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cw4:4rpl_tools [2024/01/18 15:56] – [Faster vanilla unit placement : Snapping Tool] Kallicw4:4rpl_tools [2024/03/16 19:53] (current) – [Automated Tower Grid Building] Added a statement for clarity of how to use it. LiteralNoob
Line 582: Line 582:
  
 $rmb:1 # right click button $rmb:1 # right click button
-$index:0 
  
-Once 
- @MakeSoundList 
-endOnce 
  
-if (GetMappedKey("Custom1" false)) +if(<-inputDelay gt0) <-inputDelay 1 - ->inputDelay endif 
- Mod(<-Index 1 +, <-soundCount) ->index+ 
 +if (GetMappedKey("Custom1" false) <-inputDelay eq0 &&) 
 + 2 ->inputDelay 
 + Mod(<-index 1 +, <-soundCount) ->index
  <-soundList[<-index] ->soundName  <-soundList[<-index] ->soundName
  TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)  TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)
 endIf endIf
  
-if (GetMappedKey("Custom2" false)) +if(GetMappedKey("Custom2" false) <-inputDelay eq0 &&) 
- Mod2(<-Index 1 -, <-soundCount) ->index+ 2 ->inputDelay 
 + Mod2(<-index 1 -, <-soundCount) ->index
  <-soundList[<-index] ->soundName  <-soundList[<-index] ->soundName
  TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)  TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)
Line 601: Line 601:
  
 if (GetMouseButtonDown(<-rmb true )) if (GetMouseButtonDown(<-rmb true ))
- PlaySoundAtPosition(<-soundName 8 GetCameraPosition) + PlaySoundAtPosition(<-soundName 8 GetCameraPosition V3(0 0.1 0) +)
 endif endif
- + 
 +:Once 
 + -1 ->index #So we start at 0, not 1. 
 + @MakeSoundList 
 :MakeSoundList :MakeSoundList
- +
  "ADAMessage"    "ADAMessage"  
  "ADAMessagesClose"    "ADAMessagesClose"  
Line 633: Line 637:
  "Explosion"    "Explosion"  
  "Explosion_1"    "Explosion_1"  
- "Explosion_10"   
- "Explosion_11"   
- "Explosion_12"   
  "Explosion_2"    "Explosion_2"  
  "Explosion_3"    "Explosion_3"  
Line 643: Line 644:
  "Explosion_8"    "Explosion_8"  
  "Explosion_9"    "Explosion_9"  
 + "Explosion_10"  
 + "Explosion_11"  
 + "Explosion_12"  
  "HoverOpen"    "HoverOpen"  
  "InfoCacheCollected"    "InfoCacheCollected"  
Line 715: Line 719:
  "Warning2"    "Warning2"  
  List ->soundList  List ->soundList
- +
  "AlarmClock"   "AlarmClock" 
  "GreenarRefinery"    "GreenarRefinery"  
Line 724: Line 728:
  "SoundLoop_alarm0"    "SoundLoop_alarm0"  
  "SoundLoop_alarm1"    "SoundLoop_alarm1"  
- "SoundLoop_alarm10"   
- "SoundLoop_alarm11"   
- "SoundLoop_alarm12"   
- "SoundLoop_alarm13"   
- "SoundLoop_alarm14"   
- "SoundLoop_alarm15"   
  "SoundLoop_alarm2"    "SoundLoop_alarm2"  
  "SoundLoop_alarm3"    "SoundLoop_alarm3"  
Line 738: Line 736:
  "SoundLoop_alarm8"    "SoundLoop_alarm8"  
  "SoundLoop_alarm9"    "SoundLoop_alarm9"  
 + "SoundLoop_alarm10"  
 + "SoundLoop_alarm11"  
 + "SoundLoop_alarm12"  
 + "SoundLoop_alarm13"  
 + "SoundLoop_alarm14"  
 + "SoundLoop_alarm15"  
  "SoundLoop_ambience0"    "SoundLoop_ambience0"  
- "SoundLoop_ambience1"   + "SoundLoop_ambience1"   
- "SoundLoop_ambience10"  +
  "SoundLoop_ambience2"    "SoundLoop_ambience2"  
  "SoundLoop_ambience3"    "SoundLoop_ambience3"  
Line 749: Line 752:
  "SoundLoop_ambience8"    "SoundLoop_ambience8"  
  "SoundLoop_ambience9"    "SoundLoop_ambience9"  
 + "SoundLoop_ambience10"  
  "SoundLoop_gun0"    "SoundLoop_gun0"  
  "SoundLoop_gun1"    "SoundLoop_gun1"  
Line 754: Line 758:
  "SoundLoop_gun3"    "SoundLoop_gun3"  
  "SoundLoop_hum0"    "SoundLoop_hum0"  
- "SoundLoop_hum1"  + "SoundLoop_hum1"  
 + "SoundLoop_hum2"   
 + "SoundLoop_hum3"   
 + "SoundLoop_hum4"   
 + "SoundLoop_hum5"   
 + "SoundLoop_hum6"   
 + "SoundLoop_hum7"   
 + "SoundLoop_hum8"   
 + "SoundLoop_hum9"   
  "SoundLoop_hum10"    "SoundLoop_hum10"  
  "SoundLoop_hum11"    "SoundLoop_hum11"  
Line 764: Line 776:
  "SoundLoop_hum17"   "SoundLoop_hum17" 
  "SoundLoop_hum18"    "SoundLoop_hum18"  
- "SoundLoop_hum2"   
- "SoundLoop_hum3"   
- "SoundLoop_hum4"   
- "SoundLoop_hum5"   
- "SoundLoop_hum6"   
- "SoundLoop_hum7"   
- "SoundLoop_hum8"   
- "SoundLoop_hum9"   
  "SoundLoop_machine0"    "SoundLoop_machine0"  
  "SoundLoop_machine1"    "SoundLoop_machine1"  
- "SoundLoop_machine10"   
- "SoundLoop_machine11"   
- "SoundLoop_machine12"   
  "SoundLoop_machine2"    "SoundLoop_machine2"  
  "SoundLoop_machine3"    "SoundLoop_machine3"  
Line 785: Line 786:
  "SoundLoop_machine8"   "SoundLoop_machine8" 
  "SoundLoop_machine9"    "SoundLoop_machine9"  
 + "SoundLoop_machine10"  
 + "SoundLoop_machine11"  
 + "SoundLoop_machine12"  
  "SoundLoop_misc0"    "SoundLoop_misc0"  
  "SoundLoop_misc1"    "SoundLoop_misc1"  
Line 797: Line 801:
  "ambient"   "ambient" 
  List ->loopSoundList  List ->loopSoundList
- +
  GetListCount(<-soundList) ->soundCount  GetListCount(<-soundList) ->soundCount
- TraceAllSp ("List of " <-soundCount "sounds available"+ TraceAllSp("List of " <-soundCount "sounds available"
- TraceAllSp ("There are also " GetListCOunt(<-loopSoundList) "looping sounds that cannot be played in this module"+ TraceAllSp("There are also " GetListCOunt(<-loopSoundList) "looping sounds that cannot be played in this module"
- TraceAllSP ("Press and hold user key 1/2 to scroll through the sound list." ) + TraceAllSP("Press and hold KeyPad 1 / 2 to scroll through the sound list."
- TraceAllSp ("Left-click mouse to listen to it.")+ TraceAllSp("Left-click mouse to listen to it.")
 </code> </code>
  
Line 812: Line 816:
  
 A few notes. A few notes.
- +  * The script will attempt to unpause the game, since looping sounds only play when not paused due to being attached to a unit.
-  * The Greenar Refinery sound is spatial and you have to be in freeview and right upon the unit in location (1,1) to hear it. +
-  * The script will attempt to unpause the game, since looping sounds only play when not paused.+
   * Remember to unmute game music.   * Remember to unmute game music.
  
Line 824: Line 826:
  
 $rmb:1 # right click button $rmb:1 # right click button
-$index:0 
  
-Once +if(<-inputDelay gt0<-inputDelay 1 - ->inputDelay endif 
- @MakeSoundList +
- CreateUnitOnTerrain("infocache" 1 1 1) ->unitUID +
- false ->soundOn +
- Getpause ->pause +
-endOnce+
 SetUnitPosition(<-unitUID GetCameraPosition V3(0 1.5 0) +) SetUnitPosition(<-unitUID GetCameraPosition V3(0 1.5 0) +)
  
-if (GetMappedKey("Custom1" false)) +if(GetMappedKey("Custom1" false) <-inputDelay eq0 &&) 
- Mod(<-Index 1 +, <-soundCount) ->index+ 2 ->inputDelay 
 + Mod(<-index 1 +, <-soundCount) ->index
  <-loopSoundList[<-index] ->soundName  <-loopSoundList[<-index] ->soundName
- TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)+ TraceAll("This is sound #" <-index ", " DQ <-soundName DQ)
 endIf endIf
  
-if (GetMappedKey("Custom2" false)) +if(GetMappedKey("Custom2" false) <-inputDelay eq0 &&) 
- Mod2(<-Index 1 -, <-soundCount) ->index+ 2 ->inputDelay 
 + Mod2(<-index 1 -, <-soundCount) ->index
  <-loopSoundList[<-index] ->soundName  <-loopSoundList[<-index] ->soundName
- TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)+ TraceAll("This is sound #" <-index ", " DQ <-soundName DQ)
 endIf endIf
  
-if (GetMouseButtonDown(<-rmb true )) +if(GetMouseButtonDown(<-rmb true)) 
- If (<-soundOn)+ If(<-soundOn)
  StopSoundLoop(<-unitUID)  StopSoundLoop(<-unitUID)
  Not(<-soundOn) ->soundOn  Not(<-soundOn) ->soundOn
  SetPause(<-pause)  SetPause(<-pause)
- TraceAllSp ("Stopping " <-soundName " from playing")+ TraceAllSp("Stopping " <-soundName " from playing")
  else  else
- TraceAllSp ("Can you hear " <-soundName " playing?")+ TraceAllSp("Can you hear " <-soundName " playing?")
  SetPause (false)  SetPause (false)
  PlaySoundLoop(<-soundName 5 <-unitUID)   PlaySoundLoop(<-soundName 5 <-unitUID)
  Not(<-soundOn) ->soundOn  Not(<-soundOn) ->soundOn
  endif  endif
-  
 endif endif
  
Line 864: Line 862:
  TraceAllSp("Goodbye!")  TraceAllSp("Goodbye!")
  DestroyUnit(<-unitUID true true true)  DestroyUnit(<-unitUID true true true)
 + if(<-soundOn) SetPause(true) endif
 +
 +:Once
 + -1 ->index #So we start at 0, not 1.
 + @MakeSoundList
 + CreateUnitOnTerrain("infocache" 1 1 1) ->unitUID
 + false ->soundOn
 + Getpause ->pause
  
-  
 :MakeSoundList :MakeSoundList
- +
  "ADAMessage"    "ADAMessage"  
  "ADAMessagesClose"    "ADAMessagesClose"  
Line 895: Line 900:
  "Explosion"    "Explosion"  
  "Explosion_1"    "Explosion_1"  
- "Explosion_10"   
- "Explosion_11"   
- "Explosion_12"   
  "Explosion_2"    "Explosion_2"  
  "Explosion_3"    "Explosion_3"  
Line 905: Line 907:
  "Explosion_8"    "Explosion_8"  
  "Explosion_9"    "Explosion_9"  
 + "Explosion_10"  
 + "Explosion_11"  
 + "Explosion_12"  
  "HoverOpen"    "HoverOpen"  
  "InfoCacheCollected"    "InfoCacheCollected"  
Line 915: Line 920:
  "MissionObjectiveFail"    "MissionObjectiveFail"  
  "MissionObjectiveRequiredComplete"    "MissionObjectiveRequiredComplete"  
- "MissionScan"     + "MissionScan"    "InhibitorFiring"   
- "InhibitorFiring"   +
  "MissionSpaceInitiateJump"    "MissionSpaceInitiateJump"  
  "MissionSpacePanelClose"    "MissionSpacePanelClose"  
Line 964: Line 968:
  "SporePrelaunch"    "SporePrelaunch"  
  "SprayerFire"    "SprayerFire"  
- "Stun"     + "Stun"    "CannonFire"  
- "CannonFire"  +
  "SurviveBaseOffline"    "SurviveBaseOffline"  
  "SurviveBaseWarn"    "SurviveBaseWarn"  
  "ThorGun"    "ThorGun"  
- "TotemExplosion"    + "TotemExplosion"   "UnitHoverLand"  
- "UnitHoverLand"  +
  "UnitBuild"    "UnitBuild"  
  "UnitExplosion"    "UnitExplosion"  
Line 989: Line 991:
  "SoundLoop_alarm0"    "SoundLoop_alarm0"  
  "SoundLoop_alarm1"    "SoundLoop_alarm1"  
- "SoundLoop_alarm10"   
- "SoundLoop_alarm11"   
- "SoundLoop_alarm12"   
- "SoundLoop_alarm13"   
- "SoundLoop_alarm14"   
- "SoundLoop_alarm15"   
  "SoundLoop_alarm2"    "SoundLoop_alarm2"  
  "SoundLoop_alarm3"    "SoundLoop_alarm3"  
Line 1003: Line 999:
  "SoundLoop_alarm8"    "SoundLoop_alarm8"  
  "SoundLoop_alarm9"    "SoundLoop_alarm9"  
 + "SoundLoop_alarm10"  
 + "SoundLoop_alarm11"  
 + "SoundLoop_alarm12"  
 + "SoundLoop_alarm13"  
 + "SoundLoop_alarm14"  
 + "SoundLoop_alarm15"  
  "SoundLoop_ambience0"    "SoundLoop_ambience0"  
- "SoundLoop_ambience1"   + "SoundLoop_ambience1"   
- "SoundLoop_ambience10"  +
  "SoundLoop_ambience2"    "SoundLoop_ambience2"  
  "SoundLoop_ambience3"    "SoundLoop_ambience3"  
Line 1014: Line 1015:
  "SoundLoop_ambience8"    "SoundLoop_ambience8"  
  "SoundLoop_ambience9"    "SoundLoop_ambience9"  
 + "SoundLoop_ambience10"  
  "SoundLoop_gun0"    "SoundLoop_gun0"  
  "SoundLoop_gun1"    "SoundLoop_gun1"  
Line 1019: Line 1021:
  "SoundLoop_gun3"    "SoundLoop_gun3"  
  "SoundLoop_hum0"    "SoundLoop_hum0"  
- "SoundLoop_hum1"  + "SoundLoop_hum1"  
 + "SoundLoop_hum2"   
 + "SoundLoop_hum3"   
 + "SoundLoop_hum4"   
 + "SoundLoop_hum5"   
 + "SoundLoop_hum6"   
 + "SoundLoop_hum7"   
 + "SoundLoop_hum8"   
 + "SoundLoop_hum9"   
  "SoundLoop_hum10"    "SoundLoop_hum10"  
  "SoundLoop_hum11"    "SoundLoop_hum11"  
Line 1029: Line 1039:
  "SoundLoop_hum17"   "SoundLoop_hum17" 
  "SoundLoop_hum18"    "SoundLoop_hum18"  
- "SoundLoop_hum2"   
- "SoundLoop_hum3"   
- "SoundLoop_hum4"   
- "SoundLoop_hum5"   
- "SoundLoop_hum6"   
- "SoundLoop_hum7"   
- "SoundLoop_hum8"   
- "SoundLoop_hum9"   
  "SoundLoop_machine0"    "SoundLoop_machine0"  
  "SoundLoop_machine1"    "SoundLoop_machine1"  
- "SoundLoop_machine10"   
- "SoundLoop_machine11"   
- "SoundLoop_machine12"   
  "SoundLoop_machine2"    "SoundLoop_machine2"  
  "SoundLoop_machine3"    "SoundLoop_machine3"  
Line 1050: Line 1049:
  "SoundLoop_machine8"   "SoundLoop_machine8" 
  "SoundLoop_machine9"    "SoundLoop_machine9"  
 + "SoundLoop_machine10"  
 + "SoundLoop_machine11"  
 + "SoundLoop_machine12"  
  "SoundLoop_misc0"    "SoundLoop_misc0"  
  "SoundLoop_misc1"    "SoundLoop_misc1"  
Line 1062: Line 1064:
  "ambient"   "ambient" 
  List ->loopSoundList  List ->loopSoundList
- +
  GetListCount(<-loopSoundList) ->soundCount  GetListCount(<-loopSoundList) ->soundCount
- TraceAllSp ("List of " <-soundCount "looping sounds available"+ TraceAllSp("List of " <-soundCount "looping sounds available"
- TraceAllSP ("Press and hold user key 1/2 to scroll through the sound list." ) + TraceAllSP("Press and hold KeyPad 1 / 2 to scroll through the sound list."
- TraceAllSp ("Move mouse out of edit box. Left-click mouse to listen to a sound. " ) + TraceAllSp("Move mouse out of edit box. Left-click mouse to listen to a sound. ") 
- TraceAllSP ("Left-click to turn off again."+ TraceAllSP("Left-click to turn off again."
- TraceAllSp ("Remember to mute music!")+ TraceAllSp("Remember to mute music!")
 </code> </code>
  
Line 2337: Line 2339:
 The below script originally existed as a map script that builds out the tower grid for/alongside the player. I've adapted it for console usage in the editor, by blocking out specicific code and instantly constructing all towers that it places. The below script originally existed as a map script that builds out the tower grid for/alongside the player. I've adapted it for console usage in the editor, by blocking out specicific code and instantly constructing all towers that it places.
  
-If you have a large map with varied terrain and you want to want wire it up fast, then this script is worth a try.+If you have a large map with varied terrain and you want to want to wire it up fast, then this script is worth a try.
  
 New towers will be constructed if they can connect to: existing riftlab, m-rift, pylons, energy pods and towers. New towers will be constructed if they can connect to: existing riftlab, m-rift, pylons, energy pods and towers.
 +
 +To run the console script, simply let it run continuously.
  
 <hidden click here for source code> <hidden click here for source code>
Line 2346: Line 2350:
 # AutoTowerGrid # AutoTowerGrid
 # by Kalli # by Kalli
 +# Script is to run continuously in the console!
  
 $pacMode:0 # Makes all units built by the pilot unselectable and undeletable by the player $pacMode:0 # Makes all units built by the pilot unselectable and undeletable by the player
cw4/4rpl_tools.1705611415.txt.gz · Last modified: 2024/01/18 15:56 by Kalli