After a few months of development and testing, a new update to Creeper World has just been released! You can check out the forum post here: Forum Post
In a nutshell, there were some small bugs fixed and a few major new features added.
New Features:
- – You can speed up and slow down the game with the double speed option. Just press the up and down arrow during a game to see what I mean.
- – You can control the types of packets that Odin City emits. Just click the little colored orbs around Odin City to toggle the three packets types. Great for not charging up totems when you don’t need to, or for stopping all construction when your weapons get starved.
- -Chronom Missions. Over 3.6 million new maps! That’s right, this update adds over 3.6 million maps to the game. The Chronom maps provide one game for every day from Jan 1, 0000 through Dec 31, 9999.
So, “today” is a pretty good map to start with. Do your best and compare your scores to everyone else who plays that map today. Or maybe you’d prefer to play some famous dates in history. Or, perhaps you would like to hold the top score for your birthday.
For those explorers in the group, maybe you would like to search for “the hardest map”… or the “fastest map”. With over 3.6 million maps, even I don’t know what all the maps look and play like.
boah, so much maps.
How have you created all these maps?????
They are generated via a fractal algorithm. Some are easy, some are hard, and some are just right. Most are amazingly interesting to play given they are just an artifact of interesting math 🙂
… Actually, some of the most fun in Chronom Missions, is to sift through loads of maps, just to find a map you might beat in a minute. Or even, to find that elusive map you can’t beat at all.
It kinda makes Creeper World a game of exploration, as well as a game of tactics 🙂
Very cool.
Nice one, i always build collectors out of reach of the totems unless i had to build it in range so i wouldent waste energy on it
So you finally made the random map generator you were talking about, nice.
I love the maps, it’s like a never ending conquest and I must say I’m pretty suprised a program can make so good maps, as some of them are more challenging than I expected.
Amazing, Very good job Virgilw.
You sir, are Amazing.You are so awsome you get THE Black Forest cake
This is a great update. i love all the new maps, the packet-selector thing, and the double-speed is a nice touch. Very nice, very fun.
will there be a simular thing in cw2?
Perlin noise based maps are much harder for CW2… but that won’t stop me from trying….
Perlin noise?
Read abut it here:
http://en.wikipedia.org/wiki/Perlin_noise
Then imagine one of those cloud pictures being reduced to only two, three, or four colors. Then, each color becomes a terrain level for a CW1 map. That’s the gist of it!
When is the next post going to come in? Anything else new up your sleeve? By the way love the new update 🙂
Very soon….
I see. Fundamentaly this is still going to be a tower defence. Even with the first one you have acomplished a lot, in terms of game play. Alow me to ask you, and this may be a bit soon but, with all that you’ve done is their going to be a third? Maby I’m an old fashioned game lover, but only one sequel seems to be a shame with everything els in mind. Of course if you did, you already have a wide group of people waiting to see, just what virgil wall has planed for us. Like when you mentioned the white board war’s possible sequel, I saw a man who loves making the games as much as we play them. Cudos to you ambre.
How very strange…
Someone already mentioned that…
http://knucklecracker.com/forums/index.php?topic=4381.0
Yeah, the Chronom maps are great. They offer a great battlefield for competition and there’s no map maker who has an advantage. The packet filter is also a very nice and useful feature that I use a lot. I’m very happy with the bug fixes as well, so what more can a CW player ask for?
Indeed, only for CW2…. 😉