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cw4:cmod:docs:09f51970-ce18-45a7-9e07-e4d33a0e7ade [2022/05/02 21:29] – Forum page redirection. Vertucw4:cmod:docs:09f51970-ce18-45a7-9e07-e4d33a0e7ade [2022/07/01 01:55] (current) – [Download location and CPACK information location:] Updated Vertu
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-<=[[cw4:info:start#custom_units| Index]] +<=[[cw4:info:start#custom_units| Index]]\\ 
-====== [VAU Cpack] RESTOCKv Beacon ====== +<=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]
-:WARNINGThis page is not yet implemented. Everything here is only the way it is so it is confirmed that this is the to-be RESTOCKv page. Other pages already reference this page, hence it's initial officialization but without further development as of yet.+
  
-====== Download location and CPACK location: ====== +====== [VAU CPACK] RESTOCKv Beacon ====== 
-[[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location (see latest reply)]].\\ +The RESTOCKv Beacon, known just as "RESTOCKv", is a specific structure found within the STRUC tab that can be placed anywhere at any time, including "on top" of another unit and with no costIt will periodically use energy as a means of assessing the availability of energy from the Rift Lab or some other source like Porters
-[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|CPACK information location.]]+{{ :cw4:cpack:docs:restockv_beacon.jpg?nolink&150|}}
  
-<=[[cw4:info:start#custom_units| Index]]+The beacon tells the AutoRestock AI of all VAUs to come to its location when wanting to restock.\\ 
 +Whenever the beacon obtains an offline condition, all VAUs will AutoRestock at the Rift Lab and ignore it. 
 + 
 +Offline conditions: 
 +  * Stored ammo is 0. 
 +  * A surpassed threshold of Creeper is in the area as scanned from the immediate area of the beacon. 
 +  * Is destroyed (otherwise, VAUs will still go the the location it once was). 
 + 
 +When a VAU is restocking, they will descend onto their restock location both for the RESTOCKv and Rift Lab to ensure they are within connection range. 
 + 
 +The RESTOCKv beacon will enforce a build limit of 1. Upon importing the VAUs CPACK is the only time it is possible to place more than 1 beacon without intervention. After any future Gameloads including in the editor, will trigger this enforcement of build limit and only happens on [[4rpl:commands:func_gameloaded | :Gameloaded]] for there is no reason to persist this enforcement.\\ 
 +\\ 
 + 
 + 
 +The beacon is not intended to move, be destructible, or have multiple on the map at one time. 
 +  * Upon being destroyed by any means, the Rift Lab becomes the AutoRestock location.\\ 
 +  * If multiple are on the map, the last placed RESTOCKv will be the AutoRestock location.\\ 
 +  * The beacon will not update the AutoRestock location if ever to move. Don't make it movable. Its form of "motion" is being removed by the player manually and placed elsewhere. A far more convenient method than needing to wait for its transit. 
 +  * If there are multiple beacons, if only one is destroyed for what ever reason, the Rift Lab will become the restock destination. Please do not attempt to make multiple RESTOCKv beacons legal. 
 + 
 +==== -PAC Behavior- ==== 
 +The only change during PAC_MODE is becoming unselectable. 
 + 
 +---- 
 + 
 +====== Download location and CPACK information location: ====== 
 +[[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location]]\\ 
 + 
 +<=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\ 
 +<=[[cw4:info:start#custom_units| Index]]\\
cw4/cmod/docs/09f51970-ce18-45a7-9e07-e4d33a0e7ade.1651541358.txt.gz · Last modified: 2022/05/02 21:29 by Vertu