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prpl:getmire

<- PRPL reference <- Everything Else 2

GETMIRE

ArgumentsResultNotation
[ - ]

Description

Examples

	i2 = GetIntFromStack(); //y 
	i1 = GetIntFromStack(); //x 
	stack.Push(new Data(Land.instance.GetCovered(i1, i2))); #0 is no mire, -1 is player, 1 is particle
 
prpl/getmire.txt · Last modified: 2018/04/08 16:42 by bluebolt