The development journey continues. Discord discussion: https://discord.gg/knucklecracker.
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The development journey continues. Discord discussion: https://discord.gg/knucklecracker.
Comments are closed.
Hurrah for reactors! Key for turtling fans like me.
Awesome how there’s now teleportation of both packets (via micro-rifts) and creeper (via monoliths).
I hope the test maps in these videos are available in the finished game as has generally been the case in the past. There’s definitely stuff that would be fun to try in this map.
Out of curiosity. Do the rifts create radiation deadly to the creeper or something. On the older games it just used to get left behind as the player ran from it where as this time it all shrunk and died.
I really liked the breeder mechanic. Is there an option that makes creeper breed exponentially? For example, I visualise thin creeper breeding weakly and a pool of creeper breeding at dangerously high levels. I believe this would correspond to a straight line (going up) in the delta graph.
The more creeper there is, there more creeper will be…
Sweet!
DANG IT, WHY MUST YOU UPLOAD A 40 MINUTE VIDEO WHEN i ONLY HAVE 10 MINUTES OF TIME! guess ill have to watch this later
same problem i have. just stopped in to check for any updates with only a couple minutes left of my lunch break to see a 38 minute video. UGH!!!!!! looks like i have some listening material for my drive home tonight
Loved the video. So hard to wait. Note, I’m a developer, I know it takes time so no pressure. Just excited it all.
A suggestion for the creeper graph:
I would add an option to show creeper/anticreeper that is stored on stashes, weapons, or the fab. In this way, you could see easily if you have enough anticreeper for an assault, or if the stashes are collectively filled for a synced burst.
so now that ive actually managed to watch it, a few questions
can creeper breeding rate be changed base on the area of the map? so that one side breeds faster than another? can breeding rate change over time? making it start as not very dangerous and slowly become unstoppable. is there a point where so have so many bombers that you need more than 1 runway? can breeding be set to negative?
and lastly, how DARE you not keep the video going until all the creeper disappeared!
I like this video. https://i.imgur.com/EWIQ0vl.gif
Looks good. Love the breeder idea. Physics are looking really good. Terraforming animations are pretty neat too. Another great update. Thanks, Virgil.
I APPROVE THE USAGE OF A-10 WARTHOGS AS THE BOMBERS!!!!
(…even if they aren’t really a carpet bomber in RL)
Little contrails would look awesome coming off the outside edges of the wings.
Also, they look almost too powerful, but I realize this is a WIP.
I really like how the bombers are implemented now :0 It’s like in PF but 3D!
On another note, at 34:20, one of the bombers destroys all of the crimson creeper with it’s bombs, but when the creeper returns, the crimson creeper is still there. It is spotty and not full at that time, so maybe the CC is being destroyed? I don’t really understand what makes CC convert back to C, a little clarification might help 🙂
Like what i see. Monoliths remind me of corniculus style maps from cw3.
To be honest I would absolutely love to see in the story that the first three games turn out to be training in a vr sim for the creeper and no one really knows what it is or what it would do. All they have information wise is scattered footage and information from the worlds already destroyed. Which is what the first three games are based on. The training is meant to be preparation for the actual Creepers arrival and your job like in the previous game is to defeat the creeper and this is the actual fight for humanity that you have been preparing for in the last three games. One of the reasons I feel like that would be a good idea is the fact that in the previous games you never had to manufacture anything except anti creeper and energy. The three games had 2d unrealistic views while this is a full 3d game. Also this game has a lot of elements that the creeper does that are completely not in the first three games. I am just a huge fan of the games and because of the 3d take on it this feels alot more like what the creeper would really look like and act to me. Thank you for all your hard work on the games.
“This was just a dream” is perhaps the least creative use of plot ever. I hope Virgil doesn’t do this.
Learning blobs… that is just scary in all the right ways.
I really like the idea of having the creeper expand like this. It prevents the ‘problem’ with all of the maps in Creeperworld 3… they start hard, but after a while you completely walk all over the enemy. It would be great if the levels would still be difficult near the end of the map.
Agreed. Like the blob mechanics.
Say, I really like what I see here, your forth installment this the CW series os coming along nicely.
Will There be a custom language for building custom units and game mechanics like CRPL in CW3? Because a game mechanic like this that allows you to modifiy the game mechanics adds a massive amount of replay value to the game, (along with the fact that you can upload your custom maps for others to play)
Also, what kind of AI will be added to the game? Because what makes a game like this fun is not overpowered enemies like a 2000 creeper per 1/30 second emmiter, what makes this kind of game fun is enemies with weapons and stats comparable to the player’s and that said enemies are smart, that don’t just bluntly rush the player. Like the Sleeper Units from CW3
Keep Up The Great Work virgilw, Your Work Is Always Amazing
I really appreciate the energy generation / consumption graph.
Thanks for posting again! I was getting worried.
Keep up the great work!
I have a tendency to agree. I don’t typically like it either. But I feel like the plot so far needs something other than just time travel or the player rebuilt the entire universe in the last game. In the last game humanity is basically dead killing any motivation for a player to keep trying.