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crpl:docs:destroy [2020/05/30 10:31]
Sanian
crpl:docs:destroy [2020/05/30 20:02] (current)
Sanian Added a note
Line 13: Line 13:
 For the explosion mode argument, ​ 0 means no explosion and no sound, ​ For the explosion mode argument, ​ 0 means no explosion and no sound, ​
 1 means a small soundless flash, 2 means a full explosion with sound, 3 means full explosion but no sound. 1 means a small soundless flash, 2 means a full explosion with sound, 3 means full explosion but no sound.
 +
 +**Note:** If Destroy is called on SELF, the script will stop at that line. Any code after won't be executed.
  
 <color #​ed1c24>​Bug warning:</​color>​ There is some issue when deleting a docked guppy or a guppy base, the Destroy function is called again on the next pair of numbers on the stack and can potentially destroy another unit! I recommend using the SafeDestroy function from the example when deleting guppies, strafers or bobmers just to be safe. <color #​ed1c24>​Bug warning:</​color>​ There is some issue when deleting a docked guppy or a guppy base, the Destroy function is called again on the next pair of numbers on the stack and can potentially destroy another unit! I recommend using the SafeDestroy function from the example when deleting guppies, strafers or bobmers just to be safe.
crpl/docs/destroy.txt ยท Last modified: 2020/05/30 20:02 by Sanian