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crpl:docs:showgameeventtag

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~~DISCUSSION~~ <- CRPL reference <- Utility Commands

ShowGameEventTag

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ArgumentsResultNotation
s1, s2, n1, n2, x1, y1

Description

(color, icon, line1, line2, targetPixelX, targetPixelY)

A command that takes six arguments and displays a message on-screen.

Argument 1 is the colour of the message, from “RED”, “GREEN”, “BLUE”, “PURPLE”, “CYAN”, “YELLOW”, “GRAY”, “BLACK”

Argument 2 is the icon of the message, from “NONE”, “INFO”, “CRPLCORE”, “COLLECTOR”, “RELAY”, “REACTOR”, “SHIELD”, “OREMINE” ,“SIPHON”, “TERP”, “GUPPY”, “PULSECANNON”, “MORTAR”, “STRAFER”, “BOMBER”, “NULLIFIER”, “SPRAYER”, “BEAM”, “SNIPER”, “FORGE”, “BERTHA”, “THOR”, “EMITTER”, “ANTIEMITTER”, “SPORETOWER”, “RUNNERNEST”, “AETOWER”, “INHIBITOR”, “POWERZONE”, “OREDEPOSIT”, “TOTEM”, “MESSAGEARTIFACT”, “SHIELDKEY”, “RESOURCEPACK”, “TECHARTIFACT”, “AOO”

Arguments 3 and 4 are the two lines of the message to be displayed.

Arguments 5 and 6 are the coords of the message to be displayed in floating point pixel space.

Examples

crpl/docs/showgameeventtag.1400105203.txt.gz · Last modified: 2014/10/01 15:02 (external edit)