78 Responses

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  1. sparten57
    sparten57 July 15, 2012 at 12:54 pm |

    Ooooh I’m guessing that the blue crystal shard things are where you put the ore mines? I was also wondering will this game have multiple part levels? Like say you do whatever your objective is and then another one pops up and the map expands or something?

  2. Billiam
    Billiam July 15, 2012 at 12:55 pm |

    When is the expected release date?

  3. Billiam
    Billiam July 15, 2012 at 1:03 pm |

    Grouse. Can’t wait.

  4. Itssnowing
    Itssnowing July 15, 2012 at 1:03 pm |

    Is that ore, on the right there? The blue stuff?

    And are Spore Towers just spore-specific spawnes?

  5. Yunas_Jet
    Yunas_Jet July 15, 2012 at 1:04 pm |

    Looking very good, I’m really looking forward to this. Tell me though; will you be able to build anti-creeper “makers” on spore towers? So you can have anti-creeper spores fight for you? Not sure what purpose they would serve, but it would be awesome to be able to use spores for good as well as combating them

  6. thejoe66
    thejoe66 July 15, 2012 at 1:30 pm |

    so do the spore thing come out of a gate like in 2

  7. 42ah42
    42ah42 July 15, 2012 at 1:53 pm |

    Is that cyan thing at the bottom a spore tower, a special emitter, or something else worse than either?

  8. CobraKill
    CobraKill July 15, 2012 at 2:05 pm |

    I see some of the guns are overheating. Does this affect performance or is it just looks.

  9. TrickyDragon
    TrickyDragon July 15, 2012 at 3:35 pm |


    virgilw:

    They will return to the bit bucket in the sky. They aren’t needed to make AC….

    awww i loved the idea of the emitter husks being used in your favor 🙁

  10. sparten57
    sparten57 July 15, 2012 at 3:55 pm |

    In the middle top I can see a box moving across the power line. What is that? It’s almost right on top of one of the collectors so I know it’s not something on the ground

  11. anon
    anon July 15, 2012 at 5:32 pm |

    I like the power zone idea. Build a weapon on it for when it’s at the front line, and replace it with a reactor or drone (I’m assuming it affects drones. Why wouldn’t it?) when you push forward.

    Question: the number is on the command node is the stored energy? Or is it something else?

  12. MrNo
    MrNo July 15, 2012 at 7:59 pm |

    Well, I can certainly see the ore easily in this one (Which I had trouble with in the previous picture), but where is this spore tower you speak of?

    1. Lurkily
      Lurkily July 16, 2012 at 6:58 am |

      Offscreen. There’s nothing onscreen that hasn’t been identified.

    2. cooltv27
      cooltv27 July 16, 2012 at 7:27 am |

      judging by the tails on the spores they came from one that would be off screen

  13. Lurkily
    Lurkily July 15, 2012 at 9:26 pm |

    Are the particle beams one-shot kills, like CW1, or are they DoT, like CW2 phantoms?

    I like the CW2 method better . . . requires more planning and strategy to manage if there is a danger of spores overwhelming your defenses.

    1. Lurkily
      Lurkily July 16, 2012 at 6:59 am |

      And I notice that the lower right spore has a visible health bar, which wouldn’t occur if it were a one-shot. Way to ask a question I could answer myself.

  14. midnite111
    midnite111 July 16, 2012 at 12:59 am |

    very cool, I think it gives the game a bit more complexity, plus you avoid the thing where in CW:1 you saw the spore timer and then a minute before the attack you just spam SAM site every-where and it gives another objective to go for with the towers.

  15. me_me_me
    me_me_me July 16, 2012 at 7:44 am |

    This are just some random ideas I had:
    1 What if the texture for emmiters changed the stronger they are.
    2 Would there be a way for the emmiters to become stronger over time on the story missons so you cant just sit back and build up your defenses?
    3 From what i have inferred from the story the emmiters don’t create the creeper they just transport it and if this is true what if your buildings around an active emmiter took DoT very slowly (due to the energies from the parralel reality they use to communicate with the loki) so you cant just station defenses nearby and you have to focus on taking it out as fast as possible or you lose all your stuff.
    4 what if instead of just boosting weapons or creating AC destroyed emmiters acted as a *gateway* to the alternate reality for you to build a weapon similar to the dark beam from CW2.
    5 if you dont like #4 what if you could utilize the *gateway* (if im correct in #4) for some kind of micro rift similar to the ones in CW2 so you build one of these at one emmiter close to you CN and one at an emmitter you’ve destroyed on your front lines.

  16. Jason
    Jason July 16, 2012 at 8:59 am |

    Are you putting any more intelligence into the spore attacks? Previously they seemed to target any random player unit. What about edge-detection or route a path with the least resistance?

    Do you imagine spores to be more like homing missiles or trebuchet shells? If the former, why not buff up the AI? If the latter, would they hit high points or do early collisions? Or what about both, depending on the spire?

  17. TonyP2021
    TonyP2021 July 16, 2012 at 12:04 pm |

    I happy that you are sticking to lasers instead of going to back to ground to air missiles. I found the lasers much more reliable and didn’t go flying around the map before hitting a target.

  18. JohnyB
    JohnyB July 16, 2012 at 12:53 pm |

    Hey Virgilw,maybe you would have to set-up some sort of shield on the planet you visit before leaving? Its like mission dont ends when you kill all creep and destroy all emmiters.you would have to build ” CreepNet ” idk,and that would create a large shield over planet that would protect creeper from gettin in to that planet again.

    1. Lurkily
      Lurkily July 16, 2012 at 4:21 pm |

      I dunno about that one. The biggest problem I saw with CW1 is that once you knew you would win, the game became a grindfest. I’d rather see ways to win the game without having to finish the map, rather than make players do more after the map’s already mopped up. Like the Totems.

    2. cooltv27
      cooltv27 July 16, 2012 at 5:54 pm |

      that would be cool, maybe a special mission type?

  19. JohnyB
    JohnyB July 16, 2012 at 12:55 pm |

    I mean, that shield would prevent creeper getting into that planet again

    1. cooltv27
      cooltv27 July 17, 2012 at 5:27 pm |

      I know what you mean like in cw2 where colony prime was being attacked by “1000 source worlds” the shield would protect that from happening

  20. JohnyB
    JohnyB July 18, 2012 at 2:01 am |

    Yeah you got the idea,to prevent the invasion

  21. Jack
    Jack July 18, 2012 at 2:41 am |

    How much will the game cost?

    1. Lurkily
      Lurkily July 18, 2012 at 3:55 pm |

      As mentioned in earlier blog posts, under $20, typical indie-dev pricing.

  22. Jimlad 42
    Jimlad 42 July 18, 2012 at 6:57 am |

    What if you made the AC maker/reactor/refinery/something works like you originally planed while in a power zone?

  23. OODIE
    OODIE July 18, 2012 at 11:33 pm |

    virgilw- Will the main ship(s) in this game get a boost from power zones?

  24. JohnyB
    JohnyB July 19, 2012 at 12:58 pm |

    I have two ideas
    1-You could buy ( recruit ) scientists to research new technology, for example gauss laser for pulse cannons,or something like that,one research per time and as many scientists you put in this project,then faster they will research it.
    2-There could be-Aerial Drones ( no i didnt took the idea from aerial spores ) it would be slightly bigger then standart drones,they would be firing purple ” experimentals ” that teleport creeper out of the level. I named it ” Displacer ” Cannon 😀

    1. 42ah42
      42ah42 July 23, 2012 at 11:06 am |

      Hm. Didn’t Virgil say that the game’s theme would be symmetry between the player and the creeper? In that case… maybe this could be an ENEMY drone that cannot hit your structures (just like most weapons can’t damage emitters) and instead fires on AC.

  25. Dessirris
    Dessirris July 19, 2012 at 3:42 pm |

    First off I love your games, I come here almost every day for an update, I played the games on facebook then came home and got both games. At this point I tend to play CW1 when I am tired and need to relax before bed. I have always loved RTS games, more to the point I love taking my time and building far more than I need to win. .

    That brings me to the two things I hate about your games. They both happen to be based on this theme, “I do not play games for a “score” to upload to some “leader board” hiding out on the interweb that I will never see”

    I hate that there is a score, more so I hate that your “score” is based on how fast you finish a level. I want to cover the map with green, I want to have as many power plants as I can, I want to have over 300 extra power, I want to send a wave of 20 blasters and mortars deep into the enemy base. I don’t want some counter telling me how “bad” I am doing because I am not playing at lighting speeds. And honestly that is how it feels when I look down at that counter/score. “look right here to see how bad you are doing because you are taking too long.”

    If Solitaire has an option to turn off the timer and score why doesn’t your game?

    Even more than the above I HATE that at the end of my game you force me to choose to send my score to some magic leader board I care nothing about. Once I finish a game I tend to… play another level… You need to have an option to never even again be asked if you want to submit your score or you need to make the game automatically upload them.

    I know that to some people these two things seem small but for me they are reasons to turn the game off… granted I keep coming back but sometimes I just close the program when it asks me to upload my score. In point of fact I just turned off CW1 after finishing one level so I could come type this up.

    1. Dessirris
      Dessirris July 19, 2012 at 3:47 pm |

      To amend something I said above. “at the end of my game you force me to choose to send my score” This should have said…

      “…at the end of my game you force me to choose not to send or to send my score…” I know that you don’t force me to upload my score but you do force me to choose one way or the other.

      1. 42ah42
        42ah42 July 20, 2012 at 9:04 pm |

        It’s not so much this that annoys me as much as the fact that a lot of scores are clearly impossible/hacked, and yet they remain on the top 100 list, keeping actual legitimate players off. (I think the top score for loki is something like 30 seconds)

        Although I must say, it really is a little unfair that score is based solely on completion time.

        1. Lurkily
          Lurkily July 21, 2012 at 9:02 pm |

          If you don’t like to compete on the internet, don’t. I feel the same way – I like having fun, not measuring myself against others, and yet this is one of my favorite game series of all time.

          The score exists, but if you don’t like measuring yourself against the score, then you can only blame yourself when you do so.

          1. Dessirris
            Dessirris July 28, 2012 at 7:34 pm |

            Sorry for being so late to reply, I was on vacation.

            The main point is not that “I don’t like to compete.” The two main issues are;
            The score is based on how long it takes you to finish a level
            That you cannot move onto the next game without clicking yes/no to submit a score you don’t even care about.

            Lastly I said that there needs to be an option to disable that submit you’re score window or automatically upload them so you do not have to see it.

  26. Wants To Help
    Wants To Help July 19, 2012 at 9:41 pm |

    Are you planning on beta testing this game? I bought both of the other games as soon as they came out, and I was finding subtle bugs in random places alot. For example, when I first CW1, once i reached the spore levels and built a SAM or two, I noticed that occasionally a missile would be launched as the last spore was destroyed, and would circle in a corner of the map until the next wave of spores. A beta would help prevent this by exposing the game to the people who will actually play it, and testing it against the randomness of the casual player.

    1. CobraKil
      CobraKil July 20, 2012 at 11:26 am |

      There is a beta. It’s people picked from the forums.

  27. JohnyB
    JohnyB July 19, 2012 at 11:45 pm |

    I tottaly agree with you,but there is ” Exit without submiting ” option in Creeper World 2. Therefore Its wery lame that people are tryng to get best scores, I Usualy turtle for 20-30 minutes, and then start attacking creeper.

    1. Lurkily
      Lurkily July 21, 2012 at 9:12 pm |

      Scores are what make the game strategic. You can play most levels that aren’t expert-level cautiously and slowly, and win, if you play it as a real-time game. If you want to play it like chess, though, maximizing strategic considerations, then time and score gives you a way to measure the success of your gambits.

      I don’t like to measure myself against other players, but I do like striving for score sometimes, simply because it’s a different kind of accomplishment. It’s a much less forgiving challenge than simply winning the game, and thus a more rewarding accomplishment.

  28. JohnyB
    JohnyB July 21, 2012 at 9:37 am |


    JohnyB:

    I have two ideas
    1-You could buy ( recruit ) scientists to research new technology, for example gauss laser for pulse cannons,or something like that,one research per time and as many scientists you put in this project,then faster they will research it.
    2-There could be-Aerial Drones ( no i didnt took the idea from aerial spores ) it would be slightly bigger then standart drones,they would be firing purple ” experimentals ” that teleport creeper out of the level. I named it ” Displacer ” Cannon

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