147 Responses

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  1. gorgan184
    gorgan184 September 2, 2012 at 3:38 pm |

    1st comment!! looks nice so far.

  2. cooltv27
    cooltv27 September 2, 2012 at 3:41 pm |

    make. a. video. for. this. now. or. else.

    thats alot of ore! and how much energy are you producing/ using?
    do bomber pads in pzs release ac?

    ac color is back to blue
    c is now more purpler

    1. Bob
      Bob September 2, 2012 at 4:04 pm |

      he just toned down the color of AC in past things, it’s always like this.

    2. Vkfan
      Vkfan September 2, 2012 at 4:09 pm |

      the ac was white in just one vid, in the “mule” mission it was already blue

      1. George
        George September 3, 2012 at 8:50 am |

        Please consider adding the option for player-customizable creeper colors. I am partially colorblind and the blue/purple at the lower densities looks nearly identical to me. I would have a very hard time playing with this color scheme, but if I could choose my own contrasting colors it would be awesome!

        1. Lurkily
          Lurkily September 4, 2012 at 6:32 am |

          Colorbling mode, hrm? Talk about a challenge, considering the difficulty in finding these effective contrasts . . .

  3. TrickyDragon
    TrickyDragon September 2, 2012 at 3:51 pm |

    interesting….. thats allot of anti-goup

  4. koy fish
    koy fish September 2, 2012 at 4:11 pm |

    first time commenting loving how creeper world 3 is looking i have one question for im looking at the shields in the top rigthish area and it looks like some of the shields seem to have two layers of shielding in them one farther out the other much closer to the shield unit it self. Was this implemented in the latest today or did i miss something and what do those layers do exactly?. is the inner one like a backup shield for it so that if the outer one sputters out the inner one can give the shield unit enough time to recharge the outer one without dying?

    1. Vkfan
      Vkfan September 2, 2012 at 7:20 pm |

      there are 2 shields generators that generates 2 shields layer. the biggest one on the pz, the other one near the first shield’s limit

      1. Vkfan
        Vkfan September 3, 2012 at 3:04 pm |

        sorry, i realized now what you really meant. it’s part of the shield animation

        1. koy fish
          koy fish September 5, 2012 at 5:47 am |

          thx for the reply and yes i actually stupidly realized afterwards when i took a look at some of the older alpha videos that it was indeed just the animation of the shield the reason i got confused i guess is because it looks like the shields all do that animation at the same time regardless of when they were built
          which i find weird.

    2. Michionlion
      Michionlion September 2, 2012 at 11:02 pm |

      it’s part of an animation. there is only one layer.

      1. Zach
        Zach September 6, 2012 at 9:24 pm |

        although it WOULD be interesting if it did produce 2 layers… gives me ideas of FALL BACK

    3. me_me_me
      me_me_me September 2, 2012 at 11:57 pm |

      That is just part of the shield graphics.

    4. Worsh
      Worsh September 3, 2012 at 6:01 am |

      The layers you see is probably the animated shield graphics. You can see it in the CW3 Alpha Video posted earlier as well.

    5. Bob
      Bob September 3, 2012 at 11:19 am |

      That’s an animation they have where they release a pulse from the center and out towards the edge.

      1. 4xC
        4xC September 3, 2012 at 10:15 pm |

        THe animation in question makes a nice touch I must say. I always thought that the more animated things like the shield and other fictional, graphic things are, the better they look.

  5. Vkfan
    Vkfan September 2, 2012 at 4:13 pm |

    are the ore deposits infinite? (i hope yes)

    1. Michionlion
      Michionlion September 2, 2012 at 11:02 pm |

      yes, for now

      1. 4xC
        4xC September 3, 2012 at 10:19 pm |

        I believe that is subject to change though. If deposits were to REMAIN infinite, there would be no need for multiple deposits spread out over large maps let alone ore-carrying guppies or even more than one deposit at ALL.

        1. CobraKill
          CobraKill September 4, 2012 at 8:35 am |

          They supply at a finite rate though. There will probably be both kinds (infinite and finite). As of right now there’s no balance problems with infinite ore deposits.

        2. JH
          JH September 4, 2012 at 9:33 am |

          I don’t agree on that one, even though the ore deposits are infinite, they still have a maximum of how many ore packets they can produce per second. So by only having one deposit it would REALLY, and i mean, REALLY cut down the supply of ore, which in turn means you have less anticreeper, which in turn makes AC-based weapons like the bomber nearly useless considering the lack of supplies.

          1. 4xC
            4xC September 4, 2012 at 1:56 pm |

            The question remains as to whether deposits SHOULD be finite or infinite. If they were finite, bombers could eventually become useless if you were to use up all ore on the field. Whereas is they were infinite, bombers could attack with an apocalypse-sized wave of AC bombs like in CW2 when you could stockpile on all of a level’s ore and charge up makers to maximum output and then burst them all at once towards the end of the level.

            SO much to consider…

  6. James
    James September 2, 2012 at 4:18 pm |

    Are the shields in the anticreeper useless and are just left over from your assault, or do they repel anticreeper also?

    Do the AC Bombers have a burst feature like the Makers in CW2? If not, the burst function should release a lower amount than contained, but force the bomber to go for a refill, or even release the full amount, but destroy the bomber.

    Can’t wait until CW3 comes out, looks better every week!

    1. Vkfan
      Vkfan September 3, 2012 at 3:07 pm |

      maybe shields can move (not sure)
      i think they don’t repel AC (in the pic some shields have some AC under them)
      i think the bombers hasn’t any “burst mode”

      1. CobraKill
        CobraKill September 4, 2012 at 8:37 am |

        Yes they move.
        No they do repel AC. Those shields recently came online.
        Yes.

  7. Jimlad 42
    Jimlad 42 September 2, 2012 at 4:50 pm |

    Why am I not seeing ore packets?

    1. Vkfan
      Vkfan September 2, 2012 at 7:21 pm |

      because the AC storage in the CN was full (not sure about this)

    2. Bob
      Bob September 3, 2012 at 11:20 am |

      the CN is full of AC, so the rigs aren’t producing AC packets at the moment

  8. Saneman
    Saneman September 2, 2012 at 5:07 pm |

    I’m with the cooltv27 guy, we want some vids! I don’t see anything really good in this picture, just more bombers, fighters, and creep battlin.

  9. Fernando Dallabeneta
    Fernando Dallabeneta September 2, 2012 at 5:30 pm |

    That remind me of something…

    Back on Creeper World 1 I felt like there was a limitation of how many packets were sent by seconds by the mother ship. So even if I got a lot of speed upgrades I couldn’t use more than 32 units of energy or things would starve out.

    Any chance this game has any limitation like this?

    1. Lurkily
      Lurkily September 4, 2012 at 6:34 am |

      Pretty sure V has stated there would be no such limitation publicly – could be mistaken on this.

  10. Shanglion
    Shanglion September 2, 2012 at 5:40 pm |

    I see nullifiers but no Creeper nodes.

    1. Vkfan
      Vkfan September 3, 2012 at 4:04 am |

      maybe he zoomed on his base, cutting away the emitters

    2. Bob
      Bob September 3, 2012 at 11:21 am |

      the map is zoomed in

    3. Victor
      Victor September 3, 2012 at 2:01 pm |

      It’s under a explosion from a bomber

      1. 4xC
        4xC September 3, 2012 at 10:23 pm |

        Actually, the creeper emitter is exploding and the view is blocked by the green, square end point of an air unit’s attack vector.

  11. Hoodwink
    Hoodwink September 2, 2012 at 5:52 pm |

    Nice one. Interesting about the AC around certain bomber pads.

  12. Koker93
    Koker93 September 2, 2012 at 6:40 pm |

    Another picture?? ๐Ÿ™

  13. sweetdude 64
    sweetdude 64 September 2, 2012 at 6:46 pm |

    aahh….. now that the creeper and anti creeper look good time to worry on other stuff. ๐Ÿ™‚
    May I ask what the bomber on the powerzone do?
    Also, on last weeks post, I saw something that I thought was a good idea ( I give credit to pj for the idea)
    It was a healing unit. But he kept using the word ‘human’ what are those? (lol)
    Maybe if there is a difficulty setting, you half to buy repairs on a harder difficulty.

    1. Vkfan
      Vkfan September 2, 2012 at 7:22 pm |

      i think they have biggest AC storage and they’re fastes

    2. pj
      pj September 3, 2012 at 10:53 am |

      Thx

      1. pj
        pj September 3, 2012 at 10:54 am |

        humans are people

        1. Lurkily
          Lurkily September 4, 2012 at 6:37 am |

          That was a reference to one of V’s comments. Someone asked a question about humans in the game, and V made a comment, “What are those?”

    3. Bob
      Bob September 3, 2012 at 11:22 am |

      Fantastic, the Loki virus is beginning to take hold of the blog readers as well as the poster.

      1. 4xC
        4xC September 3, 2012 at 10:24 pm |

        Translation: the series is not likely stopping after the release of CW3.

        1. Bob
          Bob September 20, 2012 at 11:20 pm |

          Would you help me kill Virgil, then help me bring him back to life not taken over by the Loki?

    4. Bob
      Bob September 26, 2012 at 9:27 pm |

      You’re on my list of infected

  14. Please let us Beta Test
    Please let us Beta Test September 2, 2012 at 8:51 pm |

    I am so keen to get hold of this! I login and play the ‘dreamscape’ creeper world daily, but knowing this is coming is killing me. if only I could play this now!

    is there a proposed release date?

    and my one suggestion, have difficulty levels where the amount of creeper is larger the harder it is. Don’t reduce the ability to build as that is no fun, but increase the speed and skill at which you have to build (by making the creeper assult faster, more spores. etc.

    1. Victor
      Victor September 3, 2012 at 2:12 pm |

      Here’s a reason, for you not suiciding: if you kill yourself, the game will be released and you won’t be able to play

    2. Vkfan
      Vkfan September 3, 2012 at 3:01 pm |

      the “official” release date is the end of the 2012.

  15. JH
    JH September 3, 2012 at 1:43 am |

    Is this a preview for the next video you are doing?

    1. CobraKil
      CobraKil September 4, 2012 at 7:19 pm |

      No, It’s not actually Virgil’s screenshot.

      1. JH
        JH September 5, 2012 at 8:32 am |

        If it isn’t virgil’s screenshot, whos is it then?

        1. Nemoricus
          Nemoricus September 5, 2012 at 5:50 pm |

          Grauniad’s.

  16. seth
    seth September 3, 2012 at 6:52 am |

    Can Terraform Units terraform terrain which is covered with Anti-Creaper?

    1. cooltv27
      cooltv27 September 3, 2012 at 12:38 pm |

      yes, they cant terraform land with creeper on it

    2. Vkfan
      Vkfan September 3, 2012 at 3:03 pm |

      if there is the normal creeper, they can’t.
      with the AC i think they can, because. if not, the AC should have more disadvantages than benefits (in my opinion)

      1. Lurkily
        Lurkily September 4, 2012 at 7:50 pm |

        All units were fully functional under AC in CW 2 – don’t see why this should change.

    3. CobraKil
      CobraKil September 4, 2012 at 7:20 pm |

      Yes Terps can terraform underneath AC.

  17. rugrast
    rugrast September 3, 2012 at 9:19 am |

    Do I see a reference to Dune, here? Spice Worms, perhaps? ๐Ÿ˜‰

  18. Worsh
    Worsh September 3, 2012 at 9:53 am |

    One thing I noticed in the screenshot is that the big shield up top doesn’t push back the creeper all the way, but rather only about as far as a normal shield would. Does it have some other powers beyond that, or is that just something that needs to be fixed (what with the game being in alpha and all).

    1. cooltv27
      cooltv27 September 3, 2012 at 12:34 pm |

      im going to guess that the shield was just placed there so it didnt have enough time to do so, and that will eventually

    2. CobraKil
      CobraKil September 3, 2012 at 1:57 pm |

      It’s still doing it’s job. Its not a glitch. It was recently activated or placed there.

      1. 4xC
        4xC September 3, 2012 at 10:27 pm |

        Besides. the recent dlip and the picture that matched it were not exactly alike. There were no strafers in the picture and the path terraformed towards the AET was thinner in the clip and there should be other noticable things that make the events of the pic and clip differ so slightly.

        1. Vkfan
          Vkfan September 4, 2012 at 9:38 am |

          let me think about why they aren’t identical…

          1. Lurkily
            Lurkily September 4, 2012 at 7:51 pm |

            Not sure where these two comments originated, but . . . yes, the screenshot was not taken from the game that was recorded. The layout in that screenshot never quite appears in the video.

            Seems like no big deal to me.

            1. 4xC
              4xC September 5, 2012 at 11:09 am |

              me either. I’m just relaying what appears to be unknown or forgotten facts that seem highly important to the subject.

  19. Victor
    Victor September 3, 2012 at 1:49 pm |

    Virgilw, is the creeper world series based on real facts? Maybe your personal experience?

    What are you hiding from us, Admiral Abraxis?… I mean,…, virgilw.

    1. Bob
      Bob September 20, 2012 at 11:21 pm |

      He’s not Abraxis, he is just a guy that has been possessed by the Loki virus, it has also begun to infect people in the comments

  20. Victor
    Victor September 3, 2012 at 1:54 pm |

    Will there be a vacuum unit for anticreeper?

    1. Vkfan
      Vkfan September 3, 2012 at 6:04 pm |

      at this time, no

      1. Lurkily
        Lurkily September 4, 2012 at 6:40 am |

        I haven’t seen V state that there would not be a vacuum, and the game is still in early alpha, so I doubt we’ve seen every unit planned for implementation.

        1. Vkfan
          Vkfan September 4, 2012 at 9:41 am |

          he said previosly that there won’t be (if i’m not mistaken), and i meant that NOW, in this moment, that unit isn’t added (maybe i made some errors when i said “at this time”? i have a really bad english…)

  21. koy
    koy September 3, 2012 at 3:53 pm |

    cant wait for boarderlands 2 it might finally give me someing to distact me from the waiting for cw3. this game already looks great and it isnt done

  22. 4xC
    4xC September 3, 2012 at 10:35 pm |

    I have to ask, why are there small puddles of Anti-Creeper at the top right corner of the pic?

    BY the way, I concur with anyone who has, does, and will agree that the clips on this blog are superior to the pictures.

    I find that literally hearing from you and seeing your work in actual action is easier to learn from. It tends to reduce questions to have about things like the Northeast puddles of AC and other ones I have for example:

    Why is there so much AC inside the range of those shields in the Southwest portion of the map?

    And since there is a bomber pad on a PZ, what does its corresponding bomber get for that?

    1. Vkfan
      Vkfan September 4, 2012 at 9:46 am |

      yes, the clips are better, but virgil needs more time to do it than for a pic, and he’s already doing a lot of work. so we must be satisfied of a pic, hoping for a clip the next week. and if there isn’t the clip the next week, the only thing we can do is be patient, and wait for a bigger surprise when the game is released:)

      the bomber on the pz has an higher speed and more AC storage (not sure)

    2. Lurkily
      Lurkily September 4, 2012 at 9:48 am |

      The bombers are laying a carpet of AC, and that shield is on the forefront of the push into contested territory. You can see the AC being repulsed – it was either completed or placed very recently.

      1. 4xC
        4xC September 4, 2012 at 2:07 pm |

        I see that the bombers are laying a carpet of AC, but that appears to be because there are SO MANY of them in flight.

        Are you, Lurkily, saying that the bombers built on the Power Zones are disposing more AC than regular bombers do at the same rate and time?

        Also, I still don’t get why there are puddles of AC at the Northeast area of the map, 2 of which surround 2 of the bomber pads.

        And by the way, Vfkan: Impressive thing to say about being satisfied with what we’ve got pic and clip wise and about time to make all of it. I don’t really see stuff like that on this blog and it sounds unique to call for patience.

        1. Vkfan
          Vkfan September 4, 2012 at 4:10 pm |

          soooooo, if you are in a hurry, go to virgil and force him to post a clip now… it doesn’t matter how long we’ll ask, if he hasn’t time/he doesn’t want to post a clip each week, he won’t. we just need to be patient and wait until the next clip or (in the worst case) the release date. if you don’t agree, i’ve nothing else to say…

          1. 4xC
            4xC September 5, 2012 at 11:16 am |

            Vfkan: 2 things

            1st: I already agreed with you in the last comment I posted under this subject and I still do. I was just making a compliment about how your call for patience is not often posted on sites that have a lot of impatient remarks.

            2nd: I am in no hurry at all. I just intend to keep track of what I ask and what answers I get REGARDLESS of when I get them. Even if I end up without answers to some of my questions and such, I concur that time is not plentiful for such matters.

            Basically, I agree with your call for patience and never doubted it for a second after I saw it even if what I said may have accidentaly been misinterpreted for a disagreement.

            1. Vkfan
              Vkfan September 5, 2012 at 2:41 pm |

              sorry, i made some translation errors, yesterday

              1. 4xC
                4xC September 5, 2012 at 8:06 pm |

                No worries. all is forgiven. I kind of assumed you weren’t as american as some other commentors are (including myself). Good luck translating in the future.

                1. 4xC
                  4xC September 5, 2012 at 8:08 pm |

                  By the way some other comments you posted kind of hinted you weren’t all-american in your words. That’s how I assumed you weren’t american all the way. Nothing personal, but are you 0% american?

                  1. CobraKill
                    CobraKill September 6, 2012 at 9:05 am |

                    No he is, he lives North Carolina.

                    1. 4xC
                      4xC September 6, 2012 at 4:43 pm |

                      Cobrakill: okay then.

                    2. CobraKil
                      CobraKil September 6, 2012 at 5:21 pm |

                      Oh Sorry I thought you were talking about Virgil XD

        2. Lurkily
          Lurkily September 4, 2012 at 7:57 pm |

          I am saying exactly what I said.

          You can visually see the AC being repulsed, and the shields were either completed or placed recently, so they haven’t swept the rock bare yet.

          I suppose it’s possible that it’s so much AC that it’s overflowing the shields, but I only count five gradient lines. I doubt the shields are so weak that five levels of AC/creep can roll through them like that.

          Behind those shields are terrain only one level taller, but the AC there is showing 4-5 gradient lines (it’s hard to tell exactly) and is pushed all the way to the outer layer of the shields further back.

          1. 4xC
            4xC September 5, 2012 at 11:18 am |

            Shields aside, Lurkily, what do you say about the puddles of anti-creeper surrounding those 2 bomber pads at the top right of the pic outside the range of the shields? and about the puddle between the other 2 as well?

            1. Lurkily
              Lurkily September 6, 2012 at 9:12 pm |

              I assume those were targeting errors made when the bombers were selected, and not corrected fast enough to avoid the first bombs being dropped. Either that, it it’s something we don’t have enough information to explain.

  23. Xindaris
    Xindaris September 4, 2012 at 2:44 pm |

    Pretty unrelated to the screenshot at hand, but I thought of another question. Forgive me if this has been brought up before: Is there going to be anything in this game analogous to solid terrain of 2 or crazonium of 3?
    That is, I know that both creeper types have a really hard time getting into empty space if it’s placed between islands, but you can still network across it if they aren’t too far apart; is there going to be something that only takes up a small space, but both holds back creeper (both types) indefinitely and prevents linking in 3?

    1. McGrauniad
      McGrauniad September 4, 2012 at 3:21 pm |

      Currently there is nothing that can act like crazonium, decayable walls or decayable or undiggable terrain in CW3.

      Note I said “currently” – clearly there is a lot more game play opportunities if such things were to exist. It would also allow map makers to dictate the terrain and prevent terraforming in specific areas.

      Will it exist? I’m sure right now not even Virgil knows. ๐Ÿ™‚

  24. sweetdude 64
    sweetdude 64 September 4, 2012 at 7:55 pm |

    Virgilw- What CAN we be expecting next week? Also, I must ask like others, I am curious about the anticreeper on the right hand side. More specifically, it looks like it is coming from the bomber pad its self.

    Everyone else- Virgil never said there was or wasn’t a way to vaccum AC, He said you could terraform it away. We still dont know what ways we will be able to ‘move’ AC, but terraforming will definatly be one way.

    1. 4xC
      4xC September 5, 2012 at 11:21 am |

      At last. I wasn’t sure I made myself clear about what I asked about those puddles of AC surrounding the bomber pads at the top right of the pic. I see you know what I was talking about, sweetdude 64.

      (No complaints, Lurkily if you are reading this.)

  25. Lance
    Lance September 4, 2012 at 9:05 pm |

    is virgil purposefully not answering any comments lol

    1. Nemoricus
      Nemoricus September 5, 2012 at 8:07 am |

      He’s very busy with work on CW3 at the moment.

  26. anon
    anon September 5, 2012 at 2:39 pm |

    I think it looks purdy. Just wondering about how much time do you estimate before the beta build? From the looks of it the physics are all in place.

  27. sweetdude 64
    sweetdude 64 September 5, 2012 at 5:21 pm |

    Virgilw- how has the experience of making CW1 and 2 helped you with making CW3?
    Also, what has been the ‘worst’ thing to happen while making game 3?
    Example: Making a script mistake destroying hours of work
    Now to bring up something that everyone has forgot about, the anti-creeper pipeline. Have you done any work on it? Or are you not going to add it?
    P.S. Sorry if me bringing the pipeline up makes 25 questions or so, but then u could play 25 questions ๐Ÿ˜€

    1. 4xC
      4xC September 5, 2012 at 8:12 pm |

      What do you mean by AC “pipeline”? I don’t think I’m too familiar with that term.

    2. CobraKill
      CobraKill September 5, 2012 at 11:54 pm |

      Well I can’t answer the first question, but as for the AC pipeline it has been merged into the network as AC packets. Ore mines pick up the mine the our and send it along an existing network to the CN. There it’s processed and turned into AC packets which the then can be supplied to bombers, the only AC unit at this time.

      Look at the mule video or other blog videos to see what I’m talking about.

      1. Vkfan
        Vkfan September 6, 2012 at 12:36 pm |

        i think he meant the a structure that moves the AC already deployed from a location to another one

        1. Lurkily
          Lurkily September 6, 2012 at 9:16 pm |

          No. Early on, there was discussion of two networks – one for energy, one for AC, like actual plumbing. That concept has been abandoned. Instead, points on the network (Mine to CN to unit consuming AC) are being used as a kind of ‘virtual pipeline’. The resources must follow a route unique to the requirements of ore and AC, but they are still on the same network.

  28. pj
    pj September 5, 2012 at 5:59 pm |

    thought there could be 4 human units a , rifleman , a grenader , a doctor , and an assistor.The rifle man would be a human verson of the cannon , the grenader would be a human version of the mortar , the doctor would heal of human units , and the assistor would assit towers to increace the range and fire rate.The humans would come from a barracks.The barracks would take 75 energy to build.It would take 15 seconds to make a squaud of 3 human units.Please reply.
    P.S. u r doing great.

    1. Nemoricus
      Nemoricus September 6, 2012 at 10:08 am |

      I don’t see how useful this idea would be. The human units would have roles that overlap with that of the existing units, so one would be preferable over the other….

      Also, it doesn’t fit with Creeper World’s established conventions of having towers as your weapons.

      1. Lurkily
        Lurkily September 6, 2012 at 9:17 pm |

        Definitely out of character for this game.

    2. me_me_me
      me_me_me September 7, 2012 at 4:02 pm |

      seriously what are the “humans” you people keep mentioning? ๐Ÿ˜€
      Anyway even if we were playing as humans something like that would be out of character as lurkily said and it doesnt fit in with the fact that we pretty much abandon the planets after we get rid of all the creeper.

      1. 4xC
        4xC September 8, 2012 at 8:46 pm |

        “out of character”, “doesn’t fit in”, “established conventions of having towers as your weapons”

        To all who says these things, you got that right.

        NO WAY would the CW series make any sense if humans came to the front lines and directly attacked creeper and other enemies. The whole point has always been to have automated weapons do your fighting for you and take command and control of them from within your safehouse.

        (safehouses include Odin City , the Liberation Ship, Command Node, the ship I call the “Mothership”, etc.)

        And “riflemen, grenadiers”, and the other things pj brings up for humans” I must say is SO our-time like, that there is no way I see possible that they would look good with all the auto-weapons they would have to fight with.

        1. pj
          pj September 23, 2012 at 10:56 am |

          I’m sorry I didnt mean to OFFEND you so if u think my idea sucks,TOO BAD. >:-(

          Sorry,got a liiiiiiiittle worked up,but I thought it would be interesting.

  29. TrickyDragon
    TrickyDragon September 5, 2012 at 10:22 pm |


    sweetdude 64:

    Virgilw- how has the experience of making CW1 and 2 helped you with making CW3?
    Also, what has been the โ€˜worstโ€™ thing to happen while making game 3?
    Example: Making a script mistake destroying hours of work
    Now to bring up something that everyone has forgot about, the anti-creeper pipeline. Have you done any work on it? Or are you not going to add it?
    P.S. Sorry if me bringing the pipeline up makes 25 questions or so, but then u could play 25 questions

    i believe that the AC pipeline has been nerfed…. in the post where V said he got rid of the refinery he stated that the AC pipe was too difficult to implement and would take too much work to get running smoothly… (could be wrong though)

    1. Lurkily
      Lurkily September 6, 2012 at 9:18 pm |

      The biggest issue in folding the AC pipeline into unique routes on the main network (mine to CN to unit requiring AC) was that the real-estate required by overlapping networks was very difficult to manage in a gameplay sense, if I recall.

  30. Oscar F
    Oscar F September 6, 2012 at 8:40 am |

    wow looks soooo good. I have seen some of the videos you made. Can’t wait for it virgil.

  31. Jimlad 42
    Jimlad 42 September 6, 2012 at 12:50 pm |

    perhaps make it so to be a beta tester, you have to donate a large sum of money, or you have to pre-order the game. (which, unlike most games, will be more expensive)

    1. CobraKil
      CobraKil September 6, 2012 at 5:23 pm |

      It’s currently limited to long time forum members and, quote, “industry pros”

  32. Zach
    Zach September 6, 2012 at 9:09 pm |

    I’d like to see a maze map… an emitter in each of the dead ends? it would be interesting to watch the creeper solve it.

  33. Vkfan
    Vkfan September 8, 2012 at 1:37 pm |

    does the shield drain energy also if he creeper doesnโ€˜t touch it?

    1. Lurkily
      Lurkily September 8, 2012 at 8:03 pm |

      So far, yes it does, though V has spoken before of considerations of tuning energy use to the amount of actual work the shield is doing.

    2. 4xC
      4xC September 8, 2012 at 8:49 pm |

      Well, the repulsors, ore rigs, techdomes, beacons, and dark beams of CW2 drain energy regardless of outside influence so who’s to say that shields of CW3 won’t use up energy regardless of influence from creeper?

      1. Lurkily
        Lurkily September 9, 2012 at 8:05 am |

        You can observe them using energy without creeper around in some of these videos, though they are alpha, and it’s all subject to change.

        Bottom line is, in the final release, who knows? Maybe, maybe not.

  34. sweetdude 64
    sweetdude 64 September 8, 2012 at 8:30 pm |


    Vkfan:

    does the shield drain energy also if he creeper doesnโ€˜t touch it?

    probably
    In CW2 the repulser did, so I don’t see why it would be different.

  35. 4xC
    4xC September 8, 2012 at 9:02 pm |

    Say Virgil, recently I have played some CW2 custom maps and many of them included anti-creeper emitters, AC-carrying drones, and phamtoms that released AC on impact if not destroyed by P. Coils and those maps reminded me of other comments I believe brought up the idea of emitters of CW3 becomming AC emitters.

    And considering the need for balance I understand CW3 needs right now, I figured: maybe CW3 could allow the option of EITHER nullifying the emitters, OR converting them to AC emitters like the creeper-affecting conversion bombs of CW2.

    LONG STORY SHORT:

    What would you, Virgil, say to the idea of converting CW3 emitters so they could shoot out Anti-Creeper?

    I just thought that it would open up a new door of possibilities; and I really enjoy the custom CW2 maps that have AC emitters of their own in them.

    Some of the custom maps I played utilized gravity manipulations to make the creeper and anti-creeper act as weapons that shot bits of the C/AC over distances.

    Since this is CW3 we are talking about, maybe these concepts and other things in the custom maps I may notice sometime or another could or should be utilized in CW3. The maps definitely stood out from the story and bonus missions in CW2 in unique ways that showcase potential advancements for the real timeline of Creeper World.

    1. 4xC
      4xC September 9, 2012 at 2:36 pm |

      By the way: when I say long story short, I mean it is the one question right underneath it. the rest is what came up as I went along as I wrote the comment.

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