~~NOTOC~~ <=[[4rpl:start| Index]] ====== GetUnitUpdateCount ====== GetUnitUpdateCount ===== Description ===== Pushes the unit's update count to the stack. The update count for a unit starts at 0 when the unit is first created. It is incremented once for each frame that the game executes.\\ It does not increment when the game is paused. It only ever goes up through a mission.\\ Ideally, it increases at 30 UPS((updates per second)).\\ When used in the console or a global script, GetUnitUpdateCount will also work. It will start at 0 when you first run the script in the console or conduct a recompile. If the script is set to run while paused, GetUnitUpdateCount will increment even with the game paused. Also refer to [[GetGameUpdateCount]] and [[GetGameTickCount]] for additional timer-based commands. ===== Examples ===== trace(GetUnitUpdateCount) <=[[4rpl:start| Index]]