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4rpl:overview [2021/04/26 15:35] – [Working with CPACKs] Karsten754rpl:overview [2022/02/14 06:12] (current) – Attempt to make wrapping notation slightly easier to grok. serdalis
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 <=[[4rpl:start| 4RPL Scripting Language]] <=[[4rpl:start| 4RPL Scripting Language]]
 +
 +:!: To edit files you will need an editor. Read how to get started with [[creating and editing 4rpl scripts]].
  
 ====== Scripting ====== ====== Scripting ======
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 </code> </code>
  
-Run this **once** in the console and then unpause the game and let the game simulation run a few frames. You will see a stack of 100 deep creeper at map coordinate x=12 and z=23 ((For more information on the game coordinate system and why we use **x** and **z** coordinates, see [[map coordinate system]])).+Run this **once** in the console and then unpause the game and let the game simulation run a few frames. You will see a stack of 100 deep creeper at map coordinate x=12 and z=23 ((For more information on the game coordinate system and why we use **x** and **z** coordinates, see [[cw4:custom_maps#Understanding the 3D Coordinate System]])).
  
  
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 12 23 100 AddCreeper 12 23 100 AddCreeper
 AddCreeper(12 23 100) # Does the same thing as the line above. AddCreeper(12 23 100) # Does the same thing as the line above.
 +
 +1 (2 3 +) 4  # Demonstrate wrapping affects all stack locations.
 +2 3 + 1 4    # This line is the same as the one above.
 </code> </code>
  
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 The case of on-the-fly opening the editor in a map you are playing is no different -with one exception: The game doesn't know what the project directory is, so it uses "_UNKNOWN" as the directory.  Everything else is the same after that. The case of on-the-fly opening the editor in a map you are playing is no different -with one exception: The game doesn't know what the project directory is, so it uses "_UNKNOWN" as the directory.  Everything else is the same after that.
  
-If you want to grab the scripts from a map (like and FPS map) and you want to make sure you have the latest scripts. You should either create a project for the map and open it from the project page, or you should clean your _UNKNOWN directory before you open the map on the fly.+If you want to grab the scripts from a map (like an FPS map) and you want to make sure you have the latest scripts, you should either create a project for the map and open it from the project page, or you should clean your _UNKNOWN directory before you open the map on the fly.
  
 Basically, just deleting the _UNKNOWN directory is the easiest way to clean it Basically, just deleting the _UNKNOWN directory is the easiest way to clean it
4rpl/overview.1619465753.txt.gz · Last modified: 2021/04/26 15:35 by Karsten75