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prpl:initmissile

<- PRPL reference <- Everything Else 2

InitMissile

ArgumentsResultNotation
Missile Target isAlly [ UID PID bool - ]

Description

Sets the target of a missile. FIXME May or may not work on missiles generated by built-in units. Note that in order for a PRPL-generated missile to do damage, SetUnitHealth(<-UID 1.0) (or an equivalent) must be called, else the missile will do no damage. The amount of health dictates the amount of damage dealt.

Target is a PID, which can be virtual.

Examples

# Fire a missile at the nearest enemy particle within 40 map tiles
GetNearestTarget(GetMouseCell 40 1 0 0 1 0) ->Target
"Missile" CurrentCoords CreateUnit ->UID
<-UID 1.0 SetUnitHealth
<-UID <-Target 1 InitMissile
prpl/initmissile.txt · Last modified: 2017/10/28 02:48 by GameGibu