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cw4:cmod:docs:fe4a67bc-f8b6-44b8-a0a9-54e89855edfb [2022/07/23 03:12] – [PAC AI:] Cross ref ipdate Vertucw4:cmod:docs:fe4a67bc-f8b6-44b8-a0a9-54e89855edfb [2023/02/06 08:54] (current) – [LORE EXTRA:] Typo fix Vertu
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 <=[[cw4:info:start#custom_units| Index]]\\ <=[[cw4:info:start#custom_units| Index]]\\
 <=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\ <=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\
-====== [VAU CPack] Summoner ======+[[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location]]\\ 
 +====== [VAU CPACK] Summoner ======
 {{ :cw4:cpack:docs:summoner.jpg?nolink&300|}} {{ :cw4:cpack:docs:summoner.jpg?nolink&300|}}
 The Summoner is a simple and frail building constructed from 200 Liftic and is responsible for Summoning available VAUs (Vertu Air Units) from the Vertu Interdimensional Empire for the purposes of securing a location for the latter purpose of obtaining more <color #800080>**<REDACTED>**</color> by using the Greenar found in the the realm of creation known as the CW4 universe as a substitute of <color #800080>**<REDACTED>**</color> that can be transmutated into <color #800080>**<REDACTED>**</color> easily. Or from your perspective, for the purpose of aiding in the subduing of the Creeper. The Summoner is a simple and frail building constructed from 200 Liftic and is responsible for Summoning available VAUs (Vertu Air Units) from the Vertu Interdimensional Empire for the purposes of securing a location for the latter purpose of obtaining more <color #800080>**<REDACTED>**</color> by using the Greenar found in the the realm of creation known as the CW4 universe as a substitute of <color #800080>**<REDACTED>**</color> that can be transmutated into <color #800080>**<REDACTED>**</color> easily. Or from your perspective, for the purpose of aiding in the subduing of the Creeper.
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   * Costs 200 Liftic to build.   * Costs 200 Liftic to build.
 +  * Summons VAUs using Liftic.
   * Can store up to 2,000 Liftic.   * Can store up to 2,000 Liftic.
   * 1 HP.   * 1 HP.
   * Causes a healthy lag spike when first ever placed in a mission.   * Causes a healthy lag spike when first ever placed in a mission.
-  * Explodes if summoning is interrupted by changing the summon type.+  * If summoning is interrupted by changing the summon type mid summon, the summoning will cancel and the Summoner will have to recharge before being able to summon again. (As though it finished summoning).
   * It becomes a very sad day when the Summoner dies with over 1,000 Liftic in storage.   * It becomes a very sad day when the Summoner dies with over 1,000 Liftic in storage.
  
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 The Summoner on it's own, as a building, can summon a limited maximum number of each VAU as displayed in it's UI. If this limit is reached, //that summoner//((On non-PAC maps, this should never mean anything as Summoners only have different caps by setting them in the editor individually or via script.)) can't summon more of that VAU onto the map.\\ The Summoner on it's own, as a building, can summon a limited maximum number of each VAU as displayed in it's UI. If this limit is reached, //that summoner//((On non-PAC maps, this should never mean anything as Summoners only have different caps by setting them in the editor individually or via script.)) can't summon more of that VAU onto the map.\\
-The Summoner will request Liftic at a default delay of 7 frames or just over 4 packets a second. This is fast but you need 150 for the cheapest VAU, the Auto Station, and 350 for the lovable Fighter, the 2nd cheapest. This value is a variable within the script that can be altered for PAC maps as a 7 frame request delay leads to a very swift infestation of VAUs that beat the player in. A heavy SAM in VPAC is on the low-end of the to-do list so no real counter to them exists from me, Vertu, as of yet.\\+The Summoner will request Liftic at a default delay of 7 frames or just over 4 packets a second. This is fast but you need 150 for the cheapest VAU, the Auto Station, and 350 for the lovable Fighter, the 2nd cheapest. This value is a variable within the script that can be altered for PAC maps as a 7 frame request delay leads to a very swift infestation of VAUs that beat the player in. <del>A heavy SAM in VPAC is on the low-end of the to-do list so no real counter to them exists from me, Vertu, as of yet.</del> The idea of a Heavy SAM to counter VAUs has seen complete failure and disinterest among the VWC project and will never come to fruition.\\
 Also, don't expect the Summoner to perfectly replace orbitals. There are many situations where they can be far more useful than more VAUs. Especially the Dampener Orbital. Also, don't expect the Summoner to perfectly replace orbitals. There are many situations where they can be far more useful than more VAUs. Especially the Dampener Orbital.
  
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 ===== Summoning a VAU: ===== ===== Summoning a VAU: =====
 {{ :cw4:cmod:docs:summoner_ui_3.jpg?nolink&100|}} {{ :cw4:cmod:docs:summoner_ui_3.jpg?nolink&100|}}
-Within the Summoner's UI, the main UI widget is the Summon Type, a choice widget. This is where you are told how much Liftic is needed to summon the selected VAU besides the description widget. When the Summoner is off cool-down after already summoning a VAU and has enough stored Liftic, it will begin to summon the VAU as specified in the Summon Type widget and you better not switch it mid-summon or it will explode and stun everything around it.\\+Within the Summoner's UI, the main UI widget is the Summon Type, a choice widget. This is where you are told how much Liftic is needed to summon the selected VAU besides the description widget. When the Summoner is off cool-down after already summoning a VAU and has enough stored Liftic, it will begin to summon the VAU as specified in the Summon Type widget. Swapping Summon Types mid summon will cancel the process entirely and the Summoner will need to recharge as though it completed the summon.\\
 All except 1 VAU (the MBF) will spawn disarmed and all will wait at the summon location for orders. So please for everyone involved, set the VAU to ARMED and don't complain that they won't fire.\\ All except 1 VAU (the MBF) will spawn disarmed and all will wait at the summon location for orders. So please for everyone involved, set the VAU to ARMED and don't complain that they won't fire.\\
-Furthermore, this process only happens then the game is unpaused as it should be obvious. The only time you can swap Summon Types after second-guessing is while paused because a frame has not gone by to immediately begin the summoning process and lock the Summoner to summon the initially selected VAU.+Furthermore, this process only happens when the game is unpaused as it should be obvious. The only time you can swap Summon Types after second-guessing is while paused because a frame has not gone by to immediately begin the summoning process and lock the Summoner to summon the initially selected VAU.
  
 ===== The description tab: ===== ===== The description tab: =====
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 endif endif
 </code> </code>
-If you (//somehow//) have no idea what the above means, here is explanation using text.\\+If you (//somehow//) have no idea what the above means, here is an explanation using text.\\
 If the Summoner is unable to summon a VAU, it switches UI states, and keeps doing so to be able to summon VAUs in the order:\\ If the Summoner is unable to summon a VAU, it switches UI states, and keeps doing so to be able to summon VAUs in the order:\\
 [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighter/VGPSF]] (default) -> [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBFs]] -> [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCCPACS]] -> [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter/EXP-VRFs]]\\ [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighter/VGPSF]] (default) -> [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBFs]] -> [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCCPACS]] -> [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter/EXP-VRFs]]\\
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 \\ \\
  
-If there is enough detectable Greenar or the user of the Rift Lab enforces it (since the virus is recessive, hence why you only know it is a virus in the first place because I told you), the virus will make the Summoner build-plan available to the user. The user of the Rift Lab then builds a Summoner provided by said hitchhiker either of out curiosity or knows well it's usefulness, beginning the 2nd phase of the Vertu incursion on the planet. The user then has the Summoner conduct numerous transaction processes to summon VAUs who will cosplay as drones with the sole purpose of being an aid to their efforts. The Summoner relays to Vertu dimensional-nodes the more complex and precise information of the planet, you, the Creeper, and literally every other detail imaginable regarding wherever this is happening and with great interest in the about of Greenar available. Typically, everything goes well as the user of the Rift Lab summons VAUs to aid in fighting the Creeper and eventually wins extra swiftly thanks to the VAUs. The Rift Lab then leaves for seemingly no reason (while baffling Vertu every time) and Vertu has all the quantum information to send whatever they wish to go and strip-mine the entire planet (if it's rich enough in Greenar) or do what ever the hell they wish to the planet and now that the Rift Lab has left, can begin to invade the area, starting phase 3.\\+If there is enough detectable Greenar or the user of the Rift Lab enforces it (since the virus is recessive, hence why you only know it is a virus in the first place because I told you), the virus will make the Summoner build-plan available to the user. The user of the Rift Lab then builds a Summoner provided by said hitchhiker either of out curiosity or knows well it's usefulness, beginning the 2nd phase of the Vertu incursion on the planet. The user then has the Summoner conduct numerous transaction processes to summon VAUs who will cosplay as drones with the sole purpose of being an aid to their efforts. The Summoner relays to Vertu dimensional-nodes the more complex and precise information of the planet, you, the Creeper, and literally every other detail imaginable regarding wherever this is happening and with great interest in the amount of Greenar available. Typically, everything goes well as the user of the Rift Lab summons VAUs to aid in fighting the Creeper and eventually wins extra swiftly thanks to the VAUs. The Rift Lab then leaves for seemingly no reason (while baffling Vertu every time) and Vertu has all the quantum information to send whatever they wish to go and strip-mine the entire planet (if it's rich enough in Greenar) or do what ever the hell they wish to the planet and now that the Rift Lab has left, can begin to invade the area, starting phase 3.\\
 \\ \\
  
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 ====== Download location and CPACK information location: ====== ====== Download location and CPACK information location: ======
 [[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location]]\\ [[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location]]\\
- 
 <=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\ <=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\
 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
cw4/cmod/docs/fe4a67bc-f8b6-44b8-a0a9-54e89855edfb.1658560340.txt.gz · Last modified: 2022/07/23 03:12 by Vertu