cw4:frequently_asked_questions
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cw4:frequently_asked_questions [2020/09/17 09:49] – [Game Mechanics FAQs] Added "Hold" objective Karsten75 | cw4:frequently_asked_questions [2020/09/17 09:53] – Aligned headers Karsten75 |
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**A:** The Hold/survive objective will keep counting time so long as you hold the minimum number of bases (in this case 1, since there is only 1 on the map). The objective time is the minimum time, so you get the Hold objective when you reach that time. You can keep running the time up as long as you want... or can. Now in this mission, you can hold the mission as long as you care to once it is stable. One of the reasons I wanted to see your plays on this mission is I wanted to establish what seemed like an adequately long time to take over this type of map. What I'd like to do in other similar missions (in the full game) is add Creeper++ but with a really long initial time. After that, the map will more and more aggressive. Most people will have bugged out by then because most people will have one or more objectives already. For those that want to get the longest possible Hold time, that's when the challenge would begin. That's the idea anyway. For this map I think I'll make a setting on the Hold objective that says the min time is also the 'max' time. As in the Hold objective doesn't keep counting up past the specified time. That's the simpler scenario for maps that don't want to have some sort of ramp-up-to-eventual-destruction mechanic. | **A:** The Hold/survive objective will keep counting time so long as you hold the minimum number of bases (in this case 1, since there is only 1 on the map). The objective time is the minimum time, so you get the Hold objective when you reach that time. You can keep running the time up as long as you want... or can. Now in this mission, you can hold the mission as long as you care to once it is stable. One of the reasons I wanted to see your plays on this mission is I wanted to establish what seemed like an adequately long time to take over this type of map. What I'd like to do in other similar missions (in the full game) is add Creeper++ but with a really long initial time. After that, the map will more and more aggressive. Most people will have bugged out by then because most people will have one or more objectives already. For those that want to get the longest possible Hold time, that's when the challenge would begin. That's the idea anyway. For this map I think I'll make a setting on the Hold objective that says the min time is also the 'max' time. As in the Hold objective doesn't keep counting up past the specified time. That's the simpler scenario for maps that don't want to have some sort of ramp-up-to-eventual-destruction mechanic. |
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==== Units ==== | ===== Units ===== |
=== Cannon === | === Cannon === |
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==== Terrain ==== | ===== Terrain ===== |
==== Creeper/Wave Mechanics ==== | ===== Creeper/Wave Mechanics ===== |
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===== Pre-release FAQs ===== | ===== Pre-release FAQs ===== |
cw4/frequently_asked_questions.txt · Last modified: 2021/01/09 18:02 by Sanian