I would like to think that in the process of making as many maps as I have that I have learned a thing or two. I am currently trying to make a map called Cubic Deception which involves the placing of multiple units on top of each other. I have played a few maps that had two things on top of each other, but I quickly realized that there does not seem to be a limit to the number of units you can put on top of each other. If there is a limit, please let me know, but I got up to 13 in this map with no issues. The problem that I am currently running into is that I cannot get all of my gateways to consistently create a constant stream of drones. When I have built maps before, I set each gateway to create only one schedule with a Rpt value of 0 and it has always put out a constant stream of drones at the specified interval indefinitely.
Quoting your guide (Chapter 3, pages 8-10)
"Here you can set how many times the game will loop through a wave before moving on to the next wave if there is more then one wave set in the schedule list. The default is set to 0. If there is more then one wave present and all have a setting of 0 then each wave will be done only once in session. This value can be increased or decreased by clicking on the number and then adding in a new number in the highlighted text box."
I have tried 0, and I have tried very large numbers like 10,000, but regardless of what I put, I cannot get any kind of consistency with this map. Is there some kind of limit on the number of Gateways that can properly function on the same map? This map has 36 of them, each with a different drone schedule.
Does anyone have any ideas?
PS- I would love to add some of my knowledge about unit stacking to this guide if you are interested! Also, not trying to jack your post here, I was just doing research to try and find info about this issue, and stumbled across this. Hope you don't mind!
Thanks,
albrittbrat