Index

:!: Available in version 1.3 and later.

GetUnits

GetUnits(<-unitType <-startPos <-range <-isSquare <-is3D <-requireLOS <-enemyState <-builtState <-imperviousState) ->units

Description

Returns list of units in range of a given position. The returned list is sorted so that the first item in the list is the closest.

unitType:
a string indicating the unit type1) to return. If empty string (“”), then all units are searched.
startPos:
a V3 (vector3) indicating the point to search outwards from.
range:
a floating point number that is the maximum distance from startPos.
isSquare:
a boolean. It means to check in a square rather than a circle around startPos. For 3D checks, the vertical displacement is also checked (so the range is effectivly a cube rather than a sphere). :!: Bug: if isSquare is true, then the startPos vector will ignore the Z-value.
is3D:
a boolean. It determines if a true 3d distance is used for range, or if only the X and Z components (2D) distance calculation is used.
requireLOS:
a boolean indicating if terrain line of sight is required.
enemyState:
an int (either 0,1,2). 0 = ignore enemy status. 1 = Only find units that are enemies. 2 = Only find units that are not enemies.
builtState:
an int (either 0,1,2). 0 = ignore built state. 1 = Only find units that are built. 2 = Only find units that are not built.
imperviousState:
an int (either 0,1,2). 0 = ignore impervious state. 1 = Only find units that are not impervious. 2 = Only find units that are impervious. Things like ore deposits are impervious.

For short range searches refer to the unit search analysis to see how the different parameters interact with finding units in a short range.

Examples

"" ->unitType
10 ->cellX
15 ->cellZ
20 ->range
false ->isSquare
true ->is3D
true ->requireLOS
2 ->enemyState
1 ->builtState
1 ->imperviousState
GetTerrain(<-cellX <-cellZ) 1 + ->terrain
 
GetUnits(<-unitType V3(<-cellX <-terrain <-cellZ) <-range <-isSquare <-is3D <-requireLOS <-enemyState <-builtState <-imperviousState) ->units

Notes

See Also

Index

1)
Unit Type can also be the GUID of a CMOD