98 Responses

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  1. Link327
    Link327 June 2, 2012 at 3:22 pm |

    Flying in formations…. i love it!
    Will there be multiple choices?
    Here we see them flying in 1 line, will there be other formations like triangle or a horizontal line?

  2. TonyP2021
    TonyP2021 June 2, 2012 at 6:23 pm |

    Will you still be able to destroy emitters?

  3. Thallori
    Thallori June 2, 2012 at 8:28 pm |

    *chuckles* Wow, before this I was uncertain how having larger maps would affect game play, but it seems to turn what used to be individual levels with a strategy for approaching each into a building a small command and conquer empire. What ever happens to these economies after their set? Clearly they produce a *ton* of energy and it seems just leaving these alone would be a waste.

    Are the flight formations just happen stance, or intentionally coded in?

  4. F0R
    F0R June 2, 2012 at 8:49 pm |

    Wow looks really cool. Cant wait to make osme maps on this. I loved creeper world map maker so i will like this

  5. sweetdude64
    sweetdude64 June 2, 2012 at 9:47 pm |

    nullifiers back and better than ever ๐Ÿ™‚
    this map took more than 70 minutes, were you stallled with other stuff or did you take a regular amount of time on this?

  6. CobraKill
    CobraKill June 2, 2012 at 11:19 pm |

    I see you kept the 30 frames per second. What’s your reason for keeping it at thirty? Wouldn’t, say 60, make the game “smoother”?

  7. Billiam
    Billiam June 2, 2012 at 11:49 pm |

    When is the expected release of cw3?

  8. watermelonpizza
    watermelonpizza June 3, 2012 at 2:45 am |

    Whoa how much this community and game has grown. I totally forgot about this game and suddenly found it hidden in the depths of my file server. Decided to install it and play; nostalgia trip!
    I think I bought CW 1 when it initially came out and I remember when you created the blog a while later and were starting to think about and create the second iteration of Creeper World. Now you are developing the third version and have a massive community on the CW Forums awesome to see this game go so far!
    Just thought I would put in a good word. Keep up the good work mate!

  9. Gentelmen?
    Gentelmen? June 3, 2012 at 4:18 am |

    Could you please make pictures of avaivable buildings? Like show us all unit types,cuz its hard to see details of units in pictures

  10. Gentelmen?
    Gentelmen? June 3, 2012 at 4:19 am |

    I mean its hard to see what are those red building on screenshot,obviosly those are mortars with blasters but i want to see details

    1. 2b3o4o
      2b3o4o June 4, 2012 at 10:50 am |

      Download the images and zoom in with your favorite image editor.

  11. Gary232
    Gary232 June 3, 2012 at 5:50 am |

    Hey man,i have an idea for new unit type-ita like chopper that fires blaster lasers,you can take an advantage of chopper gunner and control this chopper,it can also have rockets that you can fire every 5 seconds. But ammo is limited you will have to return to base,load up and then you ready to kick ass again.

  12. 42ah42
    42ah42 June 3, 2012 at 8:29 am |

    How do emitters actually work? As in, where do they get infinite matter from, before dissolving your structures or the cracked blocks in cw2? That always puzzled me.

    1. Nemoricus
      Nemoricus June 3, 2012 at 10:39 am |

      The emitters are linked to another dimension…

  13. MrNo
    MrNo June 3, 2012 at 12:07 pm |


    virgilw:

    http://www.whiteboardwar.com/

    Perfect response. Loved that game.

    Also, I’ve been looking at these images for a little while, and I’ve got some questions about the terrain. On a lot of the terrain, I notice that certain parts are colored/textured differently than others. It seems that this is directly related to the height of the terrain, but I’m wondering how it’s related (Is it just the height itself?) and will the textures change on a level-by-level basis, depending on what the theme of the level is?

  14. lich98
    lich98 June 3, 2012 at 6:22 pm |

    This looks even better! I’m soo ready for a beta version to come out! How has the work gone on the creeper pipeline and the space aspect of the game?

  15. sweetdude64
    sweetdude64 June 3, 2012 at 6:23 pm |

    how will the story mode level system work?
    CW1: planets(or galaxys cant remember)
    CW2: Days
    CW3: ???????????

  16. Ebon_Heart
    Ebon_Heart June 3, 2012 at 10:06 pm |

    I’m worried this game will get to a point where you would rather just play it than develop it further and get it published, Virgil. ๐Ÿ˜› Considering all factors, you do a wonderful job of resisting the temptation of your own game.

  17. Gary232
    Gary232 June 4, 2012 at 6:34 am |

    WOW! Thats alot of aircraft you have there! I guess air support will be very useful huh?

  18. Gary232
    Gary232 June 4, 2012 at 6:38 am |

    Hey Virgil,do there will be sample games for kongregate? I dont know, like ” Creeper world 3:Venegance ” or something?

  19. Gary232
    Gary232 June 4, 2012 at 8:05 am |

    Is Old man coming back?

  20. Gary232
    Gary232 June 4, 2012 at 8:07 am |

    Virgil,will you upload a screenshot of game menu? (if its done of course)

  21. Anti-Creeper
    Anti-Creeper June 4, 2012 at 8:14 am |

    Are you going to unlock new unit types by playing each level? Or you will have all units at the start of the game?

  22. BadGuys....
    BadGuys.... June 4, 2012 at 8:47 am |

    Have you been thinking about multiplayer? Ive seen many people complaining about it

  23. Gary232
    Gary232 June 4, 2012 at 1:49 pm |

    Virgilw i have an idea of new weapon,i hope you like it-so its called ” Stun Bomb ” its pretty much like that bomb from cw2 that converts creeper onto anti creeper,but this one is diffrent,when it detonates it like stuns the creeper and it will stop floating for like 5-10 seconds. I hope you like this idea.

  24. Gary232
    Gary232 June 4, 2012 at 1:51 pm |

    I bet many people had this problem-you move your blaster out of collector range,it runs out of supply and creeper destroys it…so my new idea about ” Stun Bomb ” could be intresting for ya Virgilw.

    1. Ebon_Heart
      Ebon_Heart June 4, 2012 at 3:20 pm |

      That’s why you move it back, or don’t move it out of collector range in the first place… And don’t expect outlandish new unit suggestions to make it into the game.

  25. sweetdude64
    sweetdude64 June 4, 2012 at 9:39 pm |

    lol ebon heart, someone always has to shadder the idea guys dreams ๐Ÿ™‚
    ANYWAYS, virgil, will there be a mode to turn off the ground formation and make it pixelated like CW1?

  26. Gary232
    Gary232 June 4, 2012 at 11:45 pm |

    Hey,i am not complaining about your ideas so please dont complain mines.

    1. Ebon_Heart
      Ebon_Heart June 5, 2012 at 11:26 pm |

      My ideas are not unreasonable, or unbalancing. You have to think of the possible implications of everything before you suggest some wild contraption to add to the game. How will people use it? Will it be unfair? Will it be too powerful, not cost effective? (and adding cost is not a good way to balance out an outrageous new unit). Virgil’s been doing this a while, he knows what he’s doing. Commenting on his work is great, but don’t act as an intelligence inhibitor core. If you’re unfamiliar with the reference, this was a device created in Portal 2 that was made to inject a constant stream of bad ideas into a super computer and limit its intelligence. We like Virgil’s intelligence, so please, just stick to responses. ๐Ÿ˜›

  27. Gary232
    Gary232 June 4, 2012 at 11:46 pm |

    Virgilw can you tell us how much have you done already? ( in % )

  28. BadGuys....
    BadGuys.... June 5, 2012 at 1:10 am |

    Awesome! Cant wait to try out the demo!!

  29. JohnyB
    JohnyB June 5, 2012 at 3:08 am |

    What about that pulse blaster?

  30. JohnyB
    JohnyB June 5, 2012 at 3:22 am |

    What it does?

    1. Ebon_Heart
      Ebon_Heart June 6, 2012 at 5:06 pm |

      Blasters destroy small amounts of creeper. If you’ve played any prior creeper world game, you should know that. They’re the bread and butter of creeper world weapons, since they’re pretty consistent with their destruction, and have a pretty fast firing rate.

      1. Lurkily
        Lurkily June 8, 2012 at 6:12 pm |

        Not quite. Pulse blasters destroy an area of surface creeper, making it highly effective against shallow pools.

        They’re a counterpart to mortars, which are for deep pools.

  31. WestPo
    WestPo June 5, 2012 at 5:49 am |

    Virgilw can you tell us the exact relase date? I know that it will be this year but can you tell a current month?

  32. Lich98
    Lich98 June 5, 2012 at 11:38 am |

    Game still looks awesome! I’m ready to play it!

  33. Lurkily
    Lurkily June 5, 2012 at 12:11 pm |

    I actually find myself having very little to suggest and/or criticize this post around. Keep up the good work, man. We’re all itching to see more. We’re still all curious what the AC pipeline system will look like.

  34. Jackson
    Jackson June 5, 2012 at 1:34 pm |

    I notice on the 5th picture there seems to be some kind of mesh or grid between the collectors and island. Is that something or am i seeing things?

    1. exhodelta
      exhodelta June 5, 2012 at 8:11 pm |

      I think that is the graphic for land being terraformed.

    2. Nemoricus
      Nemoricus June 5, 2012 at 8:22 pm |

      Those are marks indicating where the terraforming units should raise the terrain. That’s why there’s a bridge between the island and the ridge in the last sets of pictures.

    3. Lurkily
      Lurkily June 6, 2012 at 6:41 am |

      Those are probably the numbers indicating what level to terraform the terrain to so he can build an energy bridge to the island.

      If you’ll notice, his entire energy chain is built on terraformed land, since that ridge was too thin for any structures at first.

  35. Nemoricus
    Nemoricus June 5, 2012 at 8:17 pm |

    One possibility that CW2 allowed for was that of resource-limited missions. By locking Reactors and providing Crystals, you could provide a hard limit on the amount of energy that a player could ever use in a mission.

    Will we be able to do this again in CW3?

    Also, I noticed that in later custom maps had Anti-Creeper emitters to provide an infinite supply, but were locked to one location so that you had to have one Maker vacuum it up while others produced it where needed. How do you feel about providing a more direct way of doing this, like a ore deposit that never exhausts? What about ore deposits (or equivalent) that provide a greater than usual yield?

  36. WestPo
    WestPo June 6, 2012 at 7:05 am |

    You are wright Jackson,there is some sort of web…

  37. WestPo
    WestPo June 6, 2012 at 12:57 pm |

    Hmmmm…still no response from Virgilw,probably working hard on cw3 ๐Ÿ˜€

    1. Lurkily
      Lurkily June 8, 2012 at 6:24 pm |

      There are four responses to Jackson’s comment, one from Virgil, about those marks. They are the indicators of what level the land should be terraformed to in order to build a bridge of nodes to the island.

  38. sweetdude64
    sweetdude64 June 6, 2012 at 5:29 pm |

    is this what the final version will look like, or are you tweaking the graphics as you go?

  39. JohnyB
    JohnyB June 7, 2012 at 8:30 am |


    Ebon_Heart:

    Blasters destroy small amounts of creeper. If youโ€™ve played any prior creeper world game, you should know that. Theyโ€™re the bread and butter of creeper world weapons, since theyโ€™re pretty consistent with their destruction, and have a pretty fast firing rate.

    I know what blaster is…just Virgilw sayd there will be some sort of pulse weapon….i forgot how its called

    1. Lurkily
      Lurkily June 8, 2012 at 6:46 pm |

      That was the artillery piece, probably. According to previous comments, it has huge energy requirements, and will continually bombard a single point that you designate.

      All of this is gleaned from hints in the comments, so may not be 100% accurate.

  40. alohamahlo
    alohamahlo June 7, 2012 at 4:46 pm |

    Just wondering what the estimated release date of CW3 will be? Bought both CW1 & CW2 and loved em.

    1. Nemoricus
      Nemoricus June 7, 2012 at 8:49 pm |

      When it’s ready is the best guess.

      Though last I heard Virgil is aiming for a release before the end of the year.

  41. lich98
    lich98 June 7, 2012 at 6:22 pm |

    I WANT THIS TO BE EPIC!!!!!!!

  42. Thephysicsgamer
    Thephysicsgamer June 7, 2012 at 7:33 pm |

    I think that there should be a button on all the weapons, that switch them between regular firing mode and AC firing mode, and when they are in AC they will shoot balls of anti-creeper instead, and are supplied by AC packets instead of regulars.

    1. Lurkily
      Lurkily June 8, 2012 at 6:50 pm |

      That would be a little difficult to balance, seeing as it would make AC wellsprings into basically another energy source, making it that much harder to run out of resources to power your network.

      Now, a mode where weapons consume BOTH AC and energy, in exchange for being able to deliver AC directly to the battlefront as you describe, might be more within the realm of possibility.

      Energy is exchanged for destruction of creeper, as always, and AC is exchanged for having the properties of anti-creeper, as always. The unique function, being able to deliver AC directly to the creeper itself, could be justified by the double cost.

      Not sure this is appropriate for every weapon system, but the balancing is easier this way.

  43. Nikolai
    Nikolai June 23, 2012 at 3:35 am |

    Virgilw,you seriosly have to fix that strafer and bomber bumping into each other,at 6’th screenshot strafers are just ” standing on each other. ”

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