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crpl:examine_map_resources [2014/02/03 09:32] – created Grayzzurcrpl:examine_map_resources [2022/12/26 14:23] (current) – rework Grabz
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-~~DISCUSSION~~ 
- 
 <-[[crpl:crplreference|CRPL Language Reference]] <-[[crpl:crplreference|CRPL Language Reference]]
  
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 You can open any map in the editor to view its CRPL scripts and graphics resources. This can be a great learning tool in order to discover how another map performs some function you may wish to use or modify in your own maps, or just to discover how things work. You can open any map in the editor to view its CRPL scripts and graphics resources. This can be a great learning tool in order to discover how another map performs some function you may wish to use or modify in your own maps, or just to discover how things work.
  
-  - First you need to create an empty project of your own. Map size and name does not matter+To open a map in the editor, we have to move it from its location on disk to the folder containing CW3 editor projects. 
-  - Next, delete the ''save.cw3'' file in your project'folder (location would be the following folder in your Documents or My Documents folder: CreeperWorld3\WorldEditor\//<<Project Name>>//)+ 
-  - Take the .cw3 file from the map you wish to inspect. This can be the downloaded .cw3 from a Colonial Space map, pulled off the forum, or even a save game file from a mission in the game you're playing. Copy this file into your project folder and rename it to ''save.cw3''+  -  Navigate to ''Documents/creeperworld3/WorldEditor'' and create a new folder. The name of the folder will be the name of the new editor project
-  - Open the project, and all the scripts in the map will be extracted into a ''scripts'' folder in your project folder. In addition, while you have the terrain editor open, pressing the ''i'' key will cause all the custom graphics images to be saved into an ''extractedImages'' folder in your project folder.+  - Take the .cw3 file from the map you wish to inspect. This can be the downloaded .cw3 from a Colonial Space map, pulled off the forum, or even a save game file from a mission in the game you're playing. Copy this file into the previously created project folder and rename it to ''save.cw3''
 +  - Your folder structure should look like this: ''Documents/creeperworld3/WorldEditor/«Project Name»/save.cw3'' 
 +  - In CW3, navigate to Projects -> Edit to open the project, and all the scripts in the map will be extracted into a ''scripts'' folder in your project folder. In addition, while you have the terrain editor open, pressing the ''i'' key will cause all the custom graphics images to be saved into an ''extractedImages'' folder in your project folder.
  
 Folders: Folders:
- CreeperWorld3\ColonialSpace\maps - Colonial Space downloads + creeperworld3\colonialspace\maps - Colonial Space downloads 
- CreeperWorld3\WorldEditor\<Project Name> - Your editor projects + creeperworld3\WorldEditor\<Project Name> - Your editor projects 
- CreeperWorld3\data\sectors\DMD - Dial Map Device maps (generated, no CRPL) + creeperworld3\data\sectors\DMD - Dial Map Device maps (generated, no CRPL) 
- CreeperWorld3\data\sectors\internal\ - Built-in maps+ creeperworld3\data\sectors\internal\ - Built-in maps
  1 - Arc Eternal  1 - Arc Eternal
  5 - Credits mission  5 - Credits mission
crpl/examine_map_resources.1391437964.txt.gz · Last modified: 2014/10/01 15:02 (external edit)