83 Responses

Page 1 of 1
  1. jojo
    jojo April 11, 2016 at 9:22 am |

    3minute before, i clear creeper world 1 The Loki without Thor lol
    I Love creeper world 4!
    i can’t wait Creeper world 4

    1. JP-sama
      JP-sama April 11, 2016 at 11:48 am |

      This is NOT Creeper world 4. This is particle fleet.

      1. Vanguard
        Vanguard April 12, 2016 at 7:53 am |

        This is not particle fleet.

        THIS… IS… MADNESS!

        1. Shockblast DX
          Shockblast DX May 7, 2016 at 7:17 pm |

          Madness?

          THIS. IS. SPARTA!!!!!!

  2. Kharnellius
    Kharnellius April 11, 2016 at 9:23 am |

    Sounds good. Keep at it. I’d rather the game be well balanced than out quick so take your time testing it.

    BTW, I LOVE DARWINIA!!! lol.

    Please have main menu use up more screen space! CW3 had an INCREDIBLY small menu when you hit escape. I paid good money for my monitor. Use it!!!! Remember, scroll bars are the spawn of the devil. If you can’t fit it in one page then use tabs/sub menus.

    1. Kharnellius
      Kharnellius April 11, 2016 at 9:25 am |

      Edit: the ability to resize in game status bars would be nice. I have pretty good vision and still had a hard time reading some of the info in CW3.

    2. srsly
      srsly May 31, 2016 at 12:59 pm |

      some people like scrollbars

  3. Aklyon
    Aklyon April 11, 2016 at 11:10 am |

    So the scripting this time is called purple? ;P

  4. Tigershawk
    Tigershawk April 11, 2016 at 11:33 am |

    Love these games. I have Steam wallet cash already designated to spend on this. Day 1 purchase! You’re a gameplay genius.

  5. Qwerty Quazo
    Qwerty Quazo April 11, 2016 at 12:12 pm |

    So, the game is almost ready. Cool!

  6. Valerij
    Valerij April 11, 2016 at 1:19 pm |

    Thanks for CW 1,2,3 and for keeping making this kind of games! Can’t wait for Particle Fleet.

  7. Liobuster
    Liobuster April 11, 2016 at 2:35 pm |

    i aswell do love darwinia and liked the reference 😀
    keep the good news coming

  8. Ilya
    Ilya April 11, 2016 at 8:00 pm |

    You know what they say about the remaining 10% of the work 🙂
    Can’t wait for the game.

  9. Adam
    Adam April 12, 2016 at 1:18 am |

    A nice little summary.
    Good job so far.

  10. Jakub
    Jakub April 12, 2016 at 10:44 am |

    This game will be epic. Man maybe you are not best storyliner but you gave us great tool to make great gameplays. Custom maps were THE feature. It makes me play CW3 for hours.

    1. Ben Fordrin
      Ben Fordrin April 13, 2016 at 5:23 pm |

      I did enjoy the Story of CW 1 – 3, there a dev’s out there who are making much worse storys than this one. CW ist just a perfect game in all belongings.

    2. Rhadamante
      Rhadamante April 21, 2016 at 9:07 am |

      I’m sorry but I thouroughly enjoyed the story, and more importantly the dialogs, in CW3. With only 2 characters most of the time and so little to the story when you really look at it, the job done was great.

      With that being said, I hope there’s more characters in PF, more interactions between them and more well written dialogs.

  11. Call Me..... Lucifer
    Call Me..... Lucifer April 12, 2016 at 11:48 am |

    I know that you probably get asked this all the time, but I haven’t asked, sooooo… Are you ever planning on returning to Chopraider? Also, PF is looking good so far, V.

  12. Qwerty Quazo
    Qwerty Quazo April 12, 2016 at 1:08 pm |

    Can you give me an estimate about how long will it take to complete all story missions? It didn’t last very long in cw3…

  13. Clare
    Clare April 12, 2016 at 5:32 pm |

    Will the loose individual blocks of land around the edge of the main landmass be kept or you just seeing how you feel?

    I’m wondering how niggly it could become if you wanted to be clean of enemy emergent (EE) as you go through a map, or at the end once you’ve won and want to clear everything before moving on. If EE has landed on those wee individual blocks it could be tedious to have to manually remove some because emergent, from an omni say, can’t reach.

    Or…

    Is emergent able to jump over a pixel or two of open space to clean up the edges?

    Also this is my first comment so I should say the game’s looking great! Been a silent admirer since CW1.

    1. Ben Fordrin
      Ben Fordrin April 13, 2016 at 5:27 pm |

      I see i’m not alone with my strange urge not to move on before everything is 100% clean. (Yes, i even terraform the biggest maps in game. It’s some kind of madness, but i like it. Doh!

      1. Rhadamante
        Rhadamante April 21, 2016 at 9:09 am |

        The madness was unleashing the power of the Terps onto us, lowly players. I too, tend to overuse them…

        1. Shockblast DX
          Shockblast DX May 21, 2016 at 9:47 am |

          I only use Terps when I need to, such as when I need to shoot at something higher than my blasters, or I get a larger amount of time from impact to breach.

  14. Gabor
    Gabor April 12, 2016 at 6:10 pm |

    I’ve been wondering… is there any reason why you invent your own scripting languages (CRPL / PRPL) instead of just exposing an API to Lua or Python? In the very least, I imagine it’d be much less work.

  15. Rer24
    Rer24 April 12, 2016 at 6:50 pm |

    I’d like to go into a rant about how much I can’t wait, but at the same time want a quality product. However, that has already been said. Instead, it is interesting to see that the tutorial mission is more like CW 1/2, rather than 3 which had a huge map. Also, a while back, I remember a comment mentioning that ramming might be an “exploit”, to sacrifice a ship to progress much faster. Any ideas for that such as Story mission structure, or some nerf to it, say your ship’s hulls colliding with enemy ship’s hulls take much more damage than the enemy? Or will you just accept or even embrace this fact? Really excited to know the game is coming along, so good luck and hope those 10% don’t turn into 1000% ; )

  16. Rer24
    Rer24 April 16, 2016 at 12:53 pm |

    Hey there again! Literally just had an idea. In the end of CW3 Spoiler Alert! Spoiler Alert! It said that there were two ways to uncover the Arc. One way was to pack unfathomable amounts of information into one place. It never said what the other one is. Will that be a part of Particle Fleet? If not, is it something you plan on expanding on at one point, or is it supposed to remain a mystery?

  17. d jokinen
    d jokinen April 16, 2016 at 10:27 pm |

    will there be an option to disable the leaning inwards effect you have on the editor and ship bars? something about it is bothering me, it seems to blur a bit making it harder to read

  18. anon
    anon April 17, 2016 at 9:57 am |

    So when are we getting the ChopRaider sequel? :3

  19. Benneb
    Benneb April 19, 2016 at 1:41 pm |

    Do you have an estimated cost for when the game comes out, please let me know I would like to be able to save up money and make sure that I have the money for it so I can buy it asap. Please let me know.

    FYI I will check this and try to re-post this comment on the latest update or video for the game.

  20. Mike
    Mike April 19, 2016 at 9:41 pm |

    Take my money already!

  21. Mike
    Mike April 21, 2016 at 12:02 pm |

    Looking forward to the game, have supported you through CW1,2&3 after playing your initial version on Kongregate many years back.

    This is _very_ off-topic, but when you attach images can you reference them without an explicit preceeding “http:” ? Viewing the site over https with mixed-content disabled (good for security) results in broken images. In this posts example it can instead be “//knucklecracker.com/blog/wp-content/uploads/2016/04/ParticleTest73.jpg”, which will then work when viewing over http or https. Might be a wordpress bug of course…

  22. Bob
    Bob April 21, 2016 at 3:07 pm |

    Why not releasing an early access?

    1. JP-sama
      JP-sama April 24, 2016 at 3:32 am |

      Because finishing and releasing a full game would be so much better.

  23. 4xC
    4xC April 26, 2016 at 12:17 am |

    Despite this not being an official continuation of CW, I think it would be worthwhile to include a couple of soft easter eggs that suggest a bridge of sorts.

    Take the easter eggs in nearly all games made by blizzard entertainment or the inter-game references in the free-to-play online franchises “Being One” and “Killer Escape”, both by Psionic Games.

    If those won’t turn on long time CW fans who connect to PF, I don’t know what will.

    1. NRJP
      NRJP April 30, 2016 at 10:42 am |

      Virgil has mentioned in other posts that it’s within the same universe. I believe there was some allusion to it being a prequel.

  24. Adam
    Adam April 28, 2016 at 10:32 am |

    I don’t mind how long it takes.
    If the last three games are anything to go on it’ll be great.

  25. Peo
    Peo April 29, 2016 at 2:15 pm |

    You know, I’ve really been far, far too productive at work lately. Part of me needs Particle Fleet to come out. The other part of me dreads it… I mean, not that I’ve ever played games when I’m supposed to be working, or anything.

  26. Call Me..... Lucifer
    Call Me..... Lucifer May 6, 2016 at 12:14 am |

    Rewatching an older video, I had a question occur to me, yet again. (I’m usually too lazy to type it.) What happens if you Amp Gem the HQ? CAN you Amp Gem the HQ?

    On another note…. I *NEED* a new video. Please V? I don’t care if it’s dead silent, I just want to see more gameplay.

  27. Shockblast DX
    Shockblast DX May 6, 2016 at 10:34 pm |

    Can I be an aid for the development? If you can configure something that I can work with, (like a map editor for configuring story levels) and the development process will go much faster. Heck, ask a few people from around the entire blog to help you with the development, and it will go 10 times faster (yes, you are expected to reward them with something, like early access to the game).

    All in favor, reply with “Particles for life!”
    All opposing, say nothing.

    1. Rer24
      Rer24 May 15, 2016 at 1:08 pm |

      Particles for Life!

    2. srsly
      srsly May 31, 2016 at 3:14 pm |

      but how do you tell how many people read this comment?

  28. Rer24
    Rer24 May 15, 2016 at 1:09 pm |

    Hey virgilw, I got 2 questions.
    1. Are you gonna release pictures of the campaign like with CW3
    2. Is the w an initial, or is that not even your real name?

    1. srsly
      srsly May 31, 2016 at 3:14 pm |

      pretty sure his name is virgil wall

  29. WrongExperiment
    WrongExperiment May 17, 2016 at 8:54 am |

    its been a month you are killing me!!!!!! Videos or game! 😛

  30. JP-sama
    JP-sama May 19, 2016 at 6:01 am |

    It’s been over a month virgil. When can we hear that silky smooth voice of yours again? We didn’t get any this update. Don’t leave us hanging!

  31. Desperate...very
    Desperate...very May 20, 2016 at 12:52 pm |

    Everyday goes like this:
    7 am: tipying knucklecracker.com/blog into browser … seeing same number of responses as yesterday … damn
    8 am: see 7 am
    9 am: see 7am
    10 am: what a new number? … OMG … OMG … OM damn … another sucker like me waiting … damn
    11 am: see 7 am
    12 am: see 7 am

    10 pm: quick prayer … dear allmighty virgilw give me peace! … please. Thanks

    1. Qwerty Quazo
      Qwerty Quazo May 21, 2016 at 2:23 am |

      I do exactly these check-ups you do…

      (I have this page and the forum as homepages)

    2. Rer24
      Rer24 May 21, 2016 at 7:12 am |

      Hey, that’s my schedule! Well, maybe not as often, but pretty much, yeah!

    3. Nicant
      Nicant May 21, 2016 at 8:24 am |

      So true!

    4. Adam
      Adam May 21, 2016 at 5:11 pm |

      I’ve gotten into the habit of just rolling my hand across the k and n keys and letting it do the rest for me.
      One day I’m going to go somewhere I don’t want to.

  32. Molay
    Molay May 22, 2016 at 7:18 pm |

    Oh boy, so many red flags. All I see is 90% done for most things; everyone knows that 90% is a dangerous number in programming. After all, we know about the ninety-ninety rule which states clearly: “The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.”.

    I’ve come to test that rule, and found it to be just as true as it is disheartening; hope that rule doesn’t hold true for you here, Virgil 🙂

    Amazing to see how far your new game has progressed, although I didn’t have the time to stay up to date with your progress. Was nice reading through your blogs and see things evolve. You’re as talented as dedicated it seems!

    I wonder, as I’m just a boring business-related-programmer-guy myself, will you ever do blogs that are a bit more technical, shedding some light on your secrets as to how you make your games happen? I’m intrigued by the sheer amount of particles and how you managed to pull that one off; as a mere hobby gamemaker (if one can call them games :D) my first thought were gameobjects, but if all those particles were gameobjects the game would slow down to a crawl I believe… So I’m imagining that they are actually not objects with collision boxes at all, but rather that you have all particles as mere data calculated independently from the graphical aspect, just the base data in some datastructure on which you do the calculations and collision checks – still a lot of computing! Am I completely wrong? Probably 🙂 Very intriguing nonetheless!

    Good luck to you with your new game! I hope it gets the attention (and sales) it deserves! 🙂

    1. Riluna
      Riluna May 24, 2016 at 10:21 am |

      I strongly second the technical-side videos and/or text posts. That sort of stuff is fascinating for many (myself included) and educational for quite a few (myself also perhaps included). You don’t have to give up any magic you perform in the process, but a simple little low-down would be great to see. Heck, even if it only showed up after the full game were already done and out, if that were the way you needed/wanted to do handle it.

  33. Rikki Nakesone
    Rikki Nakesone May 26, 2016 at 5:23 am |

    I literally got bored today and decided to check up on here, to see this game has been in production for quite a while now.

    I am excited to make another purchase.

    Thank you.

  34. Shockblast DX
    Shockblast DX May 29, 2016 at 9:32 pm |

    Can we get an update on what is in the game, please? Most of us here have been waiting for something new to come up, and we want to know what’s in the game.

    Can you just find something to show us Knuckle Crackers?

    1. Shockblast DX
      Shockblast DX June 10, 2016 at 5:46 pm |

      Thanks for that.

  35. Kieran
    Kieran May 29, 2016 at 10:05 pm |

    are you planning on releasing a beta test build before the game is complete? I would love to test out the game.

  36. Rer24
    Rer24 May 31, 2016 at 5:36 pm |

    Hey virgilw, once again, I got exactly 2 questions for you.
    1. You’ll be releasing Particle Fleet on Steam, right?
    2. Was this in any way influenced by Reassembly? If not, check it out, it is sorta similar, and might give you some ideas.
    https://www.youtube.com/watch?v=Zf-kfHBeMgc

  37. Shockblast DX
    Shockblast DX June 10, 2016 at 5:51 pm |

    I’m so hyped for the actual release/beta release, mostly for the gameplay, but the prelude message at the end is making me jump in my seat.

    I can’t wait!

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