I'm back from the dead!~~~~~~~~
And with that comes more work on this dead series. So far I have given up on ATF3 and moved straight to ATF4 because reasons.
Part 4 is going to feature a boss battle with the dragon from the first map, and I'm working with two basic ideas for it. Both of these are very rough and would be tweaked hugely, of course.
Idea 1:
This features a large open map for the dragon to fly around. It can fly into/out of any of those fire portals around the edges. Reactors in the walls give you power if you can manage to build beacons and keep them alive. The emitters in the middle purely feed creeper to the dragon, which spits fireballs and summons drones as it comes out of portals. The numbers represent a possible order.

Idea 2:
This is a less open map with more to fight through. There would be a segmented level of some kind (with gimmicks in every section I'm sure). The dragon has less options, and will go between the sections ruining your progress and potentially forcing a hasty retreat. After you've taken out all the emitters the dragon will stop being fueled and can be killed.

Both of these can be tweaked a lot, as I said. Also, a note on this fight: After the dragon goes leaves the map, it will likely stay off for 5-10 seconds, or maybe more, during which time you will have a visual cue of which portal it is coming out of next. This will probably be bubbling creeper, or even something as simple as an arrow. Regardless, I'm going to try to keep as much randomness out of this fight as possible, as this has a tendency of ruining every single boss made in this game. I solemnly swear the dragon will be predictable and you will be able to deal with him without studying the map in advance.
« Last Edit: June 23, 2015, 06:10:35 pm by Ebon Heart »
When the going gets tough, the tough get going. The smart left a long time ago.
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