<- CRPL reference <- Movement Commands

SetUnitTargetOffsetX

ArgumentsResultNotation
Unit UID, X pixel offset i1 x1 –

Description

Works the same way as SetTargetOffsetX but allows you to change the offset of units other than this one. Target offset is used to make the apparent strike point of snipers and beams different than the centre of the unit. See SetTargetOffsetX and SetTargetOffsetY for details.