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cw4:info:emitter

Index

Emitter

Emitters create Creeper. Emitters can be disabled with a Nullifier.

Emitters have Emit Power and Interval. Interval means how often an Emitter will emit, and Emit Power means the amount of Creeper that will be created. An interval of 30 means an Emitter emits every 1 second, 60 means every 2 seconds etc.

An Emitter occupies 9 cells underneath. Emitters spawn Creeper evenly on 8 cells underneath, with 1 cell ignored each time at random. Each emission, the entire Emit Power value, divided by 8, is added to 8 cells underneath.

Emitters are able to activate Mesh underneath them, though the Mesh must be touching the very middle of the emitter.

:!: Note: Stashes, breeder terrain1), and emitters turn “off” when the Creeper Cutoff limit is reached. The Creeper cutoff level is displayed on the map as part of the information pane on the lower left of the User Interface.

Emitters have editable attributes, which can be modified using the map editor:

Emit Amt: Amount of creeper emitted every interval. The amount is split between 8 tiles directly underneath the emitter, with 1 tile ignored at random. A negative value will cause the emitter to generate anticreeper at the equivalent positive value.

Emit Delay: The amount of time, in either frames or seconds, between creeper emissions.

Start Delay: The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first emission.

Index

1)
Creeper breeder only, not AC breeder terrain
cw4/info/emitter.txt · Last modified: 2023/01/16 20:14 by Mysterymaster