# CityProductionReset # Run this script if you want the city production to be recalculated from scratch. # Should be run if you have changes building values or done a “Update all unit instances” while editing the map after buildings are already placed. 0.0 ->*CITYBUILDUPBLUITE 0.0 ->*CITYBUILDUPREDON 0.0 ->*CITYBUILDUPGREENAR 0 ->*CITYLASTUPDATED 0 ->*CITYPRODENERGY 0 ->*CITYPRODBLUITE 0 ->*CITYPRODREDON 0 ->*CITYPRODGREENAR $WAREHOUSE_GUID:“e560de12-b7fe-4a15-afe3-9b76ea1fe5f2” GetUnitsByType(<-WAREHOUSE_GUID 1) ->warehouseList GetListCount(<-warehouseList) ->*CITYWAREHOUSECOUNT GetGameUpdateCount ->*CITYPRODRECALCNEEDED