The Final Battle
People laughed. “Fools” we were called. In the early, primordial beginnings of Creeper World no one believed it could or should be done. How in 20 years of real time strategy game design and development had a new and fundamental game play mechanic simply been overlooked? “It was”, I said, then the work began. Others […]
The 13th Mission
You know, I woke up this morning with two things in my head: A terrible cold. A burning intent to add a 13th mission to CW:US. Two two things were at odds with each other, but #2 prevailed. I’ve updated Creeper World:User Space on Kongregate with an extra bonus mission that unlocks after the core […]
Creeper World 2 Update 0343
I’ve been very busy biting my fingernails watching how Creeper World: User Space does at Kongregate. So to take my mind off of it, I thought I’d do a little coding on Creeper World 2 and add a new feature! In the middle of fixing some bugs, I added the ability see through the terrain. […]
Creeper World: User Space Released
Awesome CW1 style missions, free, and available online… what’s not to like? CW:US has just been released and is premiering on Kongregate.com. So before I waste any more words, head over and rate it 5 stars. The Creeper Nation needs your support: http://www.kongregate.com/games/whiteboardwar/creeper-world-user-space Creeper World: User Space is a free flash game that contains 13 […]
Creeper World 2 Version 0327 Available
Yet again, Knuckle Cracker brings you more awsomeness. A fresh update to CW2 and the CW2 Map Editor are now available. Aside from a number of bug fixes, there are three interesting additions. Egg bearing drones. Drones on custom maps can now be programmed to carry an ‘egg’ of creeper. When they get destroyed, their […]
Status Update: September 1, 2011
So now that custom maps are out, people are asking ‘What’s Next?“. Don’t worry, Knuckle Cracker still has plenty of Knuckles left to crack… we’ve only just begun our quest for galactic domination. After all, the 10 thousand year galactic empire has to have gotten started somewhere… Oops, I’ve said too much already. As for […]