<- CRPL reference <- Movement Commands

SetUnitTargetOffsetY

ArgumentsResultNotation
Unit UID, Y pixel offset i1 y1 –

Description

Works the same way as SetTargetOffsetY but allows you to change the offset of units other than this one. Target offset is used to make the apparent strike point of snipers and beams different than the centre of the unit. See SetTargetOffsetY for details.