<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]] ===== ADDGAMEEVENT ===== ^Arguments^Result^Notation^ |int string | | [Int String - ] | === Description === Arg.1 Color of Game Event. Possible colors are 3=red 2=green 1=blue 0=grey Arg.2 Text of Game Event. === Examples === s1 = GetStringFromStack(); i1 = GetIntFromStack(); stack.Push(new Data(pos)); AddGameEvent(1 "Blue Particle Emitter has spawned!") #This example will make a blue Game Event with the text "Blue Particle Emitter has spawned!".