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cw4:cpack:docs:4b916d16-43fa-486f-a1c0-aac0cbcc8cea [2022/10/25 15:53] – Finished Vertucw4:cpack:docs:4b916d16-43fa-486f-a1c0-aac0cbcc8cea [2023/09/01 16:32] (current) – Update sweep Vertu
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 ===== Global Scripts ===== ===== Global Scripts =====
-==== Pre-Gameload ====+==== Pre unit runtime scripts====
 <tabbox Settings> <tabbox Settings>
-This is actually only for [[cw4:cmod:docs:27ac8ff9-cc9a-4215-9f3f-d11431b5176d|Invader Emitters]] as it was originally going to be a far more complex mechanic. 
   * Defines how many Invader Emitters the player starts with and can place down.   * Defines how many Invader Emitters the player starts with and can place down.
   * IS_SPACE_MISSION is a Boolean which disables the flaming effect entry of [[cw4:cmod:docs:27ac8ff9-cc9a-4215-9f3f-d11431b5176d|Invader Emitters]] to better fit a theme of there being no atmosphere in the map.   * IS_SPACE_MISSION is a Boolean which disables the flaming effect entry of [[cw4:cmod:docs:27ac8ff9-cc9a-4215-9f3f-d11431b5176d|Invader Emitters]] to better fit a theme of there being no atmosphere in the map.
 +  * PAC_MODE toggle as this CPACK can work outside of the PAC setting.
 <tabbox Expansion V Power Use> <tabbox Expansion V Power Use>
 Controls how much Power each of the VPAC units here uses in Play As Creeper mode.\\ Controls how much Power each of the VPAC units here uses in Play As Creeper mode.\\
 Also provides a Boolean for enabling/disabling PAC mode. Also provides a Boolean for enabling/disabling PAC mode.
 </tabbox> </tabbox>
-==== Post-Gameload ==== +==== Post unit runtime scripts==== 
-<tabbox Invlader flare (Epic typo)>+<tabbox VISUALS>
 NAWUE TOUCHY!!!\\ NAWUE TOUCHY!!!\\
-//Manages// the camera tracking visuals of units.+//Manages// the camera tracking visuals of units in this CPACK.
 <tabbox Lacer Selector> <tabbox Lacer Selector>
 :WARNING: Do not touch this script.\\ :WARNING: Do not touch this script.\\
cw4/cpack/docs/4b916d16-43fa-486f-a1c0-aac0cbcc8cea.txt · Last modified: 2023/09/01 16:32 by Vertu