<- CRPL reference <- Timers

GetTimer1

ArgumentsResultNotation
Count for timer 1 -- n1

Description

Gets the current value of timer 1. Timers are set to some value, and then decrease by 1 each game frame (even if the core is in a Delay).

Examples

# Sets the creeper height to 20 on the crpl core position every 30 frames (1 second)
GetTimer1 eq0 if
CurrentCoords 20 SetCreeper
30 SetTimer1
endif