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cw4:custom_units

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Custom Units

How to

MagicaVoxel is recommend to start with.

It's free, and doesn't take a lot of training to get going. You can watch a 5 minute video and get the gist of it. Use version 0.99.2 until 0.99.4 comes out. 0.99.3 has an export bug that will rotate the object and mess with the origin (Author has been notified).

When you export, export as an “obj”. CW4 will want that obj as well as the png file that goes with it. The obj is just a text file that specified the geometry of the model and the png is the texture to places over that geometry.

.vox files created by MagicaVoxel can be directly imported an in many instances result in a much smaller model with fewer vertexes - this is good for performance.

Another good voxel tool is Qubicle. The full version isn't free. It was used for the prototype units in CW4.

Anyone could also use Blender or any 3D modeler, but if you don't know how, they can be a really steep learning curve.

What

The game needs both the .obj for the actual model and the texture file (usually a .png file, so make sure you have both available for import into the C-Pack editor.

The CPACK editor can also directly import the .vox files created by MagicaVoxel and this usually results in a more efficient model. If you import the .vox file, the model and texture will both be imported into the CPACK editor.

Please don't use images that you do not have the rights to use, that are the property of others, have licensing fees or require attributions. Links to repositories that are not family-safe are not welcome. The sole right of decision-making rests with Knuckle Cracker.

Some links from the MagicaVoxel website

Sketchfab . Some models are free, some have rights and others need to be purchased.

Converting units/importing unit formats

Ownership rights

Anything you upload to knucklecracker.com website, or the affiliated game servers transfers a royalty-free license to knuckle Cracker LLC. for future use in any form.

Whatever the ownership rights are, it should be indicated in the relevant section of the CPACK.

Units or models that you use in your map may be one of:

  • original content - covered by the statement above
  • licensed work - this is something that you purchased and obtained usage rights for. If this is not royalty-free, you cannot use it in a map you upload to the knuckle Cracker servers. If it is royalty-free, then you may upload any number of maps using it. However, the right to use the model does not transfer to other mapmakers.
  • Attribution-required licensing - you and other players may use the models in maps, In all cases the original attribution should be propagated in the CPACK.
  • other - if no attribution is required, no restrictions to use and re-use applies.

Violation of these rules may result in a copyright strike against the Knuckle Cracker website and your content will be removed if found to be in violation.

cw4/custom_units.1551117221.txt.gz · Last modified: 2019/02/25 12:53 by Karsten75