73 Responses

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  1. Kinam
    Kinam October 7, 2012 at 2:36 pm |

    lookin good… can’t wait to see if those pictures of planets not liberated are indications of how infested they are by the colouration …

  2. Hoodwink
    Hoodwink October 7, 2012 at 2:49 pm |

    Well, the coloured spheres of planets seem… interesting. But I like the idea that you’re really going there, so maybe the worlds you’ve not cleared could be more blue, to represent being covered in creeper? Just a logical thought.

    Nice job, V!

    1. billy
      billy October 7, 2012 at 3:15 pm |

      nope, they would’t be. because virgil has already shown us/said that worlds with creeper emitters are still free of creeper goo. the emitters only start pumping out the creeper once it detects a threat,which is us( i would say humans, but virgil has hinted that humanity may have been defeated)

      1. Itssnowing
        Itssnowing October 7, 2012 at 4:35 pm |

        Perhaps planets that are paused, and still in progress, could be seen as more blue?

        I would like to see finished planets as being covered in green, to represent the green colouring layed down by the collectors.

      2. Bob
        Bob October 7, 2012 at 9:52 pm |

        Don’t listen to the insane babble of one infected with the Loki Virus.

      3. Lurkily
        Lurkily October 9, 2012 at 8:34 am |

        I’m pretty sure that hint was not that humans were defeated, but that the race we’re identifying with is posthuman.

        1. sevidog
          sevidog October 10, 2012 at 1:04 am |

          or pre-human 🙂

          1. Lurkily
            Lurkily October 12, 2012 at 3:14 pm |

            What I mean by posthuman is not “coming after humans”, but a race that humans evolved or otherwise developed into.

            Pre-humans in this context would be monkeys.

            virgilw:
            Just a few million years ago you wouldn’t have found any creatures you would call ‘human’ on our planet. Some you might speculate would be related to modern humans but you probably wouldn’t call them human. It stands to reason that change doesn’t cease….

  3. Loner
    Loner October 7, 2012 at 2:49 pm |

    Interesting.
    The Planets seem to reflect the map somehow.
    Is there also a relation between the planet and map size?

    The blue Connections between the owned Worlds are new!
    And there is now a sector name!

  4. Naoya
    Naoya October 7, 2012 at 2:51 pm |

    Will the distance be of any part of the game or just for the looks of it?
    Also it is looking good atm.

    1. billy
      billy October 7, 2012 at 3:18 pm |

      we’v seen virgil move the mothership, and from its speed in the video(assuming he has not changed it) it will take less then a minute to move anywhere.

    2. 42ah42
      42ah42 October 7, 2012 at 5:06 pm |

      Your ship only has a limited range between planets. So yes.

      Why exactly you can’t just cross open space (in terms of lore) is still a mystery… any help on this one Virgil?

      1. Lurkily
        Lurkily October 8, 2012 at 5:54 pm |

        Space is pretty big, you know. Crossing between planets takes months, let alone solar system – the nearest solar system to the Sol system is 4 years away – at light speed.

        That said, it’s obvious you’re not using a reaction drive like any kind of thruster. Once we establish that FTL is being used, the particular restrictions that kind of FTL carries we can pretty much just make up.

  5. Blaze
    Blaze October 7, 2012 at 2:53 pm |

    Looking good, it now looks like actual planets and not stars that turn out to be planets. 😀

    1. billy
      billy October 7, 2012 at 3:19 pm |

      at long range, planets can’t be seen because of their stars that they orbit. so if you aren’t zoomed in it’s appropriate for you to see a star instead of a planet

  6. TrickyDragon
    TrickyDragon October 7, 2012 at 3:18 pm |

    <3 <3

  7. Michionlion
    Michionlion October 7, 2012 at 3:22 pm |

    Nice, I love the feeling it has now. So are the worlds procedurally generated, or somehow derived from the map it represents?

  8. Tschipi
    Tschipi October 7, 2012 at 3:25 pm |

    Somehow the planets look as if they were made in the game Spore. But besides that they really look fantastic. Can’t wait to see the released game.

    1. Itssnowing
      Itssnowing October 7, 2012 at 4:36 pm |

      I think Spore planets are less detailed, hehe.

  9. crazyone76
    crazyone76 October 7, 2012 at 3:28 pm |

    looking goooooooooooooood

  10. Saneman
    Saneman October 7, 2012 at 3:33 pm |

    I dont think there should be overlapping lines in the selection screen. But great idea, try to make some randomized planets with generated pictures so that nothing is the same. Great work!!!

    1. midnite111
      midnite111 October 9, 2012 at 3:57 pm |

      I just don’t think your looking at it right, I see it as a 3D representation rather than a 2D one but i doubt that’s how it works.

  11. Daniel Carrick
    Daniel Carrick October 7, 2012 at 4:06 pm |

    Why are you so cruel?
    I want an Alpha please

  12. me_me_me
    me_me_me October 7, 2012 at 10:53 pm |

    Wow this looks cool already I cant wait to see an entire sector and along with that this is promising because this detailing means the game is nearing (at least above 50%) complete.

    1. Lurkily
      Lurkily October 8, 2012 at 6:00 pm |

      Not necessarily – remember, the map linkages and etc are part of the very fundamentals of the game, which are some of the first things that it’s necessary to have complete.

      1. me_me_me
        me_me_me October 8, 2012 at 10:22 pm |

        Im not talking about storyline or any kind of finalization like that im just talking about the fact that it is starting to resemble what it will be. Believe me I’m a starcraft 2 fan I know how long balancing and storyline can take (for those that dont know for starcraft 1 it took something like 12 years for the game to be finalized)

  13. TheSmileyCoder
    TheSmileyCoder October 8, 2012 at 5:12 am |

    Looking good. If you can manage to make the worlds look like the actual map, even better.

  14. Billy987bob
    Billy987bob October 8, 2012 at 9:28 am |

    game looks great but i am hoping you are looking into multiplayer? i’m not says 2 people on the same map – although that would me awesome – but multiple people trying to complete the same galaxy set, and maybe a spectator slot so multiple people can see the same map?

    1. Lurkily
      Lurkily October 8, 2012 at 6:03 pm |

      My favorite idea in MP was asynchronous coop. Two players cooperating on a map even though they didn’t play it at the same time. V talked about this idea in an earlier blog post, and I really liked the idea.

  15. Alluton
    Alluton October 8, 2012 at 1:51 pm |

    Another person hoping for multiplayer on someday.
    It would be completly new dimension for this wonderfull game.

  16. hindos
    hindos October 8, 2012 at 2:51 pm |

    Will planets get sattelites(moons)? That would be intresting, like a bonus mission or something or just decoration that influences gravity and creeper movement.

    1. lapsapnow
      lapsapnow October 13, 2012 at 5:05 am |

      Agreed… a bonus-moon mission… with some kind of reward… a hidden side story? Who knows. =)

  17. anon
    anon October 8, 2012 at 3:34 pm |

    I’m pretty sure most games are always flashy and developing them may not be fun, but it is games. Geddit? Because flash, like the addon for browsers? Ha. Puns. Will we be able to customize some of these graphics? So in the custom map editor you can make a color gradient for terrain, sky, and water (leave the latter two blank) and have the game apply that to a function that fills in colors. I suppose you could also use that as an input for an rng too. I have no idea how difficult that would be to code though. At least let us import .pngs, .jpgs, and .gifs for the mothership (similar to custom terrain tiles in 2).

  18. Victor
    Victor October 8, 2012 at 3:57 pm |

    is the central planet earth??

    1. Lurkily
      Lurkily October 8, 2012 at 7:55 pm |


      virgilw:

      Currently there are just a batch of pre made textures. This is by far the most efficient. I’ve not decided if I will use the map data to procedurally make the worlds. Since the maps are not seamless (right to left) they don’t wrap onto sphere without creating a line on the sphere. Another option is to make a random world but to derive just its colors from the actual map textures. I’ll have to think about this as well…

      1. Victor
        Victor October 9, 2012 at 11:35 am |

        i just thought he could have made a design only of the planet Earth, to be the center.

  19. 4xC
    4xC October 8, 2012 at 10:25 pm |

    Between the sector name additions, the planet designs, the paths between worlds, and the freaking awesome look for the Mothership, I would say a heap of hurdles has already been crossed on Developement Drive.

  20. mhangen
    mhangen October 9, 2012 at 10:53 am |

    just a thought. An actual planet is really large. could you have a number of maps on each planet that could be accessed from orbiting the planet. would make the game a little larger. It would add to the thought that you have to take the hole planet, not just one map.

    1. Ronini
      Ronini October 9, 2012 at 3:43 pm |

      I strongly approve.

    2. sevidog
      sevidog October 10, 2012 at 1:10 am |

      as do i

      1. JoshuaT
        JoshuaT October 10, 2012 at 4:02 pm |

        Me too

    3. 4xC
      4xC October 12, 2012 at 10:33 am |

      I see no reason why not either. I thought that the maps of 1 and 2 were HIGHLY disproportinate to the worlds they supposedly were. If 1 planet could have multiple maps, things could really be closer to logical equilibrium which is something that seems like something to achieve later in a series of games.

    4. Lurkily
      Lurkily October 12, 2012 at 3:18 pm |

      I wouldn’t mind all this development all this much, but I would not like being forced to descend through various sublevels of area selection to get to a level. If this causes a cascade of selecting a galaxy, then an arm, then a sector, then a system, then a planet, then a region, then a particular map, it makes logical sense, but I don’t think it would help gameplay.

      Now, altering a map (such as a story map) that you’ve already completed, and making you complete it again under different circumstances . . . might be a different story.

      1. mhangen
        mhangen October 23, 2012 at 4:18 pm |

        Way to complicated. I was thinking that he could keep the setup he has now, but add a few maps to each planet. A planet, then a region, then game play.

  21. ninja awsome
    ninja awsome October 9, 2012 at 11:00 am |

    Ohh can’t wait since it is closer to finishing is there any chance of a relese date. My idea is to have a ac dispencer that mkes ac like cw2 also can you make it so you can play with tablets the conputer kind not medicen 😉

  22. flabbyflag
    flabbyflag October 9, 2012 at 12:51 pm |

    will the size of the map affect the size of the planet?

  23. hindos
    hindos October 9, 2012 at 3:11 pm |


    Victor:

    i just thought he could have made a design only of the planet Earth, to be the center.

    We’re clearing the galaxy, if Earth was the centre; it being on the edge of our galaxy, we would be much less free in our exploration at the start

  24. Saneman
    Saneman October 9, 2012 at 7:07 pm |

    You should add random attacks on your ship if you go to a planet that isn’t completed, like a 1/10 chance or something were you need to set up defenses in your ship first, and have the creeper nodes go onto your ship at random location( 1-3 creeper emitters) This would be awesome…

    1. Nemoricus
      Nemoricus October 10, 2012 at 10:10 am |

      It would get old. If you’re going to an unsecured world, you’re going to complete it, and having to fend off an attack on your ship would take time away from doing that. Also, you’d get used to the terrain of your ship over time, and so get bored with it.

      Now, if it were an occasional, plot relevant attack, that could be interesting….

      1. lapsapnow
        lapsapnow October 13, 2012 at 5:02 am |

        Agreed… plot relevant attacks witch get stronger and strong as the game progresses…

        And as for HOW these attacks unfold you could simply have a wave of spores come crashing in to the ship… a rift open? Who knows! Something like that could be vary interesting indeed…

  25. sweetdude64
    sweetdude64 October 9, 2012 at 10:01 pm |

    I have always wanted an upgrade for the main ship to where it can attack..even if it is just alittle.

    1. 4xC
      4xC October 12, 2012 at 10:36 am |

      For that matter, suppose said ship (aka the Mothership) is an orbital on the gameplay map setting and has a weakish attackability but a lot of armor since it it is logically so big considering it can carry multiple CN’s.

  26. crazyone76
    crazyone76 October 10, 2012 at 10:37 am |

    maybe you could use leftover energy from planets you cleared to build some sort of structure in space for artillery support

  27. Consaka
    Consaka October 11, 2012 at 1:44 pm |

    Very Nice. My son just replayed the first one. I love this sort of game. I just wish we could play some co-op missions. bet that would make coding a bit more complicated. lol

    1. Lurkily
      Lurkily October 11, 2012 at 7:52 pm |

      One thing that I used to do in groups is to each spend ten minutes playing, and save, then pass the savegame on to the next player in line. In the meantime, you pick up the last guy’s save. You just pass around savegames at set intervals.

      You had to make do with the last guy’s resources and assets, and the last guy had to make do with yours.

      It’s not quite asynchronous coop, but it’s something like it.

  28. lapsapnow
    lapsapnow October 13, 2012 at 4:53 am |

    WOW CW3 is really moving along!
    I’m more exited than I was for CreeperWorld 2!

  29. pj
    pj October 13, 2012 at 12:12 pm |

    Hi,Virgil.Great work.Come on big guy!

  30. sweetdude64
    sweetdude64 October 13, 2012 at 11:29 pm |

    I have but one question.
    Virgilw- Why is the CW1 song so perfect?

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