<- [[pf:particle_fleet|Particle Fleet Home]] ======Custom Maps====== Particle Fleet comes with a map editor which allows users to create their own custom levels and (if desired) publish them to the [[pf:map_exchange|Map Exchange]]. Beyond the built-in game mechanics, the [[prpl:overview|PRPL]] scripting language allows for highly variable gameplay. =====Builtin Units===== ====Emitter==== Emitters create particles. They can have a variety of properties, including ===Rule of thumb for emitter strength=== FIXME ^ Production Interval ^ Need ^ | <100 | HQ | | 100-150 | HQ (just barely beats) | | 150-200 | HQ + a little bit of backup | | 200-500 | HQ + lots of backup | | >500 | HQ + lots of sacrificial ramming | ===Small "Blobs"=== ^ Type ^ Bond Distance ^ 2nd Bond Distance ^ Min Length ^ Max Length ^ Bond Stiffness ^ | Chain | 2 | - | 2 | 2 | 0.5 | | Box | 1 or 2 | - | 1 or 2 | 1 or 2 | 0.5 | | Centi | 2 | 2 | 2 | 2 | 0.5 | | Bar | 2 | 2 | 2 | 2 | 0.5 | | Wheel | 2 | - | 2 | 2 | 0.5 |