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prpl:settimer0

<- PRPL reference <- Timers

SetTimer0

ArgumentsResultNotation
int [ int - ]

Description

Sets the current value of timer 0. Timers are set to some value, and the decrease by 1 each game frame (even if the core is in a Delay).

Examples

if (GetTimer0 eq0) 
	trace(GetUpdateCount) 
	SetTimer0(30) 
endif 
prpl/settimer0.txt · Last modified: 2018/06/14 17:07 by kajacx