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prpl:createparticle

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<- PRPL reference <- Everything Else 2

CREATEPARTICLE

ArgumentsResultNotation
[ - ]

Description

Examples

	i2 = GetIntFromStack(); //enemy 
	i1 = GetIntFromStack(); //particle type (This seems to be hardness. 0=SOFT, 1=MEDIUM, 2=HARD. Actual health depends on map settings. -GM)
	f4 = GetFloatFromStack(); //Speed 
	f3 = GetFloatFromStack(); //direction in rad 
	f2 = GetFloatFromStack(); //y 
	f1 = GetFloatFromStack(); //x 
 
prpl/createparticle.1487922265.txt.gz · Last modified: 2017/02/24 02:44 by GoodMorning