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crpl:docs:destroy [2019/06/14 12:18] – added a wanring about a bug when destroying guppies, with an example of solution kajacxcrpl:docs:destroy [2020/05/30 20:02] – Added a note Sanian
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 ^ Arguments ^ Result ^ Notation ^ ^ Arguments ^ Result ^ Notation ^
-|Unit UID to Destroy, Explosion Mode (0,1,2,3)| |%%n1 n2--%%|+|Unit UID to Destroy, Explosion Mode (0,1,2,3)| |''n1 n2 --''|
  
  
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 For the explosion mode argument,  0 means no explosion and no sound,  For the explosion mode argument,  0 means no explosion and no sound, 
 1 means a small soundless flash, 2 means a full explosion with sound, 3 means full explosion but no sound. 1 means a small soundless flash, 2 means a full explosion with sound, 3 means full explosion but no sound.
 +
 +**Note:** If Destroy is called on SELF, the script will stop at that line. Any code after won't be executed.
  
 <color #ed1c24>Bug warning:</color> There is some issue when deleting a docked guppy or a guppy base, the Destroy function is called again on the next pair of numbers on the stack and can potentially destroy another unit! I recommend using the SafeDestroy function from the example when deleting guppies, strafers or bobmers just to be safe. <color #ed1c24>Bug warning:</color> There is some issue when deleting a docked guppy or a guppy base, the Destroy function is called again on the next pair of numbers on the stack and can potentially destroy another unit! I recommend using the SafeDestroy function from the example when deleting guppies, strafers or bobmers just to be safe.
crpl/docs/destroy.txt · Last modified: 2021/02/05 11:43 by Karsten75