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prpl:examine_map_resources [2016/09/18 23:23] – Created - Renaming to suit PF GoodMorningprpl:examine_map_resources [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-~~DISCUSSION~~ 
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-<-[[prpl:prplreference|PRPL Language Reference]] 
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-===== Examine Map Resources ===== 
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-You can open any map in the editor to view its PRPL scripts and graphics resources. This can be a great learning tool in order to discover how another map performs some function you may wish to use or modify in your own maps, or just to discover how things work. 
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-  - First you need to create an empty project of your own. Map size and name does not matter. 
-  - Next, delete the ''save.pf1'' file in your project's folder (location would be the following folder in your Documents or My Documents folder: particlefleet\WorldEditor\//<<Project Name>>//). 
-  - Take the .pf1 file from the map you wish to inspect. This can be the downloaded .pf1 from a Colonial Space map, pulled off the forum, or even a save game file from a mission in the game you're playing. Copy this file into your project folder and rename it to ''save.pf1''. 
-  - Open the project, and all the scripts in the map will be extracted into a ''scripts'' folder in your project folder. In addition, while you have the editor open, pressing the FIXME (Is this the same?) ''I'' key will cause all the custom graphics images to be saved into an ''extractedImages'' folder in your project folder. 
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-Folders: 
- particlefleet\exchange\maps - Exchange downloads 
- particlefleet\editor\<Project Name> - Your editor projects 
- particlefleet\ FIXME - Simulacrum (generated missions) 
  
prpl/examine_map_resources.1474255416.txt.gz · Last modified: 2016/09/18 23:23 by GoodMorning