<- PRPL reference <- Everything Else 2

SetFailOnHQLoss

ArgumentsResultNotation
FailMission [ bool - ]

Description

Set whether the mission is failed when a HQ is destroyed. Note that this can be any ship with the large blue HQ module, even an enemy ship.

Examples

#Allow the HQ to be lost two minutes after the start of the map:
GetGameTimeFrames 3600 eq if
	0 SetFailOnHQLoss
endif