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cw4:info:tower [2020/10/19 23:04] – Clarification Karsten75cw4:info:tower [2022/12/16 02:32] (current) Mysterymaster
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 {{tower2.png}} {{tower2.png}}
  
-Towers create your network and deploy the green Soylent. <color green>GREEN AREA MAKES ENERGY.</color> Space the Towers out to maximize their efficiency.+Towers create your network and deploy the green Soylent. <color green>GREEN AREA MAKES ENERGY.</color> Space the Towers out to maximize their efficiency. Towers will only produce Soylent if they are directly connected to the [[Rift Lab|Rift Lab]] on the network, or through a [[Micro Rift|Micro Rift]].
  
-<color=green><align="right"> <link="https://knucklecracker.com/wiki/doku.php?id=cw4:info:tower"><u>More Info</u></link></align></color>+The square at the top of the Tower changes color depending on how much energy is being stored inside the [[Rift Lab|Rift Lab]]Once energy storage drops below 50, the square will gradually go yellow, and once it drops below 25 it will start going red.
  
-The most amount of Soylent squares a Tower can create is 121. Soylent fields from a single Tower will be obstructed by a sharp rise or drop in terrain elevation - more than 5 heights in either vertical direction.+Towers can create 121 Soylent squares at the most. Soylent fields from a single Tower will be obstructed by a sharp rise or drop in terrain elevation - more than 5 heights in either vertical direction
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 +Towers that are further away from the Rift Lab begin to lose efficiency at a small rate, as can be seen by darkened Soylent color. The definition of "further away" in this case is based on how far away the Tower is on the network, rather than distance on a straight line. Reducing network path length by adding Pylons or Micro Rifts to the network can improve the yield of far-off Towers. The efficiency of a given tower is displayed in its unit menu. An 100% efficiency tower is roughly 2.66 times more efficient than an (un-ERNed) 100% efficiency miner in energy produced per cost (0.333334 energy/sec for 5 energy, or 1 energy/sec for 40 energy).
  
-Towers that are further away from the Rift Lab begin to lose efficiency at a small rate, as can be seen by darkened Soylent color. The definition of "further away" in this case is based on how far away the Tower is on the network, rather than distance on a straight line. Reducing network path length by adding Pylons or Micro0Rifts to the network can improve the yield of far-off Towers.  
 <=[[Start| Index]] <=[[Start| Index]]
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cw4/info/tower.1603163081.txt.gz · Last modified: 2020/10/19 23:04 by Karsten75