deep into a pixel nexus, where it would then detonate to wipe out the pixels in the area. Or just to get a civilian ship through an enemy territory. Who knows. It sounds like fun to me though.

    On a more relevant note:
    I like the Grabber module displayed in the video. Seems like a fun idea, though possibly a bit limited unless blue pixel emitters will be a common occurrence. I wonder if the mire could perhaps be converted and used to power the Grabber as well…

    1. Adam
      Adam August 2, 2015 at 9:41 am |

      I wonder if you could use the grabber on the red particles. Create some form of force based defense.

  14. Nicant
    Nicant July 22, 2015 at 8:01 pm |

    I have an idea, Since it seems like you removed the phalanx cannon land unit. Why not have a land rover that acts and customizable like a ship. It could target land dopples (if that turns out to be a thing) and Mire. It would not be able to target particles because the particles would target the rover and turn into mire. Hope you like the suggestion i would also like to be a beta tester if you need any.

    1. Nicant
      Nicant July 22, 2015 at 8:08 pm |

      You are also probably going to change the name of the grabber module so my name idea for it is the vacuum module.

      1. DaMetaEX
        DaMetaEX July 22, 2015 at 9:20 pm |

        vacuum module…in space…i think ION Accelerator would be more intresting.

        1. Nicant
          Nicant July 23, 2015 at 10:36 am |

          Now that I think about, your name would make more sense

          1. DaMetaEX
            DaMetaEX July 24, 2015 at 12:41 am |

            funny thing is we have Ion acceration technology. we use it on satalights that way they can stay in orbit longer. by litterally pushing ions.

            THE MORE YOU KNOW!

            insert cheezy quote from the 80s!

            1. Adam
              Adam August 2, 2015 at 9:44 am |

              Interestingly the ion engine works similarly to how a normal engine works, but with charged particles creating a field rather than and explosion creating force. As such, it still uses fuel (often xenon) and a lot of electricity (to make the ions). This makes it suitable for space as it is incredibly fuel efficient when compared to normal rockets.

    2. Omegatron
      Omegatron July 23, 2015 at 4:16 pm |

      I think the phalanx might still exist actually, the third omni is labelled “ANX”, of course that means that the mire generator was removed instead.

      1. Nicant
        Nicant July 23, 2015 at 7:51 pm |

        actually i think your right, on the bottom of the screen on the panel it says structures and it might be in there or in the last omni slot like you said.

      2. Nicant
        Nicant July 24, 2015 at 4:25 pm |

        Yup your right. There is an image on V’s Twitter and on the left of the screen on the ship bar under ANX there says 5 and there are 5 phalanx cannons else where on the screen.

  15. Nicant
    Nicant July 23, 2015 at 7:53 pm |

    Just noticed at the very end of the video on the far left of the screen, the particles look like they are building the C class ship. Hype!!!

  16. Joseph
    Joseph July 25, 2015 at 4:29 am |

    Have you switched to an SSD yet?
    Remember NACDAR? You probably don’t want a repeat.

  17. Ninjadude501
    Ninjadude501 July 26, 2015 at 9:00 pm |

    Hey V, remember on April 27th you said “โ€ฆ once I get past these early alpha stages I plan to โ€˜early accessโ€™ and do a much more open late-alpha/beta phase.

    I was wondering if you happened to have any update on when that would be happening, as you said earlier that you’d consider the game to be in a sort of late-alpha stage already.

    No rush or anything, I just kinda maybe want to play that game really, really badly. ๐Ÿ˜›

  18. MissingInAction
    MissingInAction July 27, 2015 at 12:52 pm |

    Are you planning to add these test missions (in the videos) to the game as extra “skirmish” type missions? (like you did for CW3)

  19. Rasuto
    Rasuto July 28, 2015 at 7:50 am |

    When i see u customize a ship i see all kind of modules to add but i don’t see any block like things to make your ship bigger. will te be possible later in the game or maybe a personal flag ship that you can customize how you like it? (with some sort of limit ofcourse) or is that too.

  20. Warren
    Warren July 29, 2015 at 1:45 am |

    Wow. I just watched this and this game has gone from good idea to best game ever. Well, maybe not quite best. It actually looks complete. Appearances can be deceiving, but the goal of any game is a strong feeling of fun. Testing this game looks like huge fun. If the experience is fun enough as is, it might be worth it to slap on a sound track and pack it up as a prequel and continue working on the engine in a forked project.

    1. Adam
      Adam August 2, 2015 at 9:47 am |

      Well. The part we see looks complete. Eg. Ship customization, particle physics and different types of spawner and resources. But we don’t know things like level layout, story etc. Things that you can’t judge by seeing a single level.

  21. Ninjadude501
    Ninjadude501 August 1, 2015 at 4:43 pm |

    Hey V, do you think we might be able to get weekly pictures?
    If it would be too much trouble you don’t have to, but it would be awesome if you did. ๐Ÿ™‚

  22. Shuhbox
    Shuhbox August 1, 2015 at 9:44 pm |

    Looking forward to the game.

    Tell you what I will buy you coffee so you can stay awake and program.

    No better yet, Red Bull, your heart will beat faster, and you will think it is time to release.

  23. Adam
    Adam August 2, 2015 at 9:51 am |

    Hi, Virgil. Just popping in to say hi and comment on how well everything seems to be going. ๐Ÿ™‚
    Also, (although it’s probably something on my end) the videos tend not to load in chrome for me. I don’t know if anyone else has a similar issue. I still keep up with the videos on your youtube channel though.
    As always, checking back every day.
    – Adam
    (Really, incredible looking game)

    1. Nicant
      Nicant August 3, 2015 at 7:09 pm |

      if you click on the shield on the url bar a box will pop up and there will be an option to load unsafe scrips and if you select it the video will pop up. Virgil said something about hacking the blog so some features can work so that is why you cant see the video.

      1. Adam
        Adam August 9, 2015 at 8:00 pm |

        Tried, but to no avail. Can you check the setting for chrome (‘cuz that’s what i’m using atm). Also, when you mentioned Virgil modifying the blog my mind instantly remembered that dark april fools when he had an image of blue gel. Ahhh, good times :P.

        1. Nicant
          Nicant August 11, 2015 at 9:45 am |

          Idk then sorry then i dont know what the problem is.

          1. Adam
            Adam August 14, 2015 at 4:50 pm |

            According to the console, it’s to do with mixed resources. The requests both need to be sent over HTTPS.

  24. 19chickens
    19chickens August 4, 2015 at 4:08 am |

    The game’s awesome, and I can’t wait till release. ๐Ÿ˜€
    But at the same time CW3 is completely broken on Windows 10. It’ll start, and then just crash.

    1. Adam
      Adam August 9, 2015 at 8:01 pm |

      I’ve been playing it for ages in Win10. I’d check your drivers and/or reinstall the game.

      1. 19chickens
        19chickens August 13, 2015 at 10:21 am |

        I actually posted it on a comment below, due to an error. I have solved the issue. ๐Ÿ˜€

  25. 19chickens
    19chickens August 8, 2015 at 11:36 am |

    I’m happy to report that it appears to be solved. I *think* that it was related to missing MSVCR100.dll or MSVCP100.dll files. I was trying to get XCOM’s demo to work, and when I typed in “.exe” into the search bar I saw the vcredist exe. Navigated to CW3 folder, ran the x64 one, now works. ๐Ÿ˜€

  26. Devin
    Devin August 8, 2015 at 5:48 pm |

    Do you think you can put it up on Steam as an Alpha game? I will buy it this second. ๐Ÿ™‚

    1. Adam
      Adam August 9, 2015 at 8:03 pm |

      “One day I’ll wake up and be like, “Hey, today is the day””. ~Virgil when asked to upload the game.
      “It could take days, weeks, months or even years. As long as it takes for me to feel happy with the game” ~Virgil in one of the blog videos.

      Give it time, as they say “Good things come to those who wait” ~Every annoying person in the universe.

  27. Rasuto
    Rasuto August 10, 2015 at 1:49 pm |

    I’m wondering about some things.

    first of all about the grabber module, it has collect en project and project only but are you planning on adding collect only option for it? because maybe players want to collect with 2 or 3 grabbers at the same time then store it up and then project it into the enemy base on lets say the other side of the map. it would make the grabber module more effective and not left out for later in the game on some missions.

    second i wonder about the MK-7 weapon (a.k.a anti dopple cannon among my friends :P) in the video you said you can add more modules of the same kind on one ship but this weapon is so big that for most of the ships its not possible. now i wonder if you can make a weapon similar to the MK-7 but smaller, sort of an MK-1 with one cannon but smaller so you can also make it on smaller ships.

  28. Rasuto
    Rasuto August 15, 2015 at 10:40 am |

    these particles and dopples are fun but is there any plan to bring the spores to the new game or are the dopples the replacements for the spore?

    1. Nicant
      Nicant August 15, 2015 at 4:57 pm |

      I think the particles are supposed to be the spores

    2. belgianfan
      belgianfan August 15, 2015 at 6:40 pm |

      It has been mentioned more than enough now: this game is NOT a sequel to creeper world, but a different game. Some things may seem similar as it is his style, but he isn’t remaking a creeper world game, he is making a new game that is standing on its own. The storyline may connect this to creeper world, but as you can see the gameplay is different, the enemy is different so there aren’t necessarily any obligations to put in or rework anything really from CW. I hope that answers your question.
      ps: this is my interpretation of Virgil’s perspective. Although I believe to be correct, this might not entirely reflect his point of view.

      1. Rasuto
        Rasuto August 16, 2015 at 10:34 am |

        i know its not creeper world.

        why do you think i said/asked if there is any plan to bring spores to the game.

        1. Rasuto
          Rasuto August 16, 2015 at 10:36 am |

          (just an add to that comment)

          its just a question and spores is known by this community so i used that word maybe should have said that before but okay. what i really meant if there comes something similar to the spores of cw3

        2. belgianfan
          belgianfan August 17, 2015 at 3:12 am |

          the way you said it makes it feel like you obligate him to make an alternative for spores in the game. Just a misunderstanding then, sorry for that ๐Ÿ™‚

          1. Rasuto
            Rasuto August 17, 2015 at 10:35 am |

            no problem man but i just needed to make it clear so everyone understands ๐Ÿ™‚

    3. Adam
      Adam August 19, 2015 at 6:59 am |

      It’s unlikely there will be spores. Either that or a “spore” will be composed of a tightly packed cluster of particles.

  29. Qwerty Quazo
    Qwerty Quazo August 20, 2015 at 3:57 am |

    Suggestions:

    1) When moving, the ships could have some inertness, like particles.
    2) Configure the ships before the mission, that could be really challenging (if you have to do it at only missions and not customs).
    3) Is this the biggest size of the map? If not, make a video with it.
    4) Make videos with full gameplay, even if it is at alpha stage.
    5) Land has 7 layers (if it hasn’t) for many many upgrades (7 because i like it :P).
    5.1) Mire can be complicated if we combine these land layers with 3 mire layers so it would have some Creeper World 3 in it (3 because it would become laggy (i think) and it would be difficult to capture some land).
    6) You could configure more this green or red area.
    6.1) Something that shoots Mire can capture it
    6.1.1) Or these lasers that clear it instead
    7) Make bigger ships for more modules and more particles for more fun (this can be combined with suggest 3).
    8) A bit better weapons if make real suggests 2, 3, 5.1, 6, 6.1 and 6.1.1

    Summing up: Questions:

    1) Scale up everything. 1) Will all these be really laggy?
    2) Better use for Mire. 2) Are these even possible?
    3) Creeper World 4 must be based on the previous ones.

    1. Nicant
      Nicant August 20, 2015 at 12:25 pm |

      This is not Creeper world 4. It is something new.

      1. Nicant
        Nicant August 20, 2015 at 12:27 pm |

        There is not even a title for this game.

    2. Ninjadude501
      Ninjadude501 August 20, 2015 at 3:17 pm |

      In reference to the last line in your comment, this is not CW4.
      This is an entirely new game.

    3. Adam
      Adam August 21, 2015 at 4:32 am |

      1. Why? Wouldn’t this just make the ships hard to control?
      2. How would you be able to apply modules that you pick up during a mission, before the mission? How would this tie into the storyline?
      3. I think V said somewhere that maps were bigger… But I can’t confirm that.
      4. I think the idea behind only showing a bit, is to show the features while not taking maybe, 40 minutes to complete a level. (Unless the level was Specifically constructed to demonstrate the features.)
      5. Land already has layers. Look at the video which demonstrates the remnant.
      5.1 If you put in multiple layers of mire how is the player going to know there is mire below? Also, how are they going to know that they are fighting on mire? Does the mire not effect them while it is below them? If not, why not just slow down the spread of mire for the same effect?
      6. Could you please clarify?
      6.1 The mire generator was removed to make space for the other ships. Friendly mire still exists and can be seen in this video.
      6.1.1 The idea was that mire would be cleared by friendly mire, although I think that phalanx could shoot mire.
      7. V is working on custom ship hulls. These will allow creation of huge ships. There’s probably some form of downside and/or resource cost involved.
      8. The weapons in all creeper world games have been underpowered, this meant they had to be spammed and used tactically. This required a suitable network and created the backbone of what the game was about. It’s also what gave the game it’s challenge.

      Summing up my counterarguments:
      1. Scaling things up is probably already in the game, however, I found that in the CW games I actually preferred some of the smaller levels.
      2. Mire is more of a land denial tool but can also be tactically used to make a particle sponge, by constantly shooting mire and having it be replaced by particles elsewhere to lessen pressure on the front lines.
      3. This is not creeper world 4. – However the two may be set in the same universe and/or at the same time.

    4. Qwerty Quazo
      Qwerty Quazo September 8, 2015 at 3:25 am |

      UPDATED!

      1) Configure the ships before the mission (like after a mission get some tech tree point which you can research things).

      2) Is ”Very Truly Yours” the biggest map you can create? If not, make a video with full gameplay in it (and obviously complete the mission).

      3) Many more upgrades (suggestion 4) (2).

      4) Land should have 7 layers if it hasn’t (I like 7 :P).

      4.1) Mire can be complicated if we combine these land layers with 3 mire layers (3 because it would be laggy and useless if it has more).

      5) You could configure more this green/red area, like these lasers that clear it instead make mire around the ship the same way.

      6) Make bigger ships for more modules and more particles for more fun.

      7) A bit better weapons.

      8 ) Another kind of particles.

      9) Spores or something like that.

      10) More weapons and ships for weird uses (9).

      11) Terp would be cool but there are harvesters, so I would make a terp that transfers pixels of land or create land that harvs can’t dig.

      12) Enemy grabber for enemy particles.

      13) Blue-particle ships, imagine an emitter that builds these ships for you.

      14) Emitter that works on land, emits mire.

      Questions:

      1) Will ships be customizable? (in play)
      2) Can walls be built? (either in the editor or in play)
      3) Can fields affect the drag or maximum speed of particles in them?
      4) About how many particles can you simulate at once at 30hz?
      5) Is your engine multithreaded?
      6) What are the system requirements you are shooting for?
      7) Can the enemy reconstruct on mines that you neglect?
      8 ) How many buildings will the game have? (6, from the last image)
      9) Will you change the name of bog/mire? A few of us don’t like it.

      Questions and suggestion 11 are warren’s (everything is copied from my topic in forum, https://knucklecracker.com/forums/index.php?topic=19053.0)

      1. Qwerty Quazo
        Qwerty Quazo September 8, 2015 at 4:21 am |

        Strategy tips:

        Port should have same range with the base that resupplies it (because the range is too big).

        Man, you showed us in this video 9-ship fleet, when the inventory can hold 24. IMAGINE 3 FLEETS LIKE THIS ONE DESTROYING THE EARTH. Do NOT reduce the amount of ships less than 20. Anyway, Virgilw has created the following ship, and I imagine 23 more of these. Command | 3 Engines | 2 Lathes | 8 Lasers | 4 Particle Beams | 6 Cannons | 8 Missile Launchers | 3 Energy Tanks | 8 Guppies | 3 MK7s |. For image, go to https://knucklecracker.com/forums/index.php?topic=19079.0 or see my profile image.

        And why not? Doppels with more weapons will blow us out.

  30. Sweetdude64
    Sweetdude64 August 23, 2015 at 9:05 pm |

    A quick question: How long do you spend reading/responding to comments? I don’t think I could as much as you if I did 24/7!

    Also do you think you will edit the particles at all graphically or mechanically? They seem to be pretty good as is but who knows what twist you could take ;).

  31. Sweetdude64
    Sweetdude64 August 23, 2015 at 9:08 pm |

    One more question for now

    This isn’t CW4. That is well established by now. Do you think you will allude the creeper world, or ever chopraider saga is some way shape or fashion? :O

  32. Ninjadude501
    Ninjadude501 August 23, 2015 at 11:06 pm |

    Hey V, how soon do you think you’ll have the next vid up? It’s been more than a month since the last, and I really want to see more of this if possible. ๐Ÿ™‚

  33. Adam
    Adam August 26, 2015 at 2:28 pm |

    Heh, anyone remember the brain code?
    12131214121312151213121412131216121312141213121512131214121312171213121412131215121312141213121612131214121312151213121412131218121312141213121512131214121312161213121412

    Wow, I did that from memory…

  34. Sean
    Sean August 27, 2015 at 10:08 am |

    Please virgil!! We all are waiting. Any idea when we will see the next video? Or better the game

    1. Rasuto
      Rasuto August 27, 2015 at 10:46 am |

      i think the video will come before the game (actually i am quite sure XD) but if you look at the recent timeline from the last 2 videos there will be a new one any moment now ๐Ÿ˜€ ^^

    2. Ninjadude501
      Ninjadude501 August 27, 2015 at 1:35 pm |

      Allow me to quote V when I asked him about release plans about a month ago.
      “I still donโ€™t really know what the schedule for release is, or early access, or any of that. Iโ€™ll decide one morning when I wake up and I donโ€™t have a giant list of stuff to do or experiment with. Itโ€™s like walking down a really long train track for hours and hours. Then in the distance you hear this really faint rumble. You stopโ€ฆ then you barely hear the horn of the train. When that happens, your heart starts pounding and you start to get a plan of action in place (hopefully you arenโ€™t on a bridge).

      When I hear the first rumble of the release, thatโ€™s when Iโ€™ll get my plan of action into place.”

      Also, when I asked him a few days ago about the next video.
      “Yeah, Iโ€™ve been busy with a lot of ‘startup and finish’ stuff. Everything from the ship editor and browser, to launch screens. Lots of slow work but very necessary. Iโ€™ll do the next video once I get a few more pieces in place.”

      1. Adam
        Adam August 27, 2015 at 4:29 pm |

        V has the best metaphors ๐Ÿ˜€

  35. Ben
    Ben August 27, 2015 at 9:04 pm |

    When do you think this will be released.
    I hope not more that a year I really want to play this game and if it is more than a year I will be disappointed, but not enough to not play the game. I think that 6 months tops is how long I will want to go till the next game. But I think I can go awhile without the next game because I still have not finished all of them

    If you are just skimming it then here are the main points
    1. release date
    2. I can last for about 1-2 months(still have game play from others)
    3. I hope that it is 6 months tops

    1. belgianfan
      belgianfan August 28, 2015 at 12:33 pm |

      I’d rather have a complete and awesome game that I have to wait long for than have him rush the game to give us a half-made bugging game in half a year. The game will be ready when it’s ready, and I wouldn’t have it any other way.

      1. Rasuto
        Rasuto August 29, 2015 at 2:21 pm |

        i agree with this, there is no point rushing him to finish the game.
        when u do it will only get out worse than we hope and expect and then there is no fun at all.
        just sit and watch the videos and plan ur gameplay

        and ofcourse, play the waiting game ๐Ÿ™‚

  36. James
    James August 29, 2015 at 6:27 pm |

    Well like usual I’m here lurking.. Games looking really good V, can’t wait. Not much of a commenter but love your games; have been around since CW1.. All are still on my computer, looking forward to adding this one to my collection.

    And I won’t ask your favorite question. =P Keep up the good work V.

    1. Adam
      Adam August 31, 2015 at 4:03 pm |

      Be patient ๐Ÿ™‚
      I myself am currently replaying all the CW games (story only) and have nearly finished CW2.
      I hope this game is another gem. (Looks like it)

  37. bluebolt
    bluebolt August 31, 2015 at 5:33 pm |

    Here’s an idea: those bio-walls or whatever, could they act like land, so the ships couldn’t land on them? They appear to be like land, but it looks like only to the blue particles. Maybe you could add blue dopples for giant fights. The game looks great ๐Ÿ˜€

    1. bluebolt
      bluebolt August 31, 2015 at 5:35 pm |

      And the blue particles, when not moving, look like the red ones when they aren’t moving…

    2. Nicant
      Nicant September 5, 2015 at 9:22 pm |

      If you pay attention and look very closely you can see that some blue walls have an “x” on them and when a particle touched it it vanished and the wall did not go away. Also i don’t know why you would want to land your ships on land because that would just put it in more danger when the red mire gets too close. And i do like the idea of having blue dopple ships,but i’m going to add on to your idea of having the choice to have a blue particle hull or the normal ship hull. That would be neat if there was a option for that but whatever they are some interesting ideas.

  38. Scott
    Scott September 11, 2015 at 10:27 pm |

    Pick a price and I’m paying. You’re going above and beyond what you’ve done in the past and I’m excited!

Comments are closed.