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<- PRPL reference <- Everything Else 2
Arguments | Result | Notation |
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[ - ] |
i2 = GetIntFromStack(); //enemy i1 = GetIntFromStack(); //particle type (This seems to be hardness. 0=SOFT, 1=MEDIUM, 2=HARD. Actual health depends on map settings. -GM) f4 = GetFloatFromStack(); //Speed f3 = GetFloatFromStack(); //direction in rad f2 = GetFloatFromStack(); //y f1 = GetFloatFromStack(); //x