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crpl:docs:destroy [2020/05/30 10:31] – Sanian | crpl:docs:destroy [2020/05/30 20:02] – Added a note Sanian |
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For the explosion mode argument, 0 means no explosion and no sound, | For the explosion mode argument, 0 means no explosion and no sound, |
1 means a small soundless flash, 2 means a full explosion with sound, 3 means full explosion but no sound. | 1 means a small soundless flash, 2 means a full explosion with sound, 3 means full explosion but no sound. |
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| **Note:** If Destroy is called on SELF, the script will stop at that line. Any code after won't be executed. |
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<color #ed1c24>Bug warning:</color> There is some issue when deleting a docked guppy or a guppy base, the Destroy function is called again on the next pair of numbers on the stack and can potentially destroy another unit! I recommend using the SafeDestroy function from the example when deleting guppies, strafers or bobmers just to be safe. | <color #ed1c24>Bug warning:</color> There is some issue when deleting a docked guppy or a guppy base, the Destroy function is called again on the next pair of numbers on the stack and can potentially destroy another unit! I recommend using the SafeDestroy function from the example when deleting guppies, strafers or bobmers just to be safe. |