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cw4:info:game_interface [2020/12/23 11:34] – Add caption Grabzcw4:info:game_interface [2021/01/02 05:14] (current) – [Bottom left] Added timeline explosion markers Dnaaz
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 =====User Interface===== =====User Interface=====
-====Top-Left====+====Top left====
 <WRAP> <WRAP>
-{{ user_interface_panel_topleft.png}} +[{{ user_interface_panel_topleft.png|Screenshot 1 - Top left UI panel.}}]
 The top left side of the UI is where players can monitor their resources and build units. The top left side of the UI is where players can monitor their resources and build units.
  
 ===Top panel=== ===Top panel===
 This is where you can monitor your energy status. This is where you can monitor your energy status.
-   * GEN is your current energy generation per second (in the screenshot, 4.1). The green number to the bottom left (+0.56) is additional energy gained from Eco (Trees). A soylent cell generated by [[Tower]]is boosted if there's a tree on it. The gray number to the bottom right (+0.4) is additional energy gained from the Energy Production [[ERN Portal]] upgrade.+   * GEN is your current energy generation per second (4.1 in Screenshot 1). The green number to the bottom left (+0.56) is additional energy gained from Eco (Trees). A soylent cell generated by [[Tower|Towers]] is boosted if there's a tree on it. The gray number to the bottom right (+0.4) is additional energy gained from the Energy Production [[ERN Portal]] upgrade.
    * USE is the current energy usage from units that are currently requesting build or ammo packets.    * USE is the current energy usage from units that are currently requesting build or ammo packets.
-   * STORE is energy that you currently have in your storage. The green number below it (in the screenshot, 78) is additional energy storage provided from [[UltraCap]]s.+   * STORE is energy that you currently have in your storage. The green number below it (78 in Screenshot 1) is additional energy storage provided from [[UltraCap|UltraCaps]].
 The Info button to the top right can be clicked and provides information on gameplay and units. The Info button to the top right can be clicked and provides information on gameplay and units.
  
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 <WRAP clear /> <WRAP clear />
  
-====Bottom-Left====+====Bottom left====
 <WRAP> <WRAP>
-{{ user_interface_panel_bottomleft.png}} +[{{ user_interface_panel_bottomleft.png|Screenshot 2 - Bottom left UI panel.}}]
 The bottom left side of the UI displays a few informational panels. The bottom left side of the UI displays a few informational panels.
  
 ===Left panel=== ===Left panel===
-Displays terrain height and Creeper/Anti-Creeper value on the cell under mouse cursor (in the screenshot, terrain height on the cell under cursor is 6, and there's 2.1 of Creeper on it). The UPS value displays the game's current logical framerate (Updates Per Second). Directly under UPS are the coordinates of the cell under mouse cursor (in the screenshot, X36 Y79).+Displays terrain height and Creeper/Anti-Creeper value on the cell under mouse cursor (in Screenshot 2, terrain height on the cell under cursor is 6, and there's 2.1 of Creeper on it). The UPS value displays the game's current logical framerate (Updates Per Second). Directly under UPS are the coordinates of the cell under mouse cursor (X36 Y79 in Screenshot 2).
  
 ===Middle panel=== ===Middle panel===
-Displays a graph of total Creeper and Anti-Creeper from the last minute of the game. Total, Delta and Cover are tabs that can be clicked on, which toggle different visibility for the graph. Total displays the total volume of Creeper/AC in the level, Delta displays the change (positive or negative) in Creeper/AC at each step, and Cover displays total terrain coverage. Creeper graph is drawn with a blue line, whereas AC graph is drawn with a gray one. In top left and top right of this UI panel is the total amount of Creeper and Anti-Creeper currently present in the level.+Displays a graph of total Creeper and Anti-Creeper from the last minute of the game. Total, Delta and Cover are tabs that can be clicked on, which toggle different visibility for the graph. Total displays the total volume of Creeper/AC in the level, Delta displays the change (positive or negative) in Creeper/AC at each step, and Cover displays total terrain coverage. Creeper graph is drawn with a blue line, whereas AC graph is drawn with a gray one. In top left and top right of this UI panel is the total amount of Creeper and Anti-Creeper currently present in the level. Red 'explosion' markers indicate a unit destroyed by Creeper (blue/green if the unit was unfinished). Pointing to the marker shows the name of the unit and displays a purple indicator pointing to the location of the destroyed unit.
  
 [{{ user_interface_panel_bottomleft_cutoff.png|Screenshot from the Game tab in the Map Editor.}}] [{{ user_interface_panel_bottomleft_cutoff.png|Screenshot from the Game tab in the Map Editor.}}]
 ===Right panel=== ===Right panel===
-Displays information on the current status of the Creeper Cutoff point, if one is set. In this case, if the average Creeper per cell reaches OFF status (in the screenshot, 3.5), most Creeper emission based features (e.g. Emitters, Creeper Breeder) stop producing. They will start producing again once the average Creeper per cell goes back down (in the screenshot, 0.6).+Displays information on the current status of the Creeper Cutoff point, if one is set. In this case, if the average Creeper per cell reaches OFF status (3.5 in Screenshot 2), most Creeper emission based features (e.g. Emitters, Creeper Breeder) stop producing. They will start producing again once the average Creeper per cell goes back down (0.6 in Screenshot 2).
 </WRAP> </WRAP>
 <WRAP clear /> <WRAP clear />
  
 <=[[Start| Index]] <=[[Start| Index]]
cw4/info/game_interface.1608741257.txt.gz · Last modified: 2020/12/23 11:34 by Grabz